Heh, heh... we've got you, Richard! You realize you won';t be able to look
at notmal ga,es the same. "You mean it's my turn and they just do whatever I
want within the rules?"
Peter
In a message dated 1/11/2009 11:25:47 A.M. Eastern Standard Time,
riddcowler@... writes:
Hi All
I didn't mean my original question to sound as a criticism, just to confirm
that we were playing the game correctly and hadn't missed anything. Indeed
during our game the Prussian infantry's superior leadership (using a Superior
card deck) led to them seizing the objective before the poorly led Austrians
(using an Abysmal card deck) could do anything to stop them. As you say, the
usually superior Prussian combat dice made a straightforward frontal attack by
the Austrians certain to be a bloody failure in the face of Prussian
firepower. It was only after considerable preparative artillery, jager fire and
a
major flank attack by the Bavarians that the Prussian position was weakened
enough to try. The Austrian commander offered up a quick prayer and ordered his
division forward. Even then one of the Austrian brigades (all the Austrian
commanders were D8!) failed to move quickly enough leaving just one brigade
able to close with the enemy, and that
unsurprisingly suffered heavy losses (one battalion virtually destroyed by
opportunity fire) before the survivors defeated a Prussian Jager battalion to
gain a foothold. Fortunately for the Austrians the smaller Prussian force had
lost enough UI to reach 0 on it's Army morale Index so the expected Prussian
counter-attack would have to be carefully handled. Unfortunately for both of
us we ran out of game time at this point but the balance of superior numbers
combined with poor leadership verses better quality troops with superior
leadership provided an excellent game, rather than the 'equal' points games
offered by so many rules.
I must be developing a masochistic streak as I thoroughly enjoyed the
challenge of developing some kind of battleplan for the Austrians. Time and
again
an opportunity was constructed only to have a 'Lull!' card drawn or the poor
Austrian commanders fail to score more than one move segment. The most
frestrating point (in a considerable line of frustrating points!) was when the
Austrian cavalry brigade had manoeuvred to strike the Prussian defenders who
had
all (including their guns) already fired. The crack Austrian cavalry needed
one move segment to deliver the coup de grace only for their commander to
throw a '1' on the movement dice! I just love this game!
Richard
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