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Starguard · This mailing list is in support of John McEwan's classic miniatures wargame Starguard. Started in 1974, the game has beenthroug
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Messages 2256 - 2285 of 2962   Oldest  |  < Older  |  Newer >  |  Newest
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2256
Vehicles: SO-1 Grav Truck in 10-O-10: hold position, guns on intercept. SO-2: Command Grav Truck in 10-O-10: hold position, monitor telemetry, guns on...
socon72532@...
quikbrnfox
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Oct 1, 2003
7:22 am
2257
MKGS1: Speed 8" (approx.) try to stay 8" ahead of MKGT1. Scenting/scouting/scanning. Sled will not disappear around corner in 3-E-16 until his advance can be...
Michael D. Kraybill
killer_md
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Oct 1, 2003
10:37 am
2258
The walls of the path were close and the air was thick, stifling. The remorseless `Rab sun beat down, his fur bleached two shades lighter. He panted to keep...
Michael D. Kraybill
killer_md
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Oct 1, 2003
11:23 am
2259
Loads of Sci-fi images. Don't forget to visit the individual artist's websites. Usually displayed at the bottom of each piece. http://www.digitalblasphemy.com/...
Michael D. Kraybill
killer_md
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Oct 1, 2003
11:07 pm
2260
can you send 4 jump troops over the top > & avoid gas ... also can you can you send 4 jump troops over to the top of hill 177> ... to ... I would like for...
apbauer@...
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Oct 2, 2003
2:53 am
2261
HERE is another cadian in a different simple camou pattern. DAWGIE ...
BADDAWG6@...
baddawg6us
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Oct 2, 2003
2:12 pm
2262
ANOTHER SMPLE IDEA. DAWGIE ...
BADDAWG6@...
baddawg6us
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Oct 2, 2003
2:14 pm
2263
AND LIKE THIS ONE! DAWGIE ...
BADDAWG6@...
baddawg6us
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Oct 2, 2003
2:16 pm
2264
ANOTHER ATTRACTIVE CAMOU COLOR COMBO . . . DAWGIE ...
BADDAWG6@...
baddawg6us
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Oct 2, 2003
2:18 pm
2265
"WHAT EVER HITS THE FAN _WILL NOT_BE EVENLY DISTRIBUTED!" http://community.webtv.net/BADDAWG6/BADDAWGSLANDING http://community.webtv.net/BADDAWG6/doc ...
BADDAWG6@...
baddawg6us
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Oct 2, 2003
2:20 pm
2266
BillK; Could you gives us a breakdown of player = color? Where are we with turns and players? I'm a little confused. Well actually I'm a Now where did I put...
Michael D. Kraybill
killer_md
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Oct 3, 2003
9:01 am
2267
Players, The narrative will take me another day or two, but moves have been plotted on map. http://home.comcast.net/~aaameron/test.htm Of Note: SO17 runs back...
Bill Kurtz
batestrain1
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Oct 3, 2003
12:41 pm
2268
... FK Speed 25” height 2” Jink 0% .. over the top w/ ral inf to far side tunnel ... to path to support ral inf 1234 Infantry 1 tosses flare into tunnel...
apbauer@...
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Oct 4, 2003
2:25 am
2269
The following Starguard poll is now closed. Here are the final results: POLL QUESTION: Do you believe that web games help or hurt this online group? CHOICES...
Starguard@yahoogroups...
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Oct 5, 2003
8:01 am
2270
***** Heres Turn 2 Gents. Of note: There are 3 landers portrayed on the map. This is the designated landing spot for landers if they are called up to...
Bill Kurtz
batestrain1
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Oct 5, 2003
3:15 pm
2271
FK reports: Flying Krite attempted to jink a sled on a mountain trail (Gutsy, but with bad results). Lateral movement in southerly direction reflects fight...
apbauer@...
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Oct 5, 2003
6:20 pm
2272
... _________________________________________________________________ Get McAfee virus scanning and cleaning of incoming attachments. Get Hotmail Extra...
Bill Kurtz
batestrain1
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Oct 6, 2003
12:02 am
2273
"Brown Bear this is fuury frend. Any smoking or big-bang sticks left? Can you put any on the west face of grandfather hill east of our position?" Sean: Do you...
Michael D. Kraybill
killer_md
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Oct 6, 2003
1:02 am
2274
SO-1 Grav Truck in 10-O-10: hold position, guns on intercept; combat engineer exits vehicle. SO-2: Command Komodo Truck in 10-O-10: hold position, monitor...
socon72532@...
quikbrnfox
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Oct 6, 2003
7:33 am
2275
Yak commo: "Beta-male to Brown Bear. We are receiving fire from n/e of trail. We are requesting a smoke mission along map coords 3-H-18 thru 3-H-13". MKGS1:...
Michael D. Kraybill
killer_md
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Oct 8, 2003
1:07 am
2276
MKGS1: Dismount. Park sled as far off trail as possible. Draw ZMPGL load h/e. Take bag of grenades. MKGS2: Dismount. Weapons ditto. MKGS3: Dismount. Weapons...
Michael D. Kraybill
killer_md
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Oct 9, 2003
12:39 am
2277
MKGS1: Dismount. Park sled as far off trail as possible. Draw ZMPGL load h/e. Take bag of grenades. MKGS2: Dismount. Weapons ditto. MKGS3: Dismount. Weapons...
Michael D. Kraybill
killer_md
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Oct 9, 2003
12:40 am
2278
1/43rd scale modern choppers police and fire vehicles! DAWGIE http://mannysdiecast.com/kline.html...
BADDAWG6@...
baddawg6us
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Oct 10, 2003
12:27 pm
2279
The map is up showing movement & combat. Sand color changed to white to make units stand out more. Rough terrain darkened to choch brn todo same. Will post...
Bill Kurtz
batestrain1
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Oct 10, 2003
1:03 pm
2280
Results of Turn 3 Eric Troops & Vehicles advanced at initial speed of 8. No enemy sighted, no incoming. Next turn pls provide desired speeds and...
Bill Kurtz
batestrain1
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Oct 11, 2003
7:19 pm
2281
... overwatching the thogs that start tunneling t1 & t2 jump of and with grav belts start moving out (hop, hop) over the top bounding overwatch -toad style to...
apbauer@...
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Oct 12, 2003
5:45 pm
2282
The scouts dismounted, without orders. They didn't need any. The scent of claustrophobia was thick along the trail. They hated being trapped, confined, hemmed...
Michael D. Kraybill
killer_md
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Oct 15, 2003
1:50 am
2283
MKGS 1&2: Stay about 4" apart. #2 will move/move. #1 will cf/cf.. They will move s/e through the line of hexes starting in 3-D-17. MKGS 3&4: Stay about 4"...
Michael D. Kraybill
killer_md
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Oct 16, 2003
1:37 am
2284
team crite requests 1(or 2) rab flying carpet w/ 2 squads of rab inf w/ cone pistol/smgs to support ral inf 12 at far tunnel ... crite over...
apbauer@...
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Oct 16, 2003
1:49 am
2285
In a message dated 10/12/2003 10:47:34 AM Pacific Standard Time, ... In a message dated 10/12/2003 10:47:34 AM Pacific Standard Time, apbauer@... writes: ...
apbauer@...
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Oct 16, 2003
1:51 am
Messages 2256 - 2285 of 2962   Oldest  |  < Older  |  Newer >  |  Newest
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