Well, I got some good feedback from you folks, but in the interest of promotions and marketing, I've decided to make this an official contest. Here goes: ...
In a message dated 9/1/2004 7:04:34 AM Eastern Daylight Time, privateer4hire@... writes: Not yet. The effective next year means that's when the move is...
A while back we were discussing a rules change that removed the hard limit on attributes and "dice pool boost" powers like Combat Sense, in favor of a general...
... The terminology used was that you couldn't have a pool purchased that exceeded 9D, but combat maneuvers which modify pools would still modify them. So ...
If you're still lurking here Steve, I'm probably going to run a SuperSystem game at Council of Five Nations this year. Feel like driving in from Ithaca to...
... Yep, see: http://games.groups.yahoo.com/group/Superfigs/message/3184 Three offical S2 characters had to be modified to comply with the above, they were...
... FYI, I put a link to the S2 RPG system on the main page at the Annex (last bulleted link): http://dave.dynip.com/S2Annex/ Its been out there for a year or...
... That's me, consistently surprised. Mostly, I'm too lazy to print out all the online stuff, so if it ain't in the books, I tend to forget whether it's...
... Yes, but these were questions you asked and got answers to in June. Not stuff from others. I'm wondering if you're going to ask them again in December...
... Wait, I see my mistake here, its net goals that add to damage so you're correct in that its not as efficient as damage. So it is @3.xD per goal instead of...
... Boy, your earlier post had me worried for a minute. Thought I'd somehow been doing something wrong all this time. And yeah, adding +1D to hit is not as...
... I'm just glad you saw the second post before responding :). ... First, nothing's decided, its all just being tested now. But the existing rules are the...
... True enough, although currently a brick with maxed Str+Armor+Growth+DI could be soaking with 15D. He'd probably have to be a spastic drooling imbecile to...
After facing an "all mind controller" team last night, I'd like to suggest that maybe MC should be restricted to one character per team (like Fortune and IIRC...
... Which is what I've been saying, at some point it will have to be made clear as to which do and don't. That time isn't now, but I said if you want to find ...
... IMO, the problem isn't with MC, its with MC allowing a model to act more than once per turn. IMO, no restrictions on number of models should be made, but...
... Yeah, pretty silly, eh? Makes you realize why you can't MC friendly models, doesn't it? We'll probably try the "only get MC'd once/turn" thing for a while...
... Will do. Part of the reason I'm asking is because I'd like to use the "9D cap" version of the rules for a con game I'm running next month. I like the...
I would be up for testing the following with regard to MC: --A model may not be Mind Controlled more than once per round --A model may not receive AP exceeding...
... under ... AP ... it ... Tried this yesterday, seemed to be a considerable improvement. The MC team still won, but it was much closer (only two of them...
... Good. ... I agree with this sentiment. If I'm a MCer with 8 APs and grab a speedster who has 14 APs, I can at most control him for 8 APs worth of actions....
Hi all, I'm one of the new number. The main reason I haven't posted till now is because I cannot get hold of the main rulebook. It seems to be out of stock in...
... now is because I cannot get hold of the main rulebook. It seems to be out of stock in Austalia. I would love to buy a e-book version but I believe that...
... Agreed...but you'd miss all the fun combat maneuvers. The game just isn't the same if you don't have the opportunity to throw a bus at someone. :) The...
Okay, this came up the other day and I'm stumped on it. If you apply a power modification to a slot of an Elemental Control, do you: a) change the cost of the...