This is a list to discuss the creation of role playing game systems, as well as information that would be useful to the aspiring game creator. Many people want to create their own system. This is the place to talk about mechanics, genre, style, and any other aspect of role playing game creation for both PBEM and face-to-face gaming.
Note that if your first post to the list is nothing more than a reference to another group or off-topic, your post will be deleted and you will remain in moderated status.
... How would you get a zero on a d6...? Thinking on it, and given the weighting of the results from dropping dice, I'd suggest: 1: Bad Failure 2: Marginal
... This seems like a neat idea. ... That was my intention, but I think you need more dice if you use a symmetric success/failure scale. With twice as many
... Whatever works for you... Originally, this breakdown was something I came up with for what I called Event Dice... Basically, when a question came up in
... It is definitely more symmetric. I was just a bit afraid to make the threshold for normal success 5, which seems a bit high. But I guess you can adjust
... I would analyze it thusly: You can fail or succeed... Failures can be noteworthy, or not... Successes can be noteworthy, or not... Both can be noteworthy