Kevin,
Good explanation of how the system works, though there have been some issues
about having cards for only one sector and not having any units in that sector
(though I thought I saw a rule or house rule that will allow you to move one
unit in another sector).
This is a great system and well worth money spent on it whether you get
Ancients, Memoir'44, Battle Cry (I believe it is out of print), Battle Lore, I
want to say there are more but I cannot think of any. There are also a lot of
other good card based games - Combat Commander (their Pacific expansion just
came out), Tide of Iron (just put out a Normandy Expansion) there are probably
others that I have missed!
Dave
Kevin <warwell2@...> wrote: In the Command &
Colors series of games (Battle Cry, Memoir 44,
Ancients and Battle Lore), the board is divided into 3 sectors -
left, center and right.
The cards represent commands. Most are sector cards (move 1-3 units
in a sector) but there are also special command cards (in Memoir,
the WW2 version, you can reinforce a unit, direct an artillery
barrage or air strike, infiltrate a unit behind enemy lines, etc.).
Each player draws a hand of command cards (typically 3-6 cards).
Every turn, the player can play one command card, which will
activate specific units depending on the card. Those units and only
those units can move and possibly attack.
Although abstract, it is an elegant system that creates a fog of
war. Some people don't care for it because bad card draws can thwart
your plans. But then, when did things go exactly to plan for any
commander?
It is possible to play these games solo. You can play acording to
the standard rules and pick a deck for each side. Only look at it
when issuing a command for that particular side. However, this will
give you some knowledge of the other side's options.
Another way is to pick a single card for each side's turn and play
that command. This doesn't give much flexibility. You could try
picking 2-3 fresh cards each side's turn; choose one to play and
discard the others. This just doesn't allow you to develop a
coherent plan over a number of turns.
Overall, I love these games (esp. Memoir, which I think is the best
of the bunch) and I highly recommend them. Hope this helps. Feel
free to ask more questions.
Kevin
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