All damage in games is highly random and artificial...real life isn't like "Star Trek" where you target their weapon systems. One shell passes through and...
The below passage resonated with me and brought some questions. To wit How do we know that SeeKrieg is highly realistic? What makes a game highly realistic. ...
... From: "airxx" <airxx@...> To: <NavWarGames@yahoogroups.com> Sent: Sunday, February 01, 2009 11:32 AM Subject: [NavWarGames] Re: Why I rarely play...
Well, it seems I've stumbled into a SK5 fanclub! You also miss my point. Jutland in a few hours?? No rules handle 300+ ships in such a manner. I am not...
You ask a good question. I guess I have labelled the game realistic because it does address many, many variables in one manner or another. I have talked to a...
Hello Bob. I learned sheepshead from my high school debate coach at Brookfield Central. After i got married my wife insisted i move in with her in South...
The statement itself begs the question, and simply equates complexity with realism. This is not a tenable or provable standpoint. As pointed out, the only true...
I was conversing with some historical miniatures folks, the other week. One of them said a certain game ruined the perception of historical tactics among...
... And commanded a transport during WWI http://en.wikipedia.org/wiki/USS_Orizaba His papers are in the Western Historical Manuscript Collection at the ...
... The game was mentioned after a few beers. It could have been SeeKrieg, it could have been Fletcher Pratt, but I think it started with an "S" sound....
Aside from the instance where a few dueled a BB, were they supposed to do anything but launch torpedoes and run or were they ordered to duke it out with the...
Yeah i don;t know the players of the mystery game. But it seems to me they've either learned history or the mystery game has accurately simmed history. If...
when all is said and done the reasons for non-historical results come from two major reasons. First is that if a scenario is played, the history stops at the...
The comment about Seekrieg 5 being for experienced players only is simply not true. The only person who needs to know what he's doing is the person running the...
SK is certainly open to criticisms on grounds of playability, but nothing in its rules [to the best of my knowledge] forces or rewards the use of unhistorical...
Abe's disposition was much more complex than Callahan's. The Japanese DD's were deployed in an arc ahead of the main body. Callahan's force operated in a...