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Messages 26371 - 26401 of 33966   Oldest  |  < Older  |  Newer >  |  Newest
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26371
you might take a piece of fiberoptic in a pair of tweezers and press it against a warm knife or coffee warmer base to make a flat bulb at the base, and the...
lawrence schaffer
eclectic_art...
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Jun 1, 2006
1:55 pm
26372
the method i used was to take some cotton buds and glue them to drawing pins to provide a base, then teased the cotton into an appropriate shape and covered...
Paul Davison
lovebuffalo2003
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Jun 1, 2006
2:51 pm
26373
Paul's method would work. Another possibility is Sculpey or some other polymer modeling compound. It's easy to work with, not expensive, and cures in a fairly...
khall39
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Jun 1, 2006
4:56 pm
26374
I picked up the light and medium shell splash models by Clydeside. The light shell splashes work the best for my 1:2400 ships, as I'm sure they do with 1:3000....
Eric
eelder.geo
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Jun 1, 2006
7:19 pm
26375
... Clydeside produces light medium and heavy metal 3D splashmarkers in 1:1200 scale. I use the light markers for 1:3000. Height is app. 15mm Peter -- "It's...
Peter Schulein
schuleinp
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Jun 1, 2006
7:39 pm
26376
I have to believe "location" plays the single LARGEST factor in damage (IE. below-waterline hits are going to be a 'problem' a *hell* of a lot sooner than...
Xander Fulton
xan_fulton
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Jun 2, 2006
4:17 am
26377
So...what all is on the table anymore? I see James Kyler's new rules on the schedule, but...what else? (Recently moved to Portland, and live and work here,...
Xander Fulton
xan_fulton
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Jun 2, 2006
4:22 am
26378
Just use some white polyfill, like for stuffing pillows with, pinch off a small amount, and glue to really small washers painted to match your table color....
Rob
mako000013
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Jun 2, 2006
5:50 am
26379
TESTING... My email traffic has hugely dried up over the past 24 hours, and I'm testing to see if there's a problem or people are just on vacation! == Mark...
mark.campbell@...
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Jun 2, 2006
1:12 pm
26380
Some thoughts here - Hit location is, of course, terribly important and terribly random. The consequences of any particular hit can vary wildly, from...
Byron Angel
byron@...
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Jun 2, 2006
3:18 pm
26381
One of the better damage machanisms I have seen in a commercial set of naval rules is that in the WW2 set in Paul Hague's book, which involves the use of ...
David Manley
david.manley@...
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Jun 2, 2006
4:14 pm
26382
Didn't Tabletop Games WWII Microfleet game use a similar mechanic? I think this was also used in the old 'Great Naval Battles' series of computer games. I...
daveshoe@...
daveshoe98146
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Jun 2, 2006
5:16 pm
26383
Dave, absolutely right. The Microfleet WW2 rules, published in 1979 so the idea's not exactly new ;), work on exactly that principle dividing each ship into...
SimonJohnStokes@...
simonjohnstokes
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Jun 2, 2006
8:27 pm
26384
... Try this :) http://www.qinetiq.com/home/defence/maritime/survive/what_is_survive.html (something I've been living with for the last 7 years!) DM...
David Manley
david.manley@...
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Jun 2, 2006
8:55 pm
26385
I always wondered what I could do if I won the lottery, now I have the answer - spend a million plus quid in hiring in a team of QinetiQ consultants to run my...
SimonJohnStokes@...
simonjohnstokes
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Jun 2, 2006
9:39 pm
26386
Lets get together and write up such a game rules, and see what we have to do, to make it workable. James Kyler ... From: "Xander Fulton"...
James Kyler
jamesekyler
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Jun 2, 2006
10:42 pm
26387
Gentlemen and Lades too: Want to try something new, Come To Western Oregon Wargamers on Friday 06-09-2006 and try out some new rules for Naval minatures or...
James Kyler
jamesekyler
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Jun 2, 2006
10:54 pm
26388
Good Afternoon Xander; What happened to Bend, Oregon? Come down and see us tonight. Next week is Enfilade, and I will be able to go only on Saturday, with...
James Kyler
jamesekyler
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Jun 2, 2006
11:29 pm
26389
I have been a subscriber to the Armchair General magazine since its introduction. Each issue has something for wargamers, such as this current issue,...
Richard L Borczak
rborczak2002
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Jun 3, 2006
2:03 am
26390
Bend was nice. Few IT jobs - got laid off and had to find something new. Portland has IT jobs. So...wasn't much to the decision, really. Obviously, I'm going...
Xander Fulton
xan_fulton
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Jun 3, 2006
3:38 am
26391
What do you mean non-mini games? Do you mean campaign games? James ... From: "Xander Fulton" <xanderf@...> To: <NavWarGames@yahoogroups.com> ...
James Kyler
jamesekyler
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Jun 3, 2006
6:20 am
26393
... have to ... Hi all I'm new to the forum so I'm just `catching up' with the topics but it seems to me that most (all?) of the requirements here are already ...
Stephen Foulk
foulksy56
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Jun 3, 2006
9:43 am
26394
... Ummm...no. Judging by his past posts, he means HEX WARGAMES. You know, like from Avalon Hill and SPI and GDW and COA? I agree with him, FWIW. Hexes are...
mark.campbell@...
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Jun 3, 2006
2:42 pm
26395
... I'm another newbie and yes, another SK5 advocate, but I've been reading up on the discussion of damage by compartment and was wondering whether anybody...
bmusler01
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Jun 3, 2006
3:01 pm
26396
... (i.e., clear and comprehensive rules), compared to the free-form terrain of miniatures, because hexes divide reality into discrete, easily measured bits. ...
bmusler01
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Jun 3, 2006
7:18 pm
26397
That is it, right there. HEX WARGAMES. I am totally behind your reason 110%, as well. The other problem with miniature-based naval gaming is that it lends...
Xander Fulton
xan_fulton
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Jun 3, 2006
7:33 pm
26398
That was also essentially the same method used in the old "Battle Stations", and I assume the computerized version, "Action Stations". And you are correct,...
James Harper
exppsm
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Jun 3, 2006
7:36 pm
26399
The biggest problem I have with tactical level using hexmaps (and I am still into hex board games on land) is the distortion is manuevering, especially in...
robert johnson
awibobj
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Jun 3, 2006
7:50 pm
26400
Sorry. I meant to include the Armchair General URL. http://armchairgeneral.com/ Richard ... From: James Kyler To: NavWarGames@yahoogroups.com Sent: Friday,...
Richard L Borczak
rborczak2002
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Jun 3, 2006
9:05 pm
26401
... Stations", and I assume the computerized version, "Action Stations". And you are correct, manually it is high maintenance, but it makes for a great...
bmusler01
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Jun 3, 2006
10:39 pm
Messages 26371 - 26401 of 33966   Oldest  |  < Older  |  Newer >  |  Newest
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