RPG developer Bruce Baugh wrote on his livejournal about his upcoming
project, which should be out later this year:
She is the strongest human being alive, her muscles super-charged by
her own scientific processes. She's fought dinosaurs barehanded and
lived to tell the tale. But she can't join any professional society
for engineers, or even hold the patents for her inventions in her own
name.
He is a supernaturally good poet. He can smell truth and lies from
across the street. He's saved the life of one president, two prime
ministers, and a future pope. But if he goes out for a gourmet meal
with friends, managers will insist he go in through the servants'
entrance.
Two men share a mystical union, pooling their health, knowledge, and
magical essence. They bind demons and champion the falsely accused in
courts on three continents. But if they ever once acknowledge the love
they share along with their power, they'll be disbarred and shunned by
decent people everywhere.
The band of five fought in two wars for liberty, first against
invading armies and then against tyrants at home. They free serfs,
fight the architects of murder, and have twice stopped mad schemes of
genocide. But they're communists, and can't even get visas to visit
other heroes and scholars in the US.
Brother and sister are heirs to a millennia-old family tradition of
serving justice and knowledge. Their ancestors commanded armies,
delved into ancient tombs to lay ghosts—and worse things—to rest,
taught the founders of new schools of philosophy and military
strategy. But in the New World, he's barely tolerated as a ditch
digger—and she'll be deported if she teaches English to other
immigrants.
These are the other heroes, the ones who must fight for their dignity
and liberty just as fiercely as they take on the challenges all pulp
heroes face.
New Horizons is a new supplement for Spirit of the Century. Each
chapter addresses a marginalized group from the pulps, kept outside by
their sex, their race, their lifestyle, or their beliefs. In New
Horizons you'll find information about real-life heroic individuals
and teams, the challenges they face and some of the solutions they
find to the problems of dealing with 1920s society. You'll also find
heroes and villains ready for use, plot hooks, and ties to the
mysteries around the Century Club. The life of heroes outside the
mainstream may seem as strange as the secret language of Atlantis, but
can be as exciting and powerful in play as a zeppelin armada.
New Horizons comes to you from veteran author and developer Bruce
Baugh in collaboration with the minds behind Evil Hat Productions. We
aim to show some of the real failings of the pulp era when it comes to
fairness and justice in order to provide rich and vibrant new
possibilities for adventure roleplaying in a bygone era. The real
world is full of surprises—dense, weird, and just plain cool—and the
bright light of Spirit's optimistic pulp heroism can shine on some
difficult realities just where they need it most.
New Horizons is about adding truth without sacrificing adventure—about
bringing the real world together with the fantastic. Change your game.
Change the world.
http://bruceb.livejournal.com/240455.html
--
Kynn Bartlett <NextOfKynn@...>
Photographer, Writer, Editor
Tucson, Arizona
http://kynn.com