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Re: [Oddworld] Huh?
"R. Cooper" wrote:
> Paul O'Connor wrote:
> SligStorm was going to be a brief game where you played an outcast,
> albino Slig grub that
> > needed to blast it's way out of a Slig birthing complex. The window to do
that particular game closed about a year ago, as we're now firmly committed to
PS2 ...
>
> That would have been AWESOME! You think a lot like me! That sounds like
> the kinda game I would like. Sounds like lottsa fun!
> Ray
The idea was to package Abe's Oddysee & Exoddus in a promotional box, and
include a bonus CD with some "making of" features and the Sligstorm bonus game.
The bonus game would have been something like 50-100 screens (maybe the size of
the Slig
Barracks from Exoddus, give or take). We would have built the game using the
Exoddus engine, with a few enhancements (probably no infinite lives, for
example). Maybe a couple minutes of story to tie it together.
But like I said, that window has closed. We're on to PS2 development now, and
I'm not sure we could even revert to the old engine if we wanted to. It's kind
of like asking NASA to rev up a Saturn V for a return trip to the moon. It's old
technology and our infrastructure no longer supports it.
--P
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