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Messages 3386 - 3415 of 5880   Oldest  |  < Older  |  Newer >  |  Newest
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3386
Not yet. The effective next year means that's when the move is scheduled. It's still not set in stone but 98% sure. ... surprised...
privateer4hire
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Sep 1, 2004
10:36 am
3387
Well, I got some good feedback from you folks, but in the interest of promotions and marketing, I've decided to make this an official contest. Here goes: ...
Scott R Pyle
fourcolorfigs
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Sep 2, 2004
6:24 pm
3388
In a message dated 9/1/2004 7:04:34 AM Eastern Daylight Time, privateer4hire@... writes: Not yet. The effective next year means that's when the move is...
Grimmnar@...
logangrimmnar
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Sep 5, 2004
2:43 am
3389
A while back we were discussing a rules change that removed the hard limit on attributes and "dice pool boost" powers like Combat Sense, in favor of a general...
hundvighong
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Sep 7, 2004
2:21 pm
3390
... The terminology used was that you couldn't have a pool purchased that exceeded 9D, but combat maneuvers which modify pools would still modify them. So ...
Lewis, David K.
fr_annex
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Sep 7, 2004
3:18 pm
3391
... wrote: <SNIP> ... That's official? I thought it was still in playtest mode along with the "pool" limits thing. Is Super-Damage on RA official...
hundvighong
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Sep 8, 2004
12:05 am
3392
If you're still lurking here Steve, I'm probably going to run a SuperSystem game at Council of Five Nations this year. Feel like driving in from Ithaca to...
hundvighong
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Sep 8, 2004
12:12 am
3393
... Yep, see: http://games.groups.yahoo.com/group/Superfigs/message/3184 Three offical S2 characters had to be modified to comply with the above, they were...
Lewis, David K.
fr_annex
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Sep 8, 2004
12:09 pm
3394
... FYI, I put a link to the S2 RPG system on the main page at the Annex (last bulleted link): http://dave.dynip.com/S2Annex/ Its been out there for a year or...
Lewis, David K.
fr_annex
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Sep 8, 2004
8:51 pm
3395
... That's me, consistently surprised. Mostly, I'm too lazy to print out all the online stuff, so if it ain't in the books, I tend to forget whether it's...
hundvighong
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Sep 8, 2004
9:30 pm
3396
... Yes, but these were questions you asked and got answers to in June. Not stuff from others. I'm wondering if you're going to ask them again in December...
Lewis, David K.
fr_annex
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Sep 9, 2004
11:57 am
3397
... Wait, I see my mistake here, its net goals that add to damage so you're correct in that its not as efficient as damage. So it is @3.xD per goal instead of...
Lewis, David K.
fr_annex
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Sep 9, 2004
12:13 pm
3398
... Boy, your earlier post had me worried for a minute. Thought I'd somehow been doing something wrong all this time. And yeah, adding +1D to hit is not as...
hundvighong
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Sep 9, 2004
2:28 pm
3399
... I'm just glad you saw the second post before responding :). ... First, nothing's decided, its all just being tested now. But the existing rules are the...
Lewis, David K.
fr_annex
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Sep 9, 2004
2:51 pm
3400
... True enough, although currently a brick with maxed Str+Armor+Growth+DI could be soaking with 15D. He'd probably have to be a spastic drooling imbecile to...
hundvighong
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Sep 10, 2004
2:31 pm
3401
After facing an "all mind controller" team last night, I'd like to suggest that maybe MC should be restricted to one character per team (like Fortune and IIRC...
hundvighong
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Sep 10, 2004
2:56 pm
3402
... Which is what I've been saying, at some point it will have to be made clear as to which do and don't. That time isn't now, but I said if you want to find ...
Lewis, David K.
fr_annex
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Sep 10, 2004
3:39 pm
3403
... IMO, the problem isn't with MC, its with MC allowing a model to act more than once per turn. IMO, no restrictions on number of models should be made, but...
Lewis, David K.
fr_annex
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Sep 10, 2004
3:46 pm
3404
... Yeah, pretty silly, eh? Makes you realize why you can't MC friendly models, doesn't it? We'll probably try the "only get MC'd once/turn" thing for a while...
hundvighong
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Sep 10, 2004
9:55 pm
3405
... Will do. Part of the reason I'm asking is because I'd like to use the "9D cap" version of the rules for a con game I'm running next month. I like the...
hundvighong
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Sep 10, 2004
10:01 pm
3406
I would be up for testing the following with regard to MC: --A model may not be Mind Controlled more than once per round --A model may not receive AP exceeding...
Scott R Pyle
fourcolorfigs
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Sep 13, 2004
10:28 pm
3407
... under ... AP ... it ... Tried this yesterday, seemed to be a considerable improvement. The MC team still won, but it was much closer (only two of them...
hundvighong
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Sep 16, 2004
2:20 pm
3408
... Good. ... I agree with this sentiment. If I'm a MCer with 8 APs and grab a speedster who has 14 APs, I can at most control him for 8 APs worth of actions....
Lewis, David K.
fr_annex
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Sep 16, 2004
2:31 pm
3409
... should ... Sounds reasonable. So...where's the other 245 people on this list lately? Awful quiet around here. Anybody got any battle reports or...
hundvighong
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Sep 16, 2004
10:34 pm
3410
Hi all, I'm one of the new number. The main reason I haven't posted till now is because I cannot get hold of the main rulebook. It seems to be out of stock in...
stephen rodger
lordwormwood
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Sep 17, 2004
7:31 am
3411
... now is because I cannot get hold of the main rulebook. It seems to be out of stock in Austalia. I would love to buy a e-book version but I believe that...
hundvighong
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Sep 18, 2004
2:34 pm
3412
... Probably true, but with the free quick start rules download and Showdown, you'd not be far off... Dave....
Lewis, David K.
fr_annex
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Sep 20, 2004
11:34 am
3413
... Agreed...but you'd miss all the fun combat maneuvers. The game just isn't the same if you don't have the opportunity to throw a bus at someone. :) The...
hundvighong
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Sep 20, 2004
2:22 pm
3414
Okay, this came up the other day and I'm stumped on it. If you apply a power modification to a slot of an Elemental Control, do you: a) change the cost of the...
hundvighong
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Sep 20, 2004
2:32 pm
3415
... Only if you didn't know about the annex, lol. ... Must throw bus.... Ooooh wait Fire Engine :). Dave....
Lewis, David K.
fr_annex
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Sep 20, 2004
2:45 pm
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