Recentlty gave Rapid Fire II a try at a convention. We noticed that when firing mortars, participants felt like it was an automatic hit (I know, 5,6 on first...
Scale Model accessories used to do both variants but when they sold the business I don't know where that mold went, possibly to Matador Models in which case...
Hi all Lincombe barn Wargames Society is soon to hold its annual show again Revielleis a great and popular show and we always get positive feedback from our...
Hi Mark, Looks great. Glad to hear that more desert scenarios could be emerging. At Durham we going to play Rommel's second attack on the Tobruk defences along...
All, last month my local played a spectacular game of the battle at Sidi Rezegh (2nd Day). The host was Brad Smith with terrain and miniatures by Ian Fainges....
A friend was asking about naval gunfire. He is going to run Scenario 7: Kampfgruppe Oppeln Counter-Attack from the D-day book. On turns 4 and 6 the allied...
<Was there an explicit rule in RF 1? Don't have my first ed rules with me.> On page 7 of RF1, last paragraph, it says MMGs, HMGs, 3" mortars an up "may only...
A very reasoned response. We have done the throwing of dice by assigning a number to each figure. Say 1-2 for the infantry and 3-5 for the crew in the risk...
We dice for casualties where there are different types of figure in the risk zone. We do not allow MGs to move and fire in the same move, for reasons of...
Add in the section "Downloads>Scenari" of www.wargamespezia.org the rapid Fire II scenario "Stonne 1940". The "Stonne 1940" scenario refers to the battle of...
We follow that much as you do Marc, Best regards, John. To: RF2support@yahoogroups.com From: marc33594@... Date: Wed, 7 Oct 2009 11:07:39 +0000 Subject:...
Recently a friend wrote asking a few questions. I know how our small group plays it but thought I would ask the assembled group here. 1. Who determines which...
I do neither, fire both independently. I believe the multiple MG line is for those guns linked and fired together. And adding together the two values is way...
I've always assumed the latter. 12 points would make them even more effective than a ground mounted HMG even though they had very limited vision. ... From:...
How you calculate the points, if both the hull and co-axial VMG are firing at a target at the same time. Do you consider each VMG to be 6 points equal to 12...
I have passed the demand to Luca, that is the scenario's author, wait please. Roberto www.wargamespezia.org: sito del club WASP ... From: g1enn_s1mpson To:...
Add in the section " Le Attività>Attività interne" ( http://www.wargamespezia.org/le-attivit%C3%A0/interne/) the photos of our last wargame for Rapid Fire II...
We are using this procedure for ground attacks (and all "in-game" air support) - You may call you air support in any round. With 4+, air support is delayed and...
Mark; Actually makes some sense. For the US and Commonwealth forces at least unless pre-planned or under control of air liason officer most targets of...