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NavWarGames

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  • Members: 1395
  • Category: Genres
  • Founded: Aug 29, 1998
  • Language: English
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Description

A place to discuss naval wargaming in all its forms, from board to cards to miniatures. All eras are welcome. Whether your interests are in ancients (i.e. Trireme), the Age of Sail(i.e. Close Action!, Wooden Ships and Iron Men), the steam age (i.e. Ironclads), WWI/WWII(i.e. Great War at Sea, General Quarters, Iron Bottom Sound), or modern (i.e.Harpoon!), this is the place for you. From tactical to strategic, all are welcome.

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Re: "Automatic" torpedo fire defensible designwise? NO
True enough -- the new tactics progressed to doctrine. But after the Solomons, with a few exceptions, air power began to deliver most of the significant
Posted - Wed May 23, 2012 1:55 am
bmusler11
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Re: "Automatic" torpedo fire defensible designwise? NO
Not really.  Our destroyers in Surigao Strait and the Japanese longrange   torpedo attack in the Philippines soon thereafter were made before gunfire.  
Posted - Tue May 22, 2012 10:56 pm
Lou Coatney
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Re: "Automatic" torpedo fire defensible designwise? NO
The torpedo was the Great Equalizer ... like the Colt .45 was called in the Old West.   Then look at the doomed, committee-designed DeRuyter with only 5.9"
Posted - Tue May 22, 2012 10:48 pm
Lou Coatney
cl52
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Re: BATTLES France v's Italy campaign game
Glenn, ... Well, so do I. But I try not to reach grappling range...though the AI does not always cooperate by doing what I anticipate! ... And, it should be
Posted - Tue May 22, 2012 8:15 pm
bmusler11
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Re: BATTLES France v's Italy campaign game
I have to agree with Brandon concerning the torpedo aspect of the Action Stations game. Frankly it's what i enjoy most about the game, and I will admit I do
Posted - Mon May 21, 2012 4:25 pm
willi8952007
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