ODD is all I game anymore. We use a stand alone skill system, so player can travel to other groups that don't use our skill system. Rules are less important...
... player can travel to other groups that don't use our skill system. ... balance. Some skills are ripe for abuse - Two-handed fighting was made so my thief...
Hi all, ... (BECM) versus using the skill system (Gazetteers and Cyclopedia)? Given the limited class selections (especially for demihumans) the skill system...
http://forum.rpg.net/showthread.php?t=377134 ... "Dear Guildmembers and Fellow Gamers, It is with deepest regret that I announce that the Judges Guild's ...
Thanks for the update. With all honesty, I can say that JG has provided me with many hours of RPG fun. In a happy way, JG will always be synonomous in my mind...
... to the point where I can dump them (if my players were not so stuck on them, anyway). Customization of game mechanics works for many systems, but it is...
... Too bad there isn't room for a "Caribbean Islands" area all the way up there. R. PS- are you the same Kveldulf that has or had a love-on for Gamma World?...
... This is the system we used for non-combat skills. Just SWAG the skill level and try to keep the skills general; it allows for more wiggle room. For...
In my not so humble opinion, ODD is the best. Been there and done that with dice, and I always come back to ODD. Simple and fun. Besides, it's not the game,...
You can pick up Basic on Advanced Book Exchange. May as well pick up an Expert book too. My niece and her group picked up a feel for the game after the third...
<<> Only thing that wouldn't transfer well is the imperial / colonial ... Too bad there isn't room for a "Caribbean Islands" area all the way up there.>> ...
... I seemed to have missed this, but how are these skills acquired and improved? In my thinking, those questions are more important to game balance than what ...
Hello, Well, this is something which is hard to hear. My imagination was sparked by the many creative things I found in the Judges Guild Journal, as well as...
#1: do you all use squares or hexes when playing OD&D? I'm thinking about using hexes instead . . . seems like you get a better feel for tactical facing and...
... The skills are acquired after character generation; player and DM hash it out like two grown ups - DM get final say. The skills are improved as the need...
My question is it necessary to mix classes? Does the player just want to sling both clerical and mage spells? Or is there a need? In this neck of the woods...
... I'm a square guy. Wait! I mean squares! A squareS guy. (well, I guess I might be a little square, though I'm growing with age) (hmm, square is a funny...
... Here is the only scoop you need to create customized classes. Method #1. CUSTOMIZED CLASSES. How to put together one-of-a-kind characters. By Paul...
I don't think it's really necessary per se to actually do it; I do think it is necessary per se to have a system that allows for some way of doing it. The...
Did the custom class thing with GURPS. We crossed AD&D with Pendragon and made FlatEarth. We kept fiddling with it until only D&D spells and monsters were...
... For D&D, I'm a square kind of guy. Especially in dungeons. Hexes just don't work well in dungeons. And actually, I will just be using the grid as a ...
If you used gridless in high school, how come hexes didn't work well in the dungeons? I mean, it would be essentially the same thing, right? Just drawing your...
Well, I am definitely not going in a full-on GURPS (or d20) direction. I want something much closer to OD&D, simpler. In tweaking/fiddling, my goal is a...
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the ODDguild group. File : /Class...
ODDguild@yahoogroups....
Feb 10, 2008 1:39 pm
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Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the ODDguild group. File : /Dragon 109 -...
ODDguild@yahoogroups....
Feb 10, 2008 1:42 pm
1928
I want to let everyone know that I have uploaded all of the files I have on this subject and giving credit to Paul Montgomery Cabaugh for Customized Classes...
... All squares, all the time. More of a default from dungeon maps. For facing, I just use front, rear, and flank. Flank being defined as anything not directly...