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1901
... Thanks, Robert, for the mention. Those who are interested in seeing some results from the "Perfect Class" generator could check out this link: ...
Erin Smale
yhisevil
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Feb 1, 2008
2:49 pm
1902
ODD is all I game anymore. We use a stand alone skill system, so player can travel to other groups that don't use our skill system. Rules are less important...
nrgrmss
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Feb 3, 2008
5:00 am
1903
... player can travel to other groups that don't use our skill system. ... balance. Some skills are ripe for abuse - Two-handed fighting was made so my thief...
Andy
kveldulf2000
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Feb 4, 2008
2:37 pm
1904
Hi all, ... (BECM) versus using the skill system (Gazetteers and Cyclopedia)? Given the limited class selections (especially for demihumans) the skill system...
Scott
streamwood_l...
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Feb 5, 2008
3:49 pm
1905
http://forum.rpg.net/showthread.php?t=377134 ... "Dear Guildmembers and Fellow Gamers, It is with deepest regret that I announce that the Judges Guild's ...
sshum2003
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Feb 5, 2008
8:59 pm
1906
Thanks for the update. With all honesty, I can say that JG has provided me with many hours of RPG fun. In a happy way, JG will always be synonomous in my mind...
Erin Smale
yhisevil
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Feb 5, 2008
11:24 pm
1907
... to the point where I can dump them (if my players were not so stuck on them, anyway). Customization of game mechanics works for many systems, but it is...
Andy
kveldulf2000
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Feb 6, 2008
2:25 pm
1908
... Too bad there isn't room for a "Caribbean Islands" area all the way up there. R. PS- are you the same Kveldulf that has or had a love-on for Gamma World?...
the_last_boy_on_earth
the_last_boy...
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Feb 7, 2008
4:38 am
1909
... This is the system we used for non-combat skills. Just SWAG the skill level and try to keep the skills general; it allows for more wiggle room. For...
nrgrmss
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Feb 8, 2008
3:50 am
1910
In my not so humble opinion, ODD is the best. Been there and done that with dice, and I always come back to ODD. Simple and fun. Besides, it's not the game,...
nrgrmss
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Feb 8, 2008
3:58 am
1911
You can pick up Basic on Advanced Book Exchange. May as well pick up an Expert book too. My niece and her group picked up a feel for the game after the third...
nrgrmss
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Feb 8, 2008
4:19 am
1912
<<> Only thing that wouldn't transfer well is the imperial / colonial ... Too bad there isn't room for a "Caribbean Islands" area all the way up there.>> ...
Kveldulf@...
kveldulf2000
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Feb 8, 2008
2:02 pm
1913
... I seemed to have missed this, but how are these skills acquired and improved? In my thinking, those questions are more important to game balance than what ...
Erin Smale
yhisevil
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Feb 8, 2008
7:03 pm
1914
Hello, Well, this is something which is hard to hear. My imagination was sparked by the many creative things I found in the Judges Guild Journal, as well as...
Gregory MacKenzie
erroneousgrog
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Feb 9, 2008
1:41 am
1915
#1: do you all use squares or hexes when playing OD&D? I'm thinking about using hexes instead . . . seems like you get a better feel for tactical facing and...
Bret Moore
beer_motor
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Feb 9, 2008
2:10 am
1916
... The skills are acquired after character generation; player and DM hash it out like two grown ups - DM get final say. The skills are improved as the need...
nrgrmss
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Feb 9, 2008
3:01 am
1917
My question is it necessary to mix classes? Does the player just want to sling both clerical and mage spells? Or is there a need? In this neck of the woods...
nrgrmss
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Feb 9, 2008
4:21 pm
1918
... I'm a square guy. Wait! I mean squares! A squareS guy. (well, I guess I might be a little square, though I'm growing with age) (hmm, square is a funny...
Mike Harvey
maharvey67
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Feb 9, 2008
6:58 pm
1919
... Here is the only scoop you need to create customized classes. Method #1. CUSTOMIZED CLASSES. How to put together one-of-a-kind characters. By Paul...
Kevin Rabun
kvnrabun
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Feb 9, 2008
10:01 pm
1920
I don't think it's really necessary per se to actually do it; I do think it is necessary per se to have a system that allows for some way of doing it. The...
Bret Moore
beer_motor
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Feb 9, 2008
10:16 pm
1921
Dude, post them all....
nrgrmss
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Feb 10, 2008
1:03 am
1922
Did the custom class thing with GURPS. We crossed AD&D with Pendragon and made FlatEarth. We kept fiddling with it until only D&D spells and monsters were...
nrgrmss
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Feb 10, 2008
1:34 am
1923
... For D&D, I'm a square kind of guy. Especially in dungeons. Hexes just don't work well in dungeons. And actually, I will just be using the grid as a ...
Frank L Filz
ffilz
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Feb 10, 2008
4:05 am
1924
If you used gridless in high school, how come hexes didn't work well in the dungeons? I mean, it would be essentially the same thing, right? Just drawing your...
Bret Moore
beer_motor
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Feb 10, 2008
11:11 am
1925
Well, I am definitely not going in a full-on GURPS (or d20) direction. I want something much closer to OD&D, simpler. In tweaking/fiddling, my goal is a...
Bret Moore
beer_motor
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Feb 10, 2008
11:16 am
1926
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the ODDguild group. File : /Class...
ODDguild@yahoogroups....
Send Email
Feb 10, 2008
1:39 pm
1927
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the ODDguild group. File : /Dragon 109 -...
ODDguild@yahoogroups....
Send Email
Feb 10, 2008
1:42 pm
1928
I want to let everyone know that I have uploaded all of the files I have on this subject and giving credit to Paul Montgomery Cabaugh for Customized Classes...
Kevin Rabun
kvnrabun
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Feb 10, 2008
1:52 pm
1929
... All squares, all the time. More of a default from dungeon maps. For facing, I just use front, rear, and flank. Flank being defined as anything not directly...
Erin Smale
yhisevil
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Feb 10, 2008
4:04 pm
1930
On 2/9/08, Kevin Rabun <kvnrabun@...> wrote: Method #1. CUSTOMIZED CLASSES. ... Ah, but is Method #1 precise and balanced? ;) I liked Cabanaugh's...
Erin Smale
yhisevil
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Feb 10, 2008
4:12 pm
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