We discovered this rort also.
We decided that the one holding the magnet can not move themselves.
This way they can not even use another metal gadget to get a free 2
movement.
We do of course allow (and enourage) the use of moving teammates 2 spaces.
--- In Strange_Synergy_Group@yahoogroups.com, "strange.beagle"
<al.vazquez@...> wrote:
>
> In reading the rules for area of effect powers and Giant Magnet, it
> seems like one can make the case for stealing the Giant Magnet with
> itself, allowing you to move the warrior. The relevant rules are:
>
> From the rules "Area of Effect":
> "The warrior is always in the center of the area and is not affected
> by the power."
>
> From the text of Giant Magnet:
> "You may attempt to steal any one magnetic object within the 15x15
area."
>
> The target of the effect of Giant Magnet is not a warrior, but a
> gadget, so while the warrior is not affected by the power, the rules
> say nothing about a gadget being affected.
>
> The ability to attempt to steal the Giant Magnet with the Giant
> Magnet, providing you with the ability to trade your strike for a
> 2-square movement is problematic, so I propose one of the 2 errata:
>
> Errata Suggestion 1: rules "Area of Effect"
> "The warrior is always in the center of the area and the center square
> is never within the area of effect of the power."
>
> Errata Suggestion 2: Giant Magnet
> "You may attempt to steal any on magnetic object, except this one,
> within the 15x15 area."
>
> Thoughts?
>
> --Al
>