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Messages 2803 - 2832 of 6230   Oldest  |  < Older  |  Newer >  |  Newest
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2803
Hi Lt Chard and Wayne peered over the sturdy (naughty!) parapet. The cart, had been regularly maintained by the RE detachment, and so was in good condition. ...
Peter Lloyd-Jones
palj44
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Nov 1, 2005
10:10 am
2804
Chard and the private run back, and with Bromhead, Adendorf and Witt gaze out in wonder at the infernal machine that has been loosed on the Queen's Enemies....
Marcus Young
marcusmarcusau
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Nov 1, 2005
12:10 pm
2805
... Hoo hoo! This is the most entertaining game to read!...
Vincent Tsao
vtsaogames
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Nov 1, 2005
3:48 pm
2806
LT CHAD AND THE BOMB Lt Chard and Wayne peered over the sturdy (naughty!) parapet. The cart, had been regularly maintained by the RE detachment, and so was in...
hamster@...
matrixgamer1
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Nov 1, 2005
9:51 pm
2807
... No - it elminates arguments. If you want "more subtlety" - you need to increase the resolution of the matrix. The games only work (by which I mean avoid...
John Kantor
jak267
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Nov 1, 2005
9:58 pm
2808
Hi One problem I think we have is visualising what is going on. I for the life of me can not understand how the waggon was made inside the walls. It seems the...
Peter Lloyd-Jones
palj44
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Nov 1, 2005
10:32 pm
2809
Maps - either realistic or abstract - are very helpful for keeping track of what is going on, since a big part of the matrix is defining locations and...
John Kantor
jak267
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Nov 2, 2005
12:59 pm
2810
The same site (The Angle http://home.comcast.net/~theangle/) has a semi- abstract set of battle rules. This concept would work very well for matrix games where...
John Kantor
jak267
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Nov 2, 2005
12:59 pm
2811
One problem with gaming situations using western forces versus non- western ones - or fictional situations - is that the players always think from a western...
John Kantor
jak267
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Nov 2, 2005
12:59 pm
2812
... The wagon is definitely out side of the box. We will see what Rev Witt does with it. Either way I think the game is proving to be interesting. Chris Engle...
hamster@...
matrixgamer1
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Nov 2, 2005
1:01 pm
2813
I just can't see how the system John is proposing can work without utterly divorcing a Matrix Game from both reality and fiction and instead turning it into an...
Marcus Young
marcusmarcusau
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Nov 2, 2005
1:10 pm
2814
I go along with Marcus on this one, and I think I may have been the first to dispute the existence of a Formal Matrix game. Universalis has a mechanism for...
dylanalliata
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Nov 2, 2005
3:02 pm
2815
... Thanks! Chris Engle...
hamster@...
matrixgamer1
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Nov 2, 2005
3:57 pm
2816
... Ah "Critical Distances" I used that in a miniatures game set of rules that was packaged with the first MG product "Campaign in a Day" in 1992. It is a nice...
hamster@...
matrixgamer1
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Nov 2, 2005
3:58 pm
2817
First: Thanks for the map of the compound. It does help visualize the situation! Second: I'm assuming the wagons remain, unexploded, where the map...
Jim Owczarski
thegascon
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Nov 2, 2005
4:14 pm
2818
Standing for Chris Engle Free Kriegspiels: Curious, what sort of FK's were they? Strategic? Tactical? Period? Also, I assume they were your own rules? Ever...
thegascon
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Nov 2, 2005
4:19 pm
2819
... The buildings already have a barrier, arguments to add loopholes or boards would be preparation arguments to strengthen the barrier. It's sole purpose is...
hamster@...
matrixgamer1
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Nov 2, 2005
5:30 pm
2820
REV WITT "None of your efforts, none of your fine engineering, none of your education appears to have slowed their advance by a moment," Reverend Witt said. He...
hamster@...
matrixgamer1
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Nov 2, 2005
5:39 pm
2821
... PERSONAL PERSPECTIVE BATTLES The idea of these games was that you are a military commander and will know ONLY what you could see or hear. If characters are...
hamster@...
matrixgamer1
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Nov 2, 2005
8:42 pm
2822
... The designer of the game has to decide the scale. Some games need multiple scales. Louisville for instance would have worked much better with different...
John Kantor
jak267
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Nov 3, 2005
2:07 pm
2823
... A game isn't reality. And a "social event" that consists of nothing but players arguing with one another while trying to win over a third party (the ref) -...
John Kantor
jak267
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Nov 3, 2005
2:07 pm
2824
... That's why in the standard game rules the narrative is presented separately from the Effect argued for and the Reasons in support of it (both of which must...
John Kantor
jak267
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Nov 3, 2005
2:07 pm
2825
I'm happy. Ramadan is over and Terri and I will be away for a few days at a Puppet convention. I'd like Rev Witt to start off the next turn of arguments...
hamster@...
matrixgamer1
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Nov 3, 2005
7:02 pm
2826
(At least for the nonce.) The Reverend's arms were tired. His lungs were burning. He could hardly see for the sweat pouring into his eyes. He was all but ...
thegascon
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Nov 3, 2005
8:41 pm
2827
... I find it upsetting that another player can take over my character, and to a lesser extent my troops, and play them in a way I find contary to the way I ...
Peter Lloyd-Jones
palj44
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Nov 3, 2005
9:42 pm
2828
REV WITT (At least for the nonce.) The Reverend's arms were tired. His lungs were burning. He could hardly see for the sweat pouring into his eyes. He was...
hamster@...
matrixgamer1
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Nov 3, 2005
10:04 pm
2829
Omnia: Mea culpa...please attribute my act of hijacking to unfamiliarity with the system. I apologize for it. In that spirit, I would offer the following...
Jim Owczarski
thegascon
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Nov 3, 2005
10:34 pm
2830
... Hi Jim I had read that far and I was mentally getting Chard to order the soldiers to hold their fire (sense of honour (OK I know he was RE but...)) and...
Peter Lloyd-Jones
palj44
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Nov 4, 2005
7:38 am
2831
Hi Lt Chard could no believe his eyes, what was that fool missionary doing. Then the horrible truth dawned on him. A flag of truce. It was unthinkable that ...
Peter Lloyd-Jones
palj44
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Nov 4, 2005
3:48 pm
2832
... character, and to a ... For the sake of kibbitzing I have to agree with Chris' last rating of the arugment and being very weak. Sorry, I can't imagine a...
dylanalliata
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Nov 5, 2005
2:30 am
Messages 2803 - 2832 of 6230   Oldest  |  < Older  |  Newer >  |  Newest
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