Ken,
Glad you had a great time with the scenario; I've played it myself and it
gave a tense game. In fairness, OI have to point out this gem is one of
James Roach's scenarios, however.
I've fought Cerignola, Agnadello (ast HCon this week and once prior),
Pavia, Sudomer (Hussites), and Arbedo with BoB2, and the results were generally
in accord with history, although obviously not down to the last detail by
any means.
Ken Blackley has played most of the Swiss-Burgundian actions with the same
finding.
Obviously, the results of every battle shouldn't be predicatble, but most
of these actions had special features that certainly make them a not
entirely even proposition to begin with.
Peter
In a message dated 7/16/2009 8:18:29 P.M. Eastern Daylight Time,
j.mckinney64@... writes:
--- In _Piquet@..._ (mailto:Piquet@yahoogroups.com) ,
Gonsalvo@... wrote:
Hello Peter,
We played the scenario to conclusion tonight, and I must say it was a
cracker.
The battle opened with artillery on both sides causing considerable
damage. The Spanish cavalry, on the flank, decided they had had enough and
advanced to challenge the French gendarmarie, whereupon the Spanish C.in.C
Cordoba was decapitated by a cannon ball! Amid the confusion the French
nobility
charged, and the Spanish army never really recovered.
Meanwhile, Jacob Empser, and his landsknechts were being mauled by the
Spanish guns and boldly advanced. They took fearful losses but eventually
swarmed over the earthworks and routed their tormentors.
However they were by now a spent force, and a counter charge by Italian
pikes sent them reeling.
By now the French cavalry were breaking through on both flanks and the
Spanish morale, already low following the early loss of their leader,
shattered and the army broke.
Considering this is almost exactly what happened historically, we were
very happy with this conclusion.
I've always seen this as a yardstick for a good set of rules.
Well done Peter on a great set of rules,
Cheers, Ken
>
> Hi Ken,
>
> THREE?brilliant Leader Cards... whoah!? Nothing in the rules to prevent
all from being used as Engines of War relaod. Isn't this the scenario with
an option for lying down or sheltering some troops in the dead ground
(Spanish)?
>
> Yes, I would discard a Brilliant Leader (and replace it with a Command
Indecision) if a skilled C-in-C is killed, TWO (those from the C-in-C's
rating) if Superior.
>
> Pike Blocks with skirmish screens. I would allow the skirmishers
deployed in front of a PB to move at the same rate on any double move PB moves,
although tha isn't in the rules.?Whena Pike block (or aything else) charges,
the skirmishers can move backwards through the gaps (assuming they are
present and otherwise able to do so).
>
> Melee across Class III Teran:? Yes, exactly; crossing the Class III
terrain will cause Disorder where otherwise called for in the rules.
>
> Courage Check:? The unit taking the courage test uses it's? BDV for
Morale as modified by the Morae Test table. It rolls against the enemy army's
Other difficult die (see card definition). Fearsome units cause Courage?
checks; they don't roll in suc an event. They on;ly take them if in direct
contact with the enemy when the card is turned. Being Fearsome themselves,
they are "not impressed" by enemy Fearsome units!
>
> Hope it was the exhaustion of a battle well fought!
>
> Peter Anderson
>
>
>
>
> -----Original Message-----
> From: j.mckinney64@ Fro<j.mckinney64@...>
> To: _Piquet@..._ (mailto:Piquet@yahoogroups.com)
> Sent: Mon, Jul 13, 2009 6:09 pm
> Subject: [Piquet] ravenna
>
>
>
>
>
>
>
>
> Hello, we are half way through the Ravenna scenario, which has played
very well, but have a few questions that have arisen. One side has 3
brilliant leader cards, and has always used them as artillery reload, this has
made
the artillery deadly, but probably unhistorically so. can these cards be
used in this way? or do you have to change what you want them to be if you
have more than one?
> If a superior leader is killed do you discard a brilliant leader card?
> Pike blocks with a skirmisher screen, do pikes simply charge through
them to contact the enemy? do skirmishers double move at the same rate?
> Melee across type 3 terrain, are the victors disordered when they cross?
> How is a morale challenge resolved if there is no unit loss e.g. courage
card, what die does the fearsome unit roll?
> Sorry if this is a lot of questions, but after several hours play im too
exhausted to wade through the books
>
> Cheers, Ken
>
>
>
>
>
>
>
>
> [Non-text portions of this message have been removed]
>
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