Play of the Game The game is a combination of a Free Kriegspiel and a Matrix Game. The players submit orders to their units in the form of Arguments, can Argue...
Dear Chris, This is the British Counter-Initiative to Boer Initiative 4. Marcus The gun team progressed down the road with its extra horses, 2 wagons, pack...
FINAL TURN RESOLUTION I usually don’t do this but this time I will do the arguments sequentially and allow the results to influence the strength of the...
Let us all give a resounding three cheers to Marcus and Kevin. Huzzah! Huzzah! Huzzah! And also give a round of sympathetic cheers to Robert – who put up a ...
POST MORTEM What were your thoughts about the game? I thought that the British set up was very strong. You two were putting mobile warfare into practice in a...
... Wot! No taking the uniform off and dancing around the fire? Oh, Franco- Prussian, not French and Indian... Totally off-topic, but when the Indians balked...
Gah! My poor column, cut to ribbons! (sob!). We'll git them red, er, khaki-coats next time! ( shakes fist!!) (Congrats to Marcus and Kevin) I think the game...
... Hold on. Once the Brits have won the war they will soon turn over rule of the country to the Boers. ... It's more satisfying to know why something doesn't...
Thanks for running the game, Chris, and thanks to Kevin and Robert for their participation. I felt the greatest strength of the game was its interesting...
I'd have to agree with Marcus regarding Null results. I'll have tolook over the Thrust'n'Parry rules, but basically, I didn't care much for the "nothing"...
Thanks to everyone for the game - particular thanks to Marcus for helping me out of a spot when my Internet access disappeared. In particular, thanks for...
Dear Robert, There are two versions of the rules. The original Thrust and Parry rules were designed for two teams of players. They can be found (along with...
This question came up in the recent Duffer's Drift game. Because I was being a hard referee (ruling most arguments okay) most of the arguments of the game...
Looking at the Thrust'n'Parry rules, I'd say go with something similar, especially for games where a certain fidelity/realism ( like Duffers' Drift) is...
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the MatrixGame2 group. File :...
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Dec 8, 2007 8:55 am
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I have started a Franco-Prussian War folder in the Matrix Gamer 2 files, and I have posted the map. The great majority of the text of the publicly-available...
Thanks Vincent. Simon, I believe you were up to play Napoleon III. Is that still the case? Any other takers, or will this be a two-player game. Marcus ... ...
... First off I found the game enjoyable to run. It kept energy and ended before people lost interest. As a referee I has a pretty easy time cutting and...
The main reason the British were putting in multiple Arguments was to use up their coins at a maximum rate to end the game. A secondary reason was that there...
I'm currently reading Urban's Fusiliers, about the Royal Welch Fusiliers in the AWI and recently finished a pamphlet about Command Friction during the...
This is especially useful in scenario writing. Howard Whitehouse's Science vs Pluck games always included elements like this. Chris Engle ... Hamster Press =...
I'll be away from work for the rest of the week so let me wish everyone good holidays. I'll see you next week. By then I should have a good chunk of next years...
The line-up for the Franco-Prussian Rhineland Campaign is as follows: Simon: Emperor Napoleon III of France Vincent: General Helmuth von Moltke, Prussian Chief...
What the players should be thinking about over the next month is: 1. The precise set-up of their forces within the parameters of the set-up rules in their...