Bonjour mes ami. C'est sacrilege, mais je l'ai fait. Une variante napoléonienne pour MOA. My first trial of Might of Napoleon is posted in the file section as...
Well, why not? I'm glad to see someone experimenting with les regles napoleonienne pour MOA. MON, is it? I noticed in the turn sequence that 2nd side shoots...
Hello Bob: That's an oops. It has been corrected to have the second side move after the first shooting. I changed the move and shhot sequence to allow the ...
Has anyone experimented with optional rules that would allow units to surrender ground in exchange for reducing fatigure point losses, that would allow leaders...
I considered those things, in effect taking the rules from Shock of Impact which I was very fond of. My feeling now is that those things are beneath the level...
... To each his own. I wholly disagree. There are ample circumstances in which individual ancient generals rallied troops and brough them back into battle that...
I've had some limited experiments but not enough to say overall whether I like the results or not yet. For giving ground I'm personally unsure whether it...
One of the rule devices that might be useful in replicating historical events invovin retreats and traps would be tests to prevent uncontrolled advances by...
Comments below. ... I wasn't going to comment, but since I've been invited, I will. There is very little that comes up about new features to the rules that the...
Bob Bryant wrote: Gamers are welcome to experiment with the rules until they are all fixed up. This forum is the place to ask for discussion and experience. A ...
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At the 1:50 ratio as written, MOA represents a cohort of Caesar with 2 stands. If I wanted a game with the individual cohort as the basic unit (6 stands) then...
None, it's all relative anyway. Call it 1:50 or 1:200 or 1:1 does it really make a difference? Personally, I think of Barbarian units as representing more...
... 2 ... So, you're using a 480-man cohort? We'll go with that assumption, though you might want to note that this is the Early Imperial organization... we...
... Ditto that, though my experience is that the idea never even hits the table, it usually dies a couple hours later on a second look, when I ask myself: "Do...
Joshua Fair wrote: Problem is, I keep convincing myself that there is an elegant way of getting these details into the system... only I haven't found one yet. ...
I see Bob has an event but who else is running something at Hcon? Mike are you doing Samuraii again? It was a very nice looking game last time and Mike had a...
... I suppose that's preferable to thinking of it as a coincidental mental illness, though probably a bit optimistic. Seriously, though, even regarding a...
... wrote: <SNIP> To each his own. I wholly disagree. There are ample ... Not sure I'd say ample, but it did happen enough not to be considered completely...
... losses, Not sure about "in exchange for fatigue point losses", troops giving ground often did so -because- of losses, either in men or morale. I've...
Joshua Fair wrote: Seriously, though, even regarding a ruleset as a simulation of "general case" warfare (which may be overambitious for a ruleset covering 3...
... For cavalry melee's, move the whole mess the number of inches that equal the difference of the casualties. Example, if I do 2 to you and you do 1 to me, I...
Mike Hillsgrove wrote: For cavalry melee's, move the whole mess the number of inches that equal the difference of the casualties. Example, if I do 2 to you and...
Cavalry melees tend to drift. The drift would occur after melee resolution. I'm not entirely sure what it gets you, but it could be interesting. [Non-text...
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... <mikeah@c...> wrote: <re: Cavalry melee moving> ... It's a good start, but things can start getting more complex than this. As Lorne Fogarty pointed out,...
... What are you thinking of as the other 10 percent? As for backing into things, I suggest three options: 1) The thing halts the push back and causes a morale...
Ok some of you know I have done this using three different rules sets at one of our conventions in the past. When the theme was announced for Cold Wars 2006...
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