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Messages 1217 - 1246 of 6230   Oldest  |  < Older  |  Newer >  |  Newest
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1217
An interesting narrative game. (PDF is last link on left above Back to Key20.) http://www.key20.com/kypx001/index.html...
John Kantor
jak267
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Jul 5, 2004
11:37 pm
1218 hamster@...
matrixgamer1
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Jul 6, 2004
2:49 pm
1219
Marcus gave me a real thrill last week when he pointed out that my apporach to Matrix Gaming is fully proven. It works to run a variety of types of game (and...
dylanalliata
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Jul 6, 2004
4:23 pm
1220
I do not fully comprehend what an "excuse" is within the meaning of the proposed game rules, and how, in particular, it differs from an Argument. Also, it is...
marcus
marcusmarcusau
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Jul 7, 2004
9:12 am
1221
Chris was cleaning out his basement and found some body snatcher pods that he picked up cheap at a Hoosier swap met, so he put them in my closet and assumed...
dylanalliata
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Jul 7, 2004
12:16 pm
1222
PS Why was a posting apparently by Chris sent out under Dylan's address? Dylan was helping me out. My email had been bouncing for a week or so. I really wanted...
hamster@...
matrixgamer1
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Jul 7, 2004
3:07 pm
1223
I go along with Marcus on this one. It seems that what we are really looking for is an alibi/excuses officer Krupke game. Blame it on society and...
dylanalliata
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Jul 7, 2004
3:59 pm
1224
... Maybe use it to run a political campaign game. Like the present election cycle? But no...That would be wrong... Chris...
hamster@...
matrixgamer1
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Jul 7, 2004
6:34 pm
1225
The MATRIX game is the first step in computerizing MGs. It goes like this... The players are presented with a game world made up of a grid of squares, with a...
hamster@...
matrixgamer1
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Jul 7, 2004
6:46 pm
1226
I think it would only be true to the spirit of MGs if the matrix were extensible....
John Kantor
jak267
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Jul 7, 2004
6:58 pm
1227
... Good point, I hadn't considered that. But if the MATRIX was just a simple language it would not have to grow in the course of most games. I suspect we are...
hamster@...
matrixgamer1
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Jul 7, 2004
7:59 pm
1228
This sounds to me rather like an 80s-style text adventure (with an 80s-style graphic added on). The main difference is that 80s-style text adventures usually...
marcus
marcusmarcusau
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Jul 8, 2004
10:02 am
1229
Although I'm a great believer in the theoretical availability of artificial intelligence every bit as capable as human intelligence, it ain't here yet, at...
marcus
marcusmarcusau
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Jul 8, 2004
10:15 am
1230
I think you folks put way to much faith in AI. It has serously underdelivered in most areas where it 'showed' promise. As I recall there are basically two...
dylanalliata
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Jul 8, 2004
12:33 pm
1231
*The main difference is that 80s-style text adventures usually had some sort of plot. *To the extent the game would be interractive, it seems no different from...
hamster@...
matrixgamer1
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Jul 8, 2004
2:11 pm
1232
Until ... I agree that a computer can't judge arguments. A person has to do that. All a computer does is roll the dice, keep a log of results, and act out the...
hamster@...
matrixgamer1
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Jul 8, 2004
2:17 pm
1233
To be honest ... Exactly! I want people talking to people. The game is just a medium to talk in. And the arguments are merely scripts that the computer can act...
hamster@...
matrixgamer1
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Jul 8, 2004
2:23 pm
1234
THE “MATRIX” GAME: A THOUGHT EXPERIMENT 7-8-04 This is a simple test of a game idea in which players make arguments using a rigid set of words that can...
hamster@...
matrixgamer1
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Jul 8, 2004
7:26 pm
1235
You can start with a much more basic matrix - and make it extensible - using some ideas from object-oriented programming. All you need to start with are some...
John Kantor
jak267
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Jul 9, 2004
1:07 am
1236
If the thought experiment was designed to prove that one can represent a vastly oversimplified Matrix Game world on a computer with no more programming talent...
marcus
marcusmarcusau
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Jul 9, 2004
9:37 am
1237
John Does this get closer to the explicit matrix you've written about? Because I do see the terms being rigidly defined. This would be necessary if the actions...
hamster@...
matrixgamer1
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Jul 9, 2004
4:37 pm
1238
one can represent a ... Using the words of the player's arguments as a computer language is very much like BASIC (It's the language I learned in the late...
hamster@...
matrixgamer1
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Jul 9, 2004
4:55 pm
1239
Speaking of simplistic 1980s computer games, there are a few you might take a look at. Chris Crawford's "Trust & Betrayal" is a good start. It defined a very...
Eric Lindberg
ericlindb
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Jul 9, 2004
5:14 pm
1240
... I remember hearing about this game. It literally tracks what is going on in the game by the statements entered. So it has to "understand" them (ie be able...
hamster@...
matrixgamer1
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Jul 9, 2004
6:12 pm
1241
... Well, yes, but didn't your thought experiment do just that? ... To do that, the computer has to parse the argument and understand how to portray the...
Eric Lindberg
ericlindb
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Jul 9, 2004
7:27 pm
1242
I know some people think my idea of using arguments to create scripts for a computer to act out (ala the sims) is pointless but I see it as an interactive...
hamster@...
matrixgamer1
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Jul 15, 2004
3:09 pm
1243
Hi everyone… I'm new to this group, I don't have a whole lot to say- but I like horror movies and stuff like that. For the past twelve years I've also been...
weird_horror_madness
weird_horror...
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Jul 17, 2004
10:37 am
1244
OK, in the interests of science I will return to the fray with another set of Arguments for Despina D'Amberley. Argument One: What Happens Next to Despina The...
marcus
marcusmarcusau
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Jul 17, 2004
11:02 am
1245
Dear Madness, Sir, I put it to you that you are not a real person at all, but mere spam! What do you say to that! Marcus ... From: weird_horror_madness...
marcus
marcusmarcusau
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Jul 17, 2004
10:43 pm
1246
This is pretty off topic, but you know his girlfriend's work has a nice crime scene, Ringu feel to it. Why doesn't our guest try to develop a nice horror story...
dylanalliata
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Jul 18, 2004
1:44 pm
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