Andy, first and foremost I just want to say how much my boys and I have enjoyed
SOLDAT over the years. SOLDAT is our game of choice and has been since 1996. I
see Tim and Rich at Historicon and routinely offer my humble thanks to them for
their contributions to the hobby.
We have played "strings" of scenarios with the same terrain, same order of
battle but different missions, and everything from squad size to company + on
each side... Normandy, Russia, Desert, and coming soon the jungles of the
Pacific.....Night Drops, Night assemblies, factory fights, town fights, river
crossings, bridge seizures, patrols... you name we have probably tried it. IMHO
these rules have stood the test of time extremely well and have the right
"feel".
We just finished our first try with the second edition rules. The new sequence
of play (as described in the rules... the quick play sheets still reflect the
old sequence of play) makes for an even better game.
We have made one house rule in regards to suppressive fire... For every 3 hits
of suppression the unit in the "box/or impact area" loses 1 inch of movment up
to a maximum of 3" of movement... ( a unit, unless pinned down, can always move
prone 1".) It seems to add a little more "feel" to the use of fire to pin/fix
enemy units.
I have a question about Aggressiveness Check. In the paragraph on resolution on
page 39 the rules state that with a modified roll of 6+ an aggressiveness check
is passed while the chart reflects the necessity of rolling an 11 or higher to
pass. Am I misreading something?
Thanks for putting together this group.
Bob