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TBG_FAQ · Group to discuss FAQ items for the PBeM game To Boldly Go
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Messages 1 - 30 of 868   Oldest  |  < Older  |  Newer >  |  Newest
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1
OK I'm here :-) I assume the three members are Chris, Doug and myself ATM? Who should do the advert in the Times? I'd nominate Doug as Paradox is known to be...
wdf3@...
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Aug 1, 2000
7:34 pm
2
I second that nomination. If Doug accepts, I don't see a need to call for a vote. I'll post a subscription link anonymously. Doug should be a little more...
cncbabcock@...
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Aug 1, 2000
8:06 pm
3
Ok, I'll put in the ad. What should it say? Just something along the lines of what we are doing, and then ask people to send in questions? Doug ... ...
Douglas Roberts
douglas2@...
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Aug 1, 2000
10:53 pm
4
Maybe invite some of the older(Corby, Rich, Bob, William etc) players to help with the answers. Bill...
wdf3@...
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Aug 1, 2000
11:47 pm
5
Yes, encourage newbies to send questions and experienced players to join. Chris...
Chris Babcock
cncbabcock@...
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Aug 1, 2000
11:50 pm
6
I call Jinx on Chris :-) Bill...
wdf3@...
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Aug 1, 2000
11:54 pm
7
Ok FAQers, here is my first question to start things off. If I cast remove trace, will it remove all traces on me or just one? If just one, which one? Doug ...
Douglas Roberts
douglas2@...
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Aug 2, 2000
1:47 am
8
I've only done it once but I'm fairly certain that my turn said something like "all tracers on Dora removed". Question #2. Do you have to have at least one...
wdf3@...
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Aug 2, 2000
5:22 am
9
Excellent. "If I cast remove trace, will it remove all traces on me or just one? If just one, which one?" The "Remove any traces" spell removes all traces on a...
Chris Babcock
cncbabcock@...
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Aug 2, 2000
10:18 am
10
I know that officer skill levels affect the total module type percentages, but to what extent? I also heard that officer skill can only add a maximum of 30%...
Douglas Roberts
douglas2@...
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Aug 2, 2000
4:27 pm
11
Total skill is added to the raw module percentages of the ship, but skill can no more than double the unmodified percentages of the ship. I don't know if the...
Chris Babcock
cncbabcock@...
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Aug 3, 2000
12:23 am
12
Total skill is added to the raw module percentages of the ship, but skill can no more than double the unmodified percentages of the ship. I don't know if the...
wdf3@...
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Aug 3, 2000
6:13 am
13
Acck...sorry...that's not exactly put quite right. You have the right idea though. Skill can actually "triple" the unmodified percentage. Only "double" the ...
wdf3@...
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Aug 3, 2000
6:22 am
14
I have a question. If you meet an enemy alien at a star or planet that is not it's homeworld, is there anyway you can predict what he will favour? I know that...
Cooper, Adrian
ACooper@...
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Aug 3, 2000
10:31 am
15
I believe that if the alien is non-hostile it will always favor fleeing. If it is hostile I am not sure. I will have to check my turn info a few rounds back...
Douglas W. Roberts
douglas2@...
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Aug 3, 2000
12:58 pm
16
If it favoured fleeing, it would then not attack you if it wasn't hostile. Enemy aliens do attack you away from homeworlds (I had a bad experience with an...
Cooper, Adrian
ACooper@...
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Aug 3, 2000
1:05 pm
17
How is the placement of ships at planets/stars worked out? It can't purely be rankings can it? Adrian Cooper Student Analyst House of Fraser Information...
Cooper, Adrian
ACooper@...
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Aug 3, 2000
1:12 pm
18
i'll confirm that all traces are removed with the spell casting. Jim Weirdboyz ... one? If ... ...
jim chavis
jimc+tbg@...
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Aug 3, 2000
8:43 pm
19
this was described to me and experienced by me as the following: calculate raw percentage apply curses add skill up to 2x(raw percentage*curses) apply...
jim chavis
jimc+tbg@...
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Aug 3, 2000
8:51 pm
20
So in Dora's example the final percentage is correct. ... ________________________________________________________________________ Get Your Private, Free...
Douglas Roberts
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Aug 3, 2000
9:00 pm
21
saw the sst ad and decided to stop by. i'll preface my arrival with the following: 1. i am not in the top twenty and thus could be considered clueless on all...
jim chavis
jimc+tbg@...
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Aug 3, 2000
9:04 pm
22
My groundhog favored his weapons, so it appears to be variable. Doug ... ________________________________________________________________________ Get Your...
Douglas Roberts
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Aug 3, 2000
9:38 pm
23
we've seen questions. we've seen answers. when do we see the FAQ? is someone accumulating the questions and answers posted to this group and hosting them on a...
jim chavis
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Aug 3, 2000
10:48 pm
24
We just got started. I'm archiving posts which contain answers in my personal message store and I'll begin organizing when we have about 10-20 questions. I'll...
Chris Babcock
cncbabcock@...
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Aug 4, 2000
1:16 am
25
What do we have then? Q: How do I guess what an alien will favor in combat? A: Aliens at their homeworld will always favor impulse engines regardless of their...
Chris Babcock
cncbabcock@...
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Aug 4, 2000
1:42 am
26
It's by power ranking, which is a different measurement than the rankings published in the SST. I've been trying to nail Jeremy down on the formula forever. ...
Chris Babcock
cncbabcock@...
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Aug 4, 2000
1:47 am
27
Chris, this is by no means a lock but I've gotten it into my head that the power rating is simply the total tech levels of useable modules. Excluding demos of...
wdf3@...
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Aug 4, 2000
4:18 am
28
Can't be much help with this one guys. I haven't paid much attention to what the aliens favor since I can't remember the last time I met one that could...
wdf3@...
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Aug 4, 2000
4:24 am
29
this was described to me and experienced by me as the following: calculate raw percentage apply curses add skill up to 2x(raw percentage*curses) apply...
wdf3@...
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Aug 4, 2000
5:47 am
30
From The Oasis: An: How is the total ship value calculated? MSHB: It appears to be the total of the sale price (numbers on your turn) for your modules and pods...
Chris Babcock
cncbabcock@...
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Aug 4, 2000
10:17 am
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