A lot more thought needs to go into why armies break, I can think of a few instances off the top of my head that would be hard to recreate on the table top. ...
First, it's always a pleasure for me to see the disposability of Bob in discussing his own rules and listening to the opinions of the members of the list! Not...
Hi Sorry, I'm getting into this discussion late and I might be missing something here. I mean, when a game is started both sides "strength" is already...
One thing that initially stands out with these rules is that there is very little difference between the main types of infantry in their Melee factor. Having...
I too would agree with Alex King that some sort of pushback/recoil/whatever you want to call it rules should be in play. I know the issue has been discussed...
... I'm keeping this in mind. But as you mention, with the current combat resolution rules it is very difficult to model. The chief issue is the flexibility...
... Keeping up with actual unit costs would be no problem for some gamers. Others don't want to be bothered with something that requires a calculator or...
Just got through playing my Late Romans last night in a 2K per side 5 player game. I'm disagreein' agreeably! :<) Putting this in would just complicate the...
Well as one of the very "old farts" I started with WRG 5th Edition in the mid 70's I will go along with Stephen Miller when he says "MoA is a good set of...
Mark Rutledge wrote: SNIP ... I was wondering whether anyone would notice that. The "cut" point is a points cost for the unit of around 30 to 40 points, which...
Fair comments all round Bob. Personally, I am totally happy with the rules as written and have lots of fun using 'em. Whatever you do or don't end up...
Sounds like you've been through the DBx horror show too. I refuse to play it on principle now, and I dread thinking that any suggestion I might have made...
... Actually an excellent question. The answer in my case is yes. What we adopt, we put in writting. We play it, and if it can get by a type A personality,...
Mike Hillsgrove wrote: SNIP Well, I'm sympathetic with Mike's experience with overly competitive gamers. We don't have that problem, first because it's a small...
Don't get me wrong. Type A's will always be with us. Highly competitive people are a necessary part of civilization. Competition is why some folks are in...
Bob: We'd be glad to try it out here and will give you all the candid feedback you desire!. We've got a good group of experienced MoA players and did the...
Bob, I don't understand the below-listed problem. The rules as written already restrict the number of bases that can fight a unit as long as its flanks are...
How often do you do multiplayer vs singleplayer games? Multiplayer is a different game entirely. All of my games are with 5-10 folks. The behavior differs...
I agree about your two points. I wouldn't say that it is a problem so much as my trying to make a refinement. It can happen that once a battleline starts to...
We've just started playing MOA and a situation came up in the game that needed clarification. A Norman Knight(K)unit declared a charge against a Skirmish...
The Knights are mounted, not infantry. ... From: wolfigor To: Might-of-Arms@yahoogroups.com Sent: Tuesday, September 06, 2005 2:09 PM Subject: [MOA] Re:...
The knight cavalry have a charge declared against them so must respond to the charge. Also, they have declared a charge against the skirmish infantry and must...
Bob, What you've discussed here is a feature of the rules, not a problem. I like the fact that an attacker can get a 2 on one on the flanks. As such, I always...
Thanks Bob. Actually your response is the natural/intuitive answer. What we did was very close to what you said. We allowed the Normans to charge the...
... There is a very old rule of wargaming folklore that says that no unit is required to commit suicide. Which means that a unit is entitled to deal with an...
Thanks for your input. The issue, I think, is what scale of game is envisioned. Greg's viewpoint is appropriate for what I call a small unit game, involving...
After playing my Late Romans last weekend, I started digging up my reference stuff on my Mongol/Horse Archer army. It doesn't get played often but I've...