Search the web
Sign In
New User? Sign Up
Superfigs · SuperSystem and Superfigs
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Want your group to be featured on the Yahoo! Groups website? Add a group photo to Flickr.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
Messages 3152 - 3181 of 5880   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date ^
3152
Greetings - what a great game! Been reading all the postings for awhile now and have found the Q&A very helpful, and the fluf super funny. Having played some...
wisgibson2004
Offline Send Email
Jun 1, 2004
3:08 pm
3153
... Greetings, glad to have you on the list. ... Because bricks are awesome :). ... I think you're missing something, shooters do regularly get whomped in...
Lewis, David K.
fr_annex
Offline Send Email
Jun 1, 2004
3:56 pm
3154
They way I was taught is that in close combat only the hero whos' turn it is (i.e. the attacker) can inflict damage. If the attackers' target wins the opposed...
wisgibson2004
Offline Send Email
Jun 1, 2004
5:07 pm
3155
... True, but they both get a turn and can both be 'the attacker' within a turn. ... Well, 'that attack' misses, but to say nothing happens would be incorrect....
Lewis, David K.
fr_annex
Offline Send Email
Jun 1, 2004
5:42 pm
3156
... It should be noted that closing can happen very quickly in S2. In the example from my previous posts, the thing can charge 26" per turn when closing, so...
Lewis, David K.
fr_annex
Offline Send Email
Jun 1, 2004
5:53 pm
3157
I had a problem with the rules allowing all ranged attacks to be used in close contact and thought that it gave shooters a great advantage, and I believe the...
thehoneymnrs@...
thewiz62704
Offline Send Email
Jun 1, 2004
6:30 pm
3158
... It is not usually advantageous for shooters to stay in melee with melee specialists, shooter lifespan is very short. ... There used to be a penalty for...
Lewis, David K.
fr_annex
Offline Send Email
Jun 1, 2004
6:50 pm
3159
... <Snip> ... What prompted this in gaming was that a shooting model would spend 1AP to move away and then shoot anyway, so shooting in close combat was a...
Louis Reash
louisreash
Offline Send Email
Jun 1, 2004
7:01 pm
3160
... I'm pretty sure the above didn't prompt it (I think I did). The above would provoke a free attack from the melee opponent and thus not be advantageous. ...
Lewis, David K.
fr_annex
Offline Send Email
Jun 1, 2004
7:09 pm
3161
... The answer for me seems to be in the combination of the annex house rule of "not in melee combat" applied appropriately to equipment along with some sort...
wisgibson2004
Offline Send Email
Jun 1, 2004
8:39 pm
3162
... Are you sure you want to do this, most games allow ranged attacks in combat for a reason (even champions). Unless they have a focus, its not really...
Lewis, David K.
fr_annex
Offline Send Email
Jun 1, 2004
10:10 pm
3163
Since I am on a roll, her are some more ideas to get people talking. Can you believe I have finally gotten around to reading the vehicle rules after having...
thehoneymnrs@...
thewiz62704
Offline Send Email
Jun 1, 2004
10:31 pm
3164
Hi, We have discussed it and Scott has agreed on a rules change for Ranged Attacks. When in close combat, you can perform an RA against any attacker you are...
Lewis, David K.
fr_annex
Offline Send Email
Jun 2, 2004
11:40 am
3165
Hi, FYI, I updated the Annex and moved the old house rules page over to a beta test page (since that's what its been for quite some time now). Here you'll find...
Lewis, David K.
fr_annex
Offline Send Email
Jun 3, 2004
4:45 pm
3166
Hi, This is to let you know that I have created a character generator and placed it at the annex: http://dave.dynip.com/S2Annex/chargen.htm Its for IE users...
Lewis, David K.
fr_annex
Offline Send Email
Jun 3, 2004
5:26 pm
3167
Dave, I opened up that page and heard the Michigan fight song. At first I thought it was .wav file but my speakers where turned off and determined it was in my...
thomaswhitten2000
thomaswhitte...
Offline Send Email
Jun 4, 2004
1:41 pm
3168
... So what you're saying is that the OSU in me is so strong that you can even sense it in the programs I write. And its strenth is such that your mind...
Lewis, David K.
fr_annex
Offline Send Email
Jun 4, 2004
3:16 pm
3169
... A futile defense mechanism, to be sure. Sort of light donning maize-and-blue tissue paper as armour against a Scarlet-and-Grey storm. Or something. CEA +++...
KNIGHTCEA@...
lordliche
Offline Send Email
Jun 5, 2004
10:30 am
3170
If I may as a few Q's: 1. Ranged attacks now cost 4 AP's as per the new version (Shadow Down) of the rules, correct? 2. The core rules (book 1) expalin that if...
F. Bell
faronbell
Offline Send Email
Jun 5, 2004
10:47 am
3171
... Correct (but its Showdown). ... Not necessarily friendly, which other model in melee (could be friend or foe) ... I think Scott has said in the past that...
Lewis, David K.
fr_annex
Offline Send Email
Jun 5, 2004
5:11 pm
3172
If you are as interested in Comics as I am, or would like to see the super-hero's of the world for inspriation, check out the below site. For me it was dying...
thehoneymnrs@...
thewiz62704
Offline Send Email
Jun 5, 2004
6:47 pm
3173
I don't know if this question has been asked before, but... since the number of Initiative dice are primarily obtained from the Agility attribute, if a model...
thehoneymnrs@...
thewiz62704
Offline Send Email
Jun 5, 2004
10:51 pm
3174
SHOCK RESISTENCE: BUILD COST 2 PTS PER LEVEL MAX 3 EFFECT: This vehicle has either been build with extremely Shock Resistant materials or has shock resistant...
thehoneymnrs@...
thewiz62704
Offline Send Email
Jun 6, 2004
12:48 am
3175
... Why would you think it wouldn't? The rules say that initiative is an opposed agility roll and S-Agility helps on all rolls involving agility, ergo... Just...
Lewis, David K.
fr_annex
Offline Send Email
Jun 6, 2004
5:56 am
3176
... Being new to the game we were not sure whether you should roll bonus dice seperate from super attribute dice....ie., if you level one super strength and...
F. Bell
faronbell
Offline Send Email
Jun 6, 2004
10:47 am
3177
... Faron, take a look at the Super-Ability text again and you'll see that its carefully worded to say "...in any goal roll involving the [Super] attribute.". ...
Lewis, David K.
fr_annex
Offline Send Email
Jun 6, 2004
4:10 pm
3178
Strength Rolls: Suppose a character has strength at super levels and armor with no level. If when he/she rolls in defense of damage he/she gets to roll all...
thehoneymnrs@...
thewiz62704
Offline Send Email
Jun 6, 2004
8:39 pm
3179
... Which is the norm. ... No they haven't they paid for it, 10 points per level. The S-Strength doesn't modify their strength dice it modifies *any* dice pool...
Lewis, David K.
fr_annex
Offline Send Email
Jun 6, 2004
9:16 pm
3180
It made sense to me originally. Super characters should indeed be super and their die rolls should show it and Armor and Force Field are not separate rolls...
thehoneymnrs@...
thewiz62704
Offline Send Email
Jun 6, 2004
9:24 pm
3181
Thanks!...
F. Bell
faronbell
Offline Send Email
Jun 6, 2004
11:08 pm
Messages 3152 - 3181 of 5880   Oldest  |  < Older  |  Newer >  |  Newest
Advanced
Add to My Yahoo!      XML What's This?

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help