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Might-of-Arms · A mailing list devoted to the fine ancients rules Might of Arms - by Bob Bryant. Topics include rules questions, new rules and
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Messages 5504 - 5533 of 6603   Oldest  |  < Older  |  Newer >  |  Newest
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5504
A lot more thought needs to go into why armies break, I can think of a few instances off the top of my head that would be hard to recreate on the table top. ...
Alex King
torsjorvik
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Sep 1, 2005
8:22 am
5505
First, it's always a pleasure for me to see the disposability of Bob in discussing his own rules and listening to the opinions of the members of the list! Not...
dessotedigo
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Sep 1, 2005
9:02 am
5506
A rule for recoils. Kingo...
Alex King
torsjorvik
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Sep 1, 2005
7:01 pm
5507
Hi Sorry, I'm getting into this discussion late and I might be missing something here. I mean, when a game is started both sides "strength" is already...
paint2r
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Sep 1, 2005
7:20 pm
5508
One thing that initially stands out with these rules is that there is very little difference between the main types of infantry in their Melee factor. Having...
Alex King
torsjorvik
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Sep 1, 2005
8:33 pm
5509
I too would agree with Alex King that some sort of pushback/recoil/whatever you want to call it rules should be in play. I know the issue has been discussed...
Lorne G. Fogarty
admiral_donutz
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Sep 3, 2005
6:38 pm
5510
... I'm keeping this in mind. But as you mention, with the current combat resolution rules it is very difficult to model. The chief issue is the flexibility...
Bob Bryant
moa1942
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Sep 3, 2005
9:02 pm
5511
... Keeping up with actual unit costs would be no problem for some gamers. Others don't want to be bothered with something that requires a calculator or...
Bob Bryant
moa1942
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Sep 3, 2005
9:17 pm
5512
Just got through playing my Late Romans last night in a 2K per side 5 player game. I'm disagreein' agreeably! :<) Putting this in would just complicate the...
Stephen Miller
pilum40
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Sep 3, 2005
9:39 pm
5513
Well as one of the very "old farts" I started with WRG 5th Edition in the mid 70's I will go along with Stephen Miller when he says "MoA is a good set of...
Alex King
torsjorvik
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Sep 3, 2005
9:55 pm
5514
Mark Rutledge wrote: SNIP ... I was wondering whether anyone would notice that. The "cut" point is a points cost for the unit of around 30 to 40 points, which...
Bob Bryant
moa1942
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Sep 4, 2005
1:37 am
5515
Fair comments all round Bob. Personally, I am totally happy with the rules as written and have lots of fun using 'em. Whatever you do or don't end up...
Lorne G. Fogarty
admiral_donutz
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Sep 4, 2005
6:30 pm
5516
Sounds like you've been through the DBx horror show too. I refuse to play it on principle now, and I dread thinking that any suggestion I might have made...
Lorne G. Fogarty
admiral_donutz
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Sep 4, 2005
6:41 pm
5517
... Actually an excellent question. The answer in my case is yes. What we adopt, we put in writting. We play it, and if it can get by a type A personality,...
Mike Hillsgrove
wolfigor
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Sep 4, 2005
11:15 pm
5518
Mike Hillsgrove wrote: SNIP Well, I'm sympathetic with Mike's experience with overly competitive gamers. We don't have that problem, first because it's a small...
Bob Bryant
moa1942
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Sep 4, 2005
11:32 pm
5519
Don't get me wrong. Type A's will always be with us. Highly competitive people are a necessary part of civilization. Competition is why some folks are in...
Mike Hillsgrove
wolfigor
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Sep 5, 2005
1:55 am
5520
Bob: We'd be glad to try it out here and will give you all the candid feedback you desire!. We've got a good group of experienced MoA players and did the...
Stephen Miller
pilum40
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Sep 5, 2005
2:57 am
5521
Bob, I don't understand the below-listed problem. The rules as written already restrict the number of bases that can fight a unit as long as its flanks are...
D Maupin
boyinblue12000
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Sep 5, 2005
4:00 pm
5522
How often do you do multiplayer vs singleplayer games? Multiplayer is a different game entirely. All of my games are with 5-10 folks. The behavior differs...
Mike Hillsgrove
wolfigor
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Sep 5, 2005
10:29 pm
5523
Thanks, Steve. I'll be glad for your help. It's likely to be a few months before I'm ready. --Bob...
Bob Bryant
moa1942
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Sep 6, 2005
2:01 am
5524
I agree about your two points. I wouldn't say that it is a problem so much as my trying to make a refinement. It can happen that once a battleline starts to...
Bob Bryant
moa1942
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Sep 6, 2005
2:13 am
5525
We've just started playing MOA and a situation came up in the game that needed clarification. A Norman Knight(K)unit declared a charge against a Skirmish...
eusebeia2002
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Sep 6, 2005
1:52 pm
5526
... The Cavalry charge cancels the Knight Infantry charge. The Knights stand to receive the charge. The skirmishers skate on this....
wolfigor
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Sep 6, 2005
6:09 pm
5527
The Knights are mounted, not infantry. ... From: wolfigor To: Might-of-Arms@yahoogroups.com Sent: Tuesday, September 06, 2005 2:09 PM Subject: [MOA] Re:...
Mark Rutledge
eusebeia2002
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Sep 6, 2005
6:36 pm
5528
The knight cavalry have a charge declared against them so must respond to the charge. Also, they have declared a charge against the skirmish infantry and must...
Bob Bryant
moa1942
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Sep 6, 2005
11:00 pm
5529
Bob, What you've discussed here is a feature of the rules, not a problem. I like the fact that an attacker can get a 2 on one on the flanks. As such, I always...
sfkinteriors
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Sep 7, 2005
12:36 am
5530
Thanks Bob. Actually your response is the natural/intuitive answer. What we did was very close to what you said. We allowed the Normans to charge the...
Mark Rutledge
eusebeia2002
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Sep 7, 2005
12:41 am
5531
... There is a very old rule of wargaming folklore that says that no unit is required to commit suicide. Which means that a unit is entitled to deal with an...
Bob Bryant
moa1942
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Sep 8, 2005
12:40 am
5532
Thanks for your input. The issue, I think, is what scale of game is envisioned. Greg's viewpoint is appropriate for what I call a small unit game, involving...
Bob Bryant
moa1942
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Sep 8, 2005
1:07 am
5533
After playing my Late Romans last weekend, I started digging up my reference stuff on my Mongol/Horse Archer army. It doesn't get played often but I've...
pilum40
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Sep 8, 2005
3:58 am
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