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Messages 879 - 908 of 2700   Oldest  |  < Older  |  Newer >  |  Newest
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879
Many here are aware that I'm a fan of the original Runequest system as well as the original D&D system. While I typically pick up the core rules for one or two...
Mark Graybill
atari7800mod
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Oct 3, 2006
11:43 pm
880
If you have not seen it yet check out the game Basic Fantasy. It is Old School D&D with VERY LITTLE of the D20 system. I ran a game with 2 of my daughters 10...
solomanwolf777
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Oct 10, 2006
1:10 pm
881
"solomanwolf777" wrote: If you have not seen it yet check out the game Basic Fantasy. It is Old School D&D with VERY LITTLE of the D20 system. I ran a game...
sshum2003
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Oct 10, 2006
1:37 pm
882
Mark Graybill <saundby@...> wrote: Many here are aware that I'm a fan of the original Runequest system as well as the original D&D system. While I typically...
sshum2003
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Oct 10, 2006
1:46 pm
883
... I picked up RQ (2nd ed, IIRC) back in the early '90s. At the time, I was sour on D&D combat and wanted to try something new. RoleMaster proved to be...
Erin D. Smale
yhisevil
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Oct 10, 2006
2:36 pm
884
... I've enjoyed spicing up D&D with RQ critters for a long time now. My favorites are the Broo (chaotic goat-people, the ones in the Diablo games resemble...
Mark Graybill
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Oct 10, 2006
6:29 pm
885
... There are two types of magic in 2nd edition, Battle Magic and Rune Magic. Third edition changed the names for these types of magic, and added a third type...
Mark Graybill
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Oct 10, 2006
7:00 pm
886
... Hi Mark, Thanks very much for this helpful explanation. I've not read over the RQ material since '92, when I (sadly) put the game aside. But after reading...
Erin D. Smale
yhisevil
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Oct 10, 2006
7:43 pm
887
Not that *this* hasn't been discussed before, but this talk of RQ spell system got me thinking. As a starting point for discussion, here's the system from...
Erin D. Smale
yhisevil
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Oct 10, 2006
10:57 pm
888
OK, I confess that in my excitement, I posted in a hurry. As a result, my maths are wrong, so as an addendum to my last post (and including the ... D&D...
Erin D. Smale
yhisevil
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Oct 11, 2006
2:29 am
889
I like the idea of spending HP for spells. In HP-centric systems like D&D that could work really well. A simple spellcasting limit to implement that allows...
Mark Graybill
atari7800mod
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Oct 11, 2006
6:46 pm
890
... Hi Mark, This was the original plan, but we scrapped it after some playtests. 1hp for magic-missile seemed reasonable, but 9hp for wish seemed too low. We...
Erin D. Smale
yhisevil
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Oct 12, 2006
2:30 pm
891
Hmmm. I only added a spell point system to increase the number of spells cast for M-U's at lower levels. I do like the idea of allowing a M-U to cast a higher...
Robert Weber
bobjester28
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Oct 12, 2006
2:55 pm
892
... Sure, most people can't pop right out with the solution to a three term polynomial when you're trying to cap off the game before the sun comes up, you're...
Mark Graybill
atari7800mod
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Oct 12, 2006
3:49 pm
893
... Magic-users, as such, don't exist in Chimera, which is just the nature of that beast. For those classes that do cast spells (e.g., priests, mages,...
Erin D. Smale
yhisevil
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Oct 12, 2006
4:48 pm
894
... Magic-users, as such, don't exist in Chimera, which is just the nature of that beast. For those classes that do cast spells (e.g., priests, mages,...
Robert Weber
bobjester28
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Oct 14, 2006
3:10 am
895
Hi all, My next campaign* is still in the planning stages and we're discussing what everyone wants to play as PCs still. One thing all of us have been able to...
Scott
streamwood_l...
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Oct 16, 2006
4:49 pm
896
I had a PC that was a "free" iron golem once. The creator was (and still is) trapped in a sort of limbo by another NPC M-U, and the golem was left with a set...
Mark Graybill
atari7800mod
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Oct 16, 2006
6:25 pm
897
You'll probably want to put a cost on the shapechanging to limit how much can be done, and possibly put on a time cost as well. Perhaps allow a number of...
Mark Graybill
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Oct 16, 2006
6:43 pm
898
I wouldn't allow shapechanging, a fixed humanoid statue is far easier to handle. I would let it have a better AC (maybe even improve it slightly with ...
Daniel Epitácio P...
ddnneepp
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Oct 17, 2006
3:11 pm
899
Hi all, ... much can be done, and possibly put on a time cost as well.<[snipped] Okay, I'll bite -- in which edition of D&D did living statues have ...
Scott
streamwood_l...
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Oct 18, 2006
6:58 pm
900
... Glad someone bit--I was wondering this myself ;) Also, I seem to recall crystal statues having to be Lawful; does this impact your plan, Scott? Last, I...
Erin D. Smale
yhisevil
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Oct 18, 2006
7:23 pm
901
... D'oh! They don't have shapechanging. Had a buffer overflow when I wrote that, I think. -Mark...
Mark Graybill
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Oct 18, 2006
8:55 pm
902
... Well, it's normally two demerits, Mark, but since you admitted your mistake, we'll only take one. ;) This time. -- Erin Check out The Chimera RPG: ...
Erin D. Smale
yhisevil
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Oct 18, 2006
9:09 pm
903
At least I managed to dodge having to wear the "hubcap of shame" again. *whew* -Mark...
Mark Graybill
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Oct 18, 2006
9:58 pm
904
Mark Graybill wrote: You'll probably want to put a cost on the shapechanging to limit how much can be done, and possibly put on a time cost as well.<[snipped] ...
sshum2003
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Oct 19, 2006
2:36 pm
905
Hi all, ... While I'm no Eberron fan, there is a serious Old School connection to the warforged. In the original Blackmoor campaign, the Duchy of Ten had an...
Scott
streamwood_l...
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Oct 19, 2006
3:21 pm
906
... The general consensus on the 'Net is that Eberron is doubleplusungood. In my attempts to discover why (without actually purchasing it), I can't find a...
Erin D. Smale
yhisevil
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Oct 19, 2006
3:37 pm
907
I see the new ones have flashy spinner rims on 'em. Must be 3.5 edition. ;) Bobjester Mark Graybill <saundby@...> wrote:...
Robert Weber
bobjester28
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Oct 19, 2006
11:43 pm
908
Hi all, ... Alternatively, maybe someone has the freetime to retroconvert Eberron to OD&D, give it some more Old School flavor, and post the results here? ...
Scott
streamwood_l...
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Oct 20, 2006
6:43 pm
Messages 879 - 908 of 2700   Oldest  |  < Older  |  Newer >  |  Newest
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