On a more straightforward question, how do fausts actually shoot ? Is it just a foot roll of 6 or since they have a gun factor, do they roll 2d6 and hit on an...
Shoots like a gun. 2d6 use gun factors Gun Factor 9. All infantry AT weapons work the same. Use the gun shooting factors No to Goliaths - I do find it...
Any chance of a Downfall/"Defenders of Berlin" pack - Volksturm/Hitler Youth gun crew or heavy weapons team to supplement the Volksturm packs, perhaps a...
Hi All, Just been reading some of the past discussion on dice. Personally, I like discussion on game mechanisms. I think it helps when making decisions during...
It works From: RFCM@yahoogroups.com [mailto:RFCM@yahoogroups.com] On Behalf Of Christopher Perry Sent: 28 February 2009 21:30 To: RFCM@yahoogroups.com Subject:...
Thank you for that prompt clarification, looks like my Volksturm fausts won't be doing a great deal of damage given the gun modifier of raw crew -1. As for the...
How many will you buy, and I assume you actually want at least 4 different packs, Line, Command, NCOs and dead, each of 3 sculpts, which seems about the...
Then you will!! ________________________________ From: Graham Evans <grahamdevans@...> To: RFCM@yahoogroups.com Sent: Sunday, 1 March, 2009 18:45:16...
Peter SidesL Shoots like a gun. 2d6 use gun factors Gun Factor 9. All infantry AT weapons work the same. Use the gun shooting factors Ludger: I agree with...
... From: "fastolfrus" <fastolfrus@...> To: <RFCM@yahoogroups.com> Sent: Sunday, March 01, 2009 5:09 PM Subject: [RFCM] What's next after the new PBI...
Perhaps he feels , like I do, that no clarification is necessary. he does read everything on the list and tends to let the list clarify it when they can. In...
One clarification that I'd like to check. Given that infantry opportunity fire is only 1AP, most infantry A/T wouldn't get a chance for an opportunity shot,...
All inf AT get a chance of an opp fire against tanks in every adjacent square at one square range, but unlike infantry only get one shot maximum per turn,...
Hi All I've got 4 painted armies for PBI and working on my 5th '1944 german SS' (at least another 8 to go) and loads of 'Hey you in the jail' figures painted...
Infantry anti-tank works exactly like Tank/gun anti-tank. For opportunity fire you test for each target and again each time it moves in range. On a success you...
Martin we need your affirmative to put this to bed. Â We Know pzfausts are treated differently to infantry AT in that they do not need to change weapon, and...
Bedtime! Page 37 is correct. If you wish to shoot as Panzerfaust and small arms in the same turn you must pay 1 AP to change. If you want to fire as one or the...
As a bell!, ...thats how I play it, and interpretate it as written. ... From: "ae_res" <ae_res@...> To: <RFCM@yahoogroups.com> Sent: Monday, March 02,...
I like that . Seems good fred. Martin ________________________________ From: ae_res <ae_res@...> To: RFCM@yahoogroups.com Sent: Monday, 2 March, 2009...
... Two packs would do fine, - 1 of figures adavancing, 1 of command. The sergeants are easy enough to do with some stripes on their arms, and different dead...
Thanks for all the assistance on this one. I wasn't actually worried about swapping weapons on faust groups, up to now I haven't had a chance to use them in an...
How about mixed packs for smaller ranges, say Commandoes You need Lmgs, Light mortars, Piats,Rifles, you could do that in 2 packs. 2 Lmgs 2 light mortars in...
You don't need many but they are very effective if you attack with them on mass against armour. Close on a tank with say 3 Pzfaust + 3-4 rifles (make certain...