Mark, Thank you for taking the time to respond in detail. Most interesting. I like this scenario - though hard, it is tactically challenging. I believe that...
Can't wait for your Far East Scenarios. Ready made scenaruis for the Japanese are soooo few and far between. Mark Y markpiperau <mpipe4@...> wrote: Will,...
Thanks Mark, it seems like although the Americans moved first, it was no different from the Germans just waiting and using reserved fire. Perhaps there was a...
Mark, final comments from me: (a) I would have Typhoon pre-ordered turn 5 (chance 4,5 or 6 of arrive turn 6). Can remain over table max 5 moves i.e. either...
Thanks for clarifying the main points on this scenario. Will cetainly put your recommendations into effect the next time we play. It will be interesting to see...
I would very much like to know how others play Multiple Rocket Launchers (Nebelwerfers & Katyushas) in RF2. I am slightly confused by the description in the RB...
Wow..........I'm finishing my Desert Rats units and, now I'm inspired to create even more !!! ... From: showcase_ireland To: RF2support@yahoogroups.com Sent:...
Both sets of pictures are amazing! Excellent work. I especially like your use of washes rather then the heavy handed black outline method that has become so...
Yes... I prefer to use black ink on models rather than black paint as it gives a better tone and almost highlights itself depending what colour you apply it...
All, just uploaded burma scenario played last Sunday: http://www.worldoptions.com.au/fourpipers/rapid/sittangrf2.pdf cheers Mark ... was ... fire. ... before ...
I have been pondering some amendments to RF2 with my next big game in mind and would like to open up a discussion The first rule I am thinking of adding is to...
Higher ground - interesting concept; but think about it... Assaulting a hill is difficult because the attackers have to climb the hill (already catered for by...
Hills are not as good as they used to be in Wellington's day. While you are right about the effect of hills in slowing an attack, defenders' high velocity...
Hi Mark, First of all, tinker away mate! Colin has always said that the rules are a starting point, and to adapt as you see fit. If it works for you then...
thanks for your opinions boys, as my brother-in-law says "opinions are like ass holes, everybody has one." but thanks for sharing. It doesn't all tally with...
We were playing Bretteville over the last couple of weeks at Durham when a situation occurred seemingly not covered by the rules, viz: a Loyd carrier towing a...
I assume that if the tow is not destroyed then the gun is OK. If it receives light or heavy damage for instance the gun is intact but if the tow is forced to...
Im not so sure this reflects hills in WW2. It was not untypical for troops defending a hill to line up on the reverse of the crest, not on the top or front...
All, Colin Rumford has just confirmed that the result is the same as for HE i.e. if vehicle destroyed then the crew and gun are automatically lost. I agree...
Geoff, thanks for that. This is the 3rd D-Day game we have played over time (Juno, Omaha, Sword)as well as Westkapelle (Commando attack) from the NW Europe...
thanks Geoff, I don't see a problem with troops digging in on the reverse slope. They would still get to fire at the enemy as they came over the crest line...
At my club we play different rules (and scales) for different "feels" of a game. So we use Spearhead and 6mm for those big, fast, fun but not particularly...
Joe; I dont use grenade rule at all, not for the convention games I run or even regular games. Too tactical for the scale and I believe it speeds things up. ...
I put this one on RF group but no joy. Maybe someone here might answer it. The practicalities of this came up playing Mark's Hill 112. How do folks here handle...
Paul, Not sure you're on the right track with the aircraft rules: 1. rule 15.2 each side is allowed a max of one aircraft over the table per move 2. rule...