Hi all, ... read. [snip] Thanks -- it wasn't easy. Economics bores me to tears, but my players love to turn into big-shot merchants whenever they return to ...
... I wouldn't. As much as I love 1st ed. AD&D, it is as styllistically different from OD&D as the current game called D&D. ~Scott "-enkainen" Casper...
Hi all, ... It was good to see so many familiar place names sprinkled about the maps. Blackmoor, Modron -- Elmshire from Sargent's version of Greyhawk?...
Ah, fellow ODD fans I have returned from the oblivion of the netless which is worse than the perils faced in the Tomb of King Gnasher III. Thankfully I now...
Hi Sean, thanks for the welcome! Oh I've been paying attention to the group from work, I just couldn't sign in. Erin put me onto the group change or I'd be...
That funny you got the RC and I completed getting and printing my pdfs of the OD&D books! Well, let us know when your site is up and running and I look forward...
Pelinore was developed by TSR UK's Imagine Magazine (late in its run), its Dragon counterpart. Then after Imagine was shut down, the same people formed Game...
I was a member of the yahoo ODDgroup for a long time and then the emails dried up as threads stopped. So when I stopped getting emails I just assumed the group...
Hi all, ... emails dried up as threads stopped. So when I stopped getting emails I just assumed the group had ended. Out of curiosity I checked again and found...
... wrote: Does someone want to write a FAQ about the old group and post it to the Files section? The story is pretty well spelled out in the earliest ...
... comes ... but ... great ... We were always looking for more players so you'd have been most welcome :) The campaign was certainly enjoyable. It was also a...
I remember buying the Tunnels and Trolls rules some time ago to read. Although it's some time ago I seem to remember a very interesting combat system. A...
Hey Peter, Too drastic? No, not at all! I've always been bugged by that, both heros and monsters are just as tough fresh from an invigorating nap as they are...
... I played around with providing a penalty as hit points dwindled; the penalty applied to movement, AC, and any rolls (like saves or "to-hit"). My first ...
I think you'd have to have the same attack tables for everyone. Then the extra hit points would mean that you'd get a higher attack roll. I remember trying the...
To an extent, I agree--the T&T system was very simple, and it did an excellent job of simulating how performance degrades as a result of damage. One thing I...
... Whether this sort of thing works depends on how other things are handled in the game system. My experience with experimenting with such things in D&D is...
... to ... combat. ... everything ... boring ... and ... or ... everyone. ... a ... them. This is a very good point. Personally, I've always favoured just ...
... To bring everyone up to speed on monsters in T&T, there are two ways of handling them. One is that they get the same stats as PC races, and those monsters,...
... Indeedy yes. Simulation is just a time-consuming nonsense. Not for role-playing, suitable only for the roll-players. At one extreme you could say: Does it...
<<Indeedy yes. Simulation is just a time-consuming nonsense. Not for role-playing, suitable only for the roll-players.>> Ah, yes, the never ending battle of...
... Yes, the finicky details work best when assumed unless there is some story element that they contribute. I do mechanics with beginning players--mealtimes,...
... I don't entirely agree with you. If there's a major fight between a party of villains, including their leader, his minions, his summoned monsters etc. and...
... Replying to a misquote here...that was a quote I quoted in my message, not my quote. I agree with you Colin, combat has very important strategic elements ...
... I don't agree either - I said at one extreme ... __________________________________ Yahoo! Mail - PC Magazine Editors' Choice 2005 http://mail.yahoo.com...
Firstly, can I say how nice it is that the group is up and running again... What I meant by my question was more to do with making injuries more realistic. For...
... Not as yet, no. What I do have is the tentative format, located here: http://www.tridrpg.org/creatures/ (click on a monster to get a detail page). This is...
...Although, now that I look at the poll results again, I see that 3/4 of the respondents would like a registration system. I have no preference, though such a...