It is mentioned in the Ultimate Guide to TBG, however:
"If you access a starnet terminal, cure a plague at an
alien homeworld, or make an alien enemy, you
accumulate one point of favour every turn, up to your
effective officer skill in the relevant
area....Adventures and combat provide favour that
isn't limited by your effective skill level."
See Section 16:
http://www.remtech.org/tbg/guide.html#RELIGION%20&%20FAVOUR
Andy, Constitution
--- Chris Babcock <swift2plunder@...> wrote:
> Brian wrote:
> > --- In TBG_OpenForum@yahoogroups.com, Chris
> Babcock
> > <swift2plunder@c...> wrote:
> >
> >>Does the Science Officer have as many skills as
> Starnet Accesses?
> >>
> >>Chris
> >
> > in fact, the Science
> > Officer has zero skills. (Has this anomaly been
> witnessed before,
> > then?)
> >
>
> The amount of favour you can earn in any one area is
> capped by your
> total officer skill in that area. It's not an
> anomaly. It's a deficiency
> in the documentation caused by the designer
> absentmindedly assuming that
> players would follow the more tactically sound route
> of acquiring skills
> before favour sources.
>
> Chris
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