A friend and I purchased SS on a sale a while ago, and have played it a lot since. But it wasn't until recently, we managed to play a draw game. If I remember...
As the rules go "You also win if all your foes are dead, have left the board, or are neutralized. An enemy warrior is considered neutralized if it is unable to...
... I don't think that's correct. That rule reads to me as you have to be unable to do either. If you can move, you're not neutralized. -- Rev. Pee Kitty, of...
... In case it isn't clear, here's a clarification on why I interpret it as such: RULES: "You are neutralized if you are unable to move or strike." INTANGIBLE...
The intangible player COULD become tangible, enabling him to basic strike, but I assume this would encourage his untimely fall to several other strikes. The...
I see your point. I was applying boolean logic to the rule :) Would it be better written if they had it as "Unable to move AND strike"? How should that be...
Sometimes I wish we never included the intangible card. :-) In this case, as someone else already pointed out, the intangible person doesn't have to stay...
Dropping the flag can be a risk as an intangable player can pick up gadgets while intangable. On the other hand if you want to play nasty you can drop your...
Nice one. Probably works at least once. Next time the opponent have learned that mistake. I was sure the flags were supposed to be carried by my own team for ...
Stranger than Synergy folks, I still love this game, but my core group of fellow players isn't around anymore. Anyone playing online? Any simple way to play? ...
Hey Ari! I'm in Oakland, perhaps we can get together sometimes. You planning on attending Dundracon this year? -----Original Message----- From: Ari Sent: Oct...
Mine was: Teleport Thievery (Diagonals for move and strikes) If had been a more experienced player I'd've used my Extra 10 HP's instead of Diagonals and just...
I've played a couple of games now, and we've just realised that you can spend your 1st turn dropping and pickuping up gadgets. So when you create your...
Can you give me an example of when that would be useful? For example, if you have more than one weapon, it's not that big a deal. (I mean other than having...
I have the most luck with (as much as possible) each warrior getting a ranged attack, a defensive card, and a movement card. Split gadgets up unless you are...
FYI, The Roll 2D6 Podcast did a good review of SS in their last show. They even mentioned this yahoo group. Check it out here: http://www.roll2d6.com/ Roll...
Sure, The non-weapon gadgets like the Mirror and Armour. In my last game I had a few gadgets including the Magnet. So balanced my powers then on my first turn...
... Bill, Is there any way you can share the LASS work that you've done? Local MIBs have made LA Greed Quest and begun work on LA Frag as well. LAGQ was a...
... All the time. There are two cards that often causes a Stalemate. Intagibility and Invisibility. Intangable characters that can not be targetted. Usually...
This is just to point out problems I have with the FAQ and why I have em. Feel free to discuss: Inner Peace (FAQ): If a peaceful warrior uses the Repulsor...
... Hmm, that appears to be a bad edit on my part. Probably happened when I stuck in the phrase "break the peace". These are almost word for word cut and paste...
Strange Synergy - Ummm, so what is this game? Ummmm, Hmm. Might as well call it - Wicked Twist, or Surprise Augmentation as they also shed about as much light...
This FAQ is excellent, but I believe has one error. In Bump Damage, the author says you CAN use all your movement squares to attempt 'Bump Damage'. The rules...
... Thank you! Well, err, if you mean it is excellent because of the questions. If it is the format and coloring it seems someone snazzed it up a bit....
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I've gotten a little tired of being able to predict the outcome of a game by looking at the cards everyone has. I'm not against powerful combos, because that's...
... This was another direction I was going to go. The cards that by themselves make it very hard for you to die. The cards you list make it an option to turn...
I know I'm fighting here with the designer's concept of the game, but I think SS should involve (careful maneuvering. If a warrior has no problem lining up a...
... I have to say, having played more games than I can realistically remember playing that in my experience this game tends to come down to skill more than it...