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70
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the ShardsLRPRulesForum group. File :...
ShardsLRPRulesForum@y...
Send Email
Oct 1, 2006
4:25 pm
71
An amendment was made to the rules which doesn't seem to have stuck in the updated file (I've just checked) ... Please Note Amendment - Characters do not...
davidnpriestley
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Oct 1, 2006
7:40 pm
72
It seemes to be missing!...
blueandathlon
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Oct 1, 2006
11:41 pm
73
... It's not missing, it just hasn't been included on the list of samples. The list is not exhaustive and is only intended to provide a basic idea of what's...
Doug McKerracher
doug_shards
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Oct 2, 2006
7:21 am
74
What is Influence/Reputation/Notoriety in game terms other than the ovious and can you get it at start up ?. As far as I can see everything is 30 karma (unless...
Chris
corvalion
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Oct 2, 2006
10:10 am
75
Influence, Reputation & Notoriety do pretty much what they say on the tin and apart from what you get at start up are rewarded by roleplay and plot rather than...
Doug McKerracher
doug_shards
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Oct 2, 2006
12:04 pm
76
Is there such a thing as bardic magic still in the system or has it been subsumed into other things? Hugs Kazzy (who is still reading the rules...and loves...
Karen Cartwright-Hass...
kaz_ha55ard
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Oct 2, 2006
12:12 pm
77
"Characters may also choose to play a character with a Bloodline Heritage, Unnatural Heritage or Supernatural Heritage at Start-up..... .....In addition a...
Karen Cartwright-Hass...
kaz_ha55ard
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Oct 2, 2006
12:14 pm
78
Having read the rules I would like to ask WHY? HAP's having played a mage it is hard enough to keep a count of spell points used but if you are going to have...
Sam
sam_kracke
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Oct 2, 2006
12:41 pm
79
Ummm... pass... :P The magic will be revisited ASAP, but we ran out of time at the weekend and neither of us have really played spellcasters so couldn't judge...
Doug McKerracher
doug_shards
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Oct 2, 2006
12:51 pm
80
The way I see it is that any new character may have any Heritage, Bloodline, etc. as long as it's listed in the rules. However an established character must...
Doug McKerracher
doug_shards
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Oct 2, 2006
12:54 pm
81
It's not really that complicated. Starting characters have 6 HAP per day and can spend up to that amount (I think HAP can be regenerated but don't quote me on...
Doug McKerracher
doug_shards
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Oct 2, 2006
1:03 pm
82
Using the old system's pretty inimical to the spells-as-skills system that's listed - Wizardry would cover Command (elementals and demons) Wound (boil blood)...
Liam Eyers
liameyers10
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Oct 2, 2006
1:19 pm
83
Firearms states that you can get one gun fu per level as a supplemental skill (I presume this is cumulative, because otherwise there's no way to get the...
Liam Eyers
liameyers10
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Oct 2, 2006
1:27 pm
84
... At the moment it's a case of automatically get one 'power' per level with no option to buy separately....
Doug McKerracher
doug_shards
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Oct 2, 2006
1:36 pm
85
... incredibly slow ... seems a ... roleplayed ... 5, would ... costs 30 ... you get 1 ... Me and Dave did chuck about a couple of ideas about making ...
Doug McKerracher
doug_shards
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Oct 2, 2006
1:36 pm
86
Having just been through the rules for the first time, it all seems very exciting, with some fantastic ideas, for playing a wide variety of characters. Apart...
Phil
garronthegrey
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Oct 2, 2006
2:01 pm
87
And of course other Talents that give skills at reduced cost... From the reading of the rules and from the descriptions given in the Literate talent am I...
Chris
dark_dragon_uk
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Oct 2, 2006
2:15 pm
88
Don't worry, Phil! The magic system is very much 'in development' at the moment for reasons which I've explained in a previous message. If you have any ideas...
Doug McKerracher
doug_shards
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Oct 2, 2006
2:15 pm
89
Perhaps a solution would be for mages to be an unnatural heritage or whatever; fits with the whole "seventh son of a seventh son" thing in various fantasy...
Joe Rooney
onejoeriot
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Oct 2, 2006
2:17 pm
91
... Cool! I have lots of idea's!! Would be quite nice to get the basics sorted before the event tho. Who's in charge of developing the magic system rules?...
Phil
garronthegrey
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Oct 2, 2006
2:27 pm
92
The reduction is per level so 80 Karma total at Level 4. More HAP points are gained thus: A character with a single vocation or heritage gains one HAP every ...
Doug McKerracher
doug_shards
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Oct 2, 2006
2:32 pm
93
That is a VERY interesting idea... ... four or...
Doug McKerracher
doug_shards
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Oct 2, 2006
2:32 pm
94
Nice, when you've got something written down post it and we'll have a look... As for 'in charge' it's basically a case of me and Dave are the Rules Monkeys and...
Doug McKerracher
doug_shards
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Oct 2, 2006
2:33 pm
95
I know the spells haven't been written up yet, but I thought I'd throw out a few comments. I've been working on a character concept for a few months now and...
Liam Eyers
liameyers10
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Oct 2, 2006
2:42 pm
96
Not sure that makes Learned in particular ever worth buying unless you want to buy 4 or more skills to that level it's more expensive than just buying the...
Chris
dark_dragon_uk
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Oct 2, 2006
2:55 pm
97
Group Skills/whatever : As a group based on respect/worship(ish) of death and pain, ideally for my group we'd want stuff like immunity to fear of death (if...
entropic_mccoy
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Oct 2, 2006
3:43 pm
98
A few more points (sorry, one track mind today) Does requireing level's in skills in order to use multiple barrelled guns or two weapons at the same time not...
Liam Eyers
liameyers10
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Oct 2, 2006
3:57 pm
99
... It will be there. Since you know the Guild best, I'd suggest that you provide a list of all the relevant skills that they are likely to teach their...
davidnpriestley
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Oct 2, 2006
4:33 pm
100
... up..... ... It means that you have the option of being a member of heritage at Start-up. Some of these Heritages may need ref aproval, but some don't. See...
davidnpriestley
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Oct 2, 2006
4:40 pm
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