Search the web
Sign In
New User? Sign Up
MagiNation
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Show off your group to the world. Share a photo of your group with us.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
Messages 21613 - 21643 of 21643   Newest  |  < Newer  |  Older >  |  Oldest
Messages: Show Message Summaries   (Group by Topic) Sort by Date v  
#21643 From: blackdaggr@...
Date: Wed Aug 12, 2009 12:17 pm
Subject: Magi-Nation d20 pages moved
blackdaggr
Offline Offline
Send Email Send Email
 
Fellow magi,
??? I have moved my Magi-Nation d20 pages. I've purchased my own domain, so the
following URL should work from now on:

http://www.ganae.com/MagiNation/index.html

BlackDaggr
Team 42: We are the Answer












[Non-text portions of this message have been removed]

#21641 From: Patrick Miteff <plmrelm@...>
Date: Sun Aug 9, 2009 11:59 pm
Subject: Re: Re: The MND plugin is playable
plmrelm
Online Now Online Now
Send Email Send Email
 
then you'd still have mnd cards up in the game. 2i took the game off of other
sites because they want NO competition with any future releases they may have.

Yes, I agree that it's a stupid idea to not let people play online, but that's
the way that 2i/Cookie Jar have written their rules: no one is allowed to play
their game unless its face-to-face.




________________________________
From: Aaron <genericadjnoun@...>
To: MagiNation@yahoogroups.com
Sent: Sunday, August 9, 2009 5:56:58 PM
Subject: Re: [MagiNation] Re: The MND plugin is playable

 
what if the custom cards were removed?
--- On Sun, 8/9/09, genericadjnoun <genericadjnoun@ yahoo.com> wrote:

From: genericadjnoun <genericadjnoun@ yahoo.com>
Subject: [MagiNation] Re: The MND plugin is playable
To: MagiNation@yahoogro ups.com
Date: Sunday, August 9, 2009, 5:33 PM

 

STATUS:New update with new link to new update-custom cards, less errors,better
look

RESPONSE: Theres no party. Ive had only a handful of responses and havent found
anyone to play with yet, but yes there is a new way to play online. Lackey at
lackeyccg.com is a program thats compatible with windows, and mac (says a linux
version is in the works, but its said that for over a year) and allows for
bunches of collectible card games to be played on it. A couple weeks ago I
reformatted the magi nation cards to fit.

So to play you need to download lackey http://lackeyccg. com/downloads. html

and then download the MND plugin from http://www.megauplo ad.com/?d= UNSKTGYB

unzip it and put it into the "plugins" folder in the lackey folder

then open lackey

click on the "preferences" tab

click on the "plugin" subtab

click on the browse button beneath that

select magi-nation

also in that same subtab, you can automatically download tons of plugins for
other ccgs including magic and pokemon.

the interface isnt as smooth as i remember ccgworkshop being but the nice thing
is, with lackey you can host private servers, meaning lackey cant be hacked to
the point where it cant be used, like one of the servers people mentioned on
here, and it avoids a lot of legal issues that ccgworkshop was restrained by.
Magic has been playable on lackey for a long time, and if it hasnt been taken
down, i dont see how magi-nation will be.















[Non-text portions of this message have been removed]







[Non-text portions of this message have been removed]

#21640 From: Aaron <genericadjnoun@...>
Date: Sun Aug 9, 2009 10:56 pm
Subject: Re: Re: The MND plugin is playable
genericadjnoun
Offline Offline
Send Email Send Email
 
what if the custom cards were removed?
--- On Sun, 8/9/09, genericadjnoun <genericadjnoun@...> wrote:

From: genericadjnoun <genericadjnoun@...>
Subject: [MagiNation] Re: The MND plugin is playable
To: MagiNation@yahoogroups.com
Date: Sunday, August 9, 2009, 5:33 PM













 





                   STATUS:New update with new link to new update-custom cards,
less errors,better look



RESPONSE: Theres no party. Ive had only a handful of responses and havent found
anyone to play with yet, but yes there is a new way to play online. Lackey at
lackeyccg.com is a program thats compatible with windows, and mac (says a linux
version is in the works, but its said that for over a year) and allows for
bunches of collectible card games to be played on it. A couple weeks ago I
reformatted the magi nation cards to fit.

So to play you need to download lackey http://lackeyccg. com/downloads. html



and then download the MND plugin from http://www.megauplo ad.com/?d= UNSKTGYB



unzip it and put it into the "plugins" folder in the lackey folder

then open lackey

click on the "preferences" tab

click on the "plugin" subtab

click on the browse button beneath that

select magi-nation



also in that same subtab, you can automatically download tons of plugins for
other ccgs including magic and pokemon.



the interface isnt as smooth as i remember ccgworkshop being but the nice thing
is, with lackey you can host private servers, meaning lackey cant be hacked to
the point where it cant be used, like one of the servers people mentioned on
here, and it avoids a lot of legal issues that ccgworkshop was restrained by.
Magic has been playable on lackey for a long time, and if it hasnt been taken
down, i dont see how magi-nation will be.




































[Non-text portions of this message have been removed]

#21639 From: Patrick Miteff <plmrelm@...>
Date: Sun Aug 9, 2009 9:45 pm
Subject: Re: Re: The MND plugin is playable
plmrelm
Online Now Online Now
Send Email Send Email
 
...and this is still illegal. 2i/Cookie Jar shut down ALL online versions of MND
play except for their own flash game. This was done to protect the rights of the
card game and to prevent others from making "fun/custom" cards for the MND game
(which is a direct violation of the contract between 2i and Cookie Jar.)




________________________________
From: genericadjnoun <genericadjnoun@...>
To: MagiNation@yahoogroups.com
Sent: Sunday, August 9, 2009 4:33:15 PM
Subject: [MagiNation] Re: The MND plugin is playable

 
STATUS:New update with new link to new update-custom cards, less errors,better
look

RESPONSE: Theres no party. Ive had only a handful of responses and havent found
anyone to play with yet, but yes there is a new way to play online. Lackey at
lackeyccg.com is a program thats compatible with windows, and mac (says a linux
version is in the works, but its said that for over a year) and allows for
bunches of collectible card games to be played on it. A couple weeks ago I
reformatted the magi nation cards to fit.
So to play you need to download lackey http://lackeyccg. com/downloads. html

and then download the MND plugin from http://www.megaupload.com/?d=UNSKTGYB

unzip it and put it into the "plugins" folder in the lackey folder
then open lackey
click on the "preferences" tab
click on the "plugin" subtab
click on the browse button beneath that
select magi-nation

also in that same subtab, you can automatically download tons of plugins for
other ccgs including magic and pokemon.

the interface isnt as smooth as i remember ccgworkshop being but the nice thing
is, with lackey you can host private servers, meaning lackey cant be hacked to
the point where it cant be used, like one of the servers people mentioned on
here, and it avoids a lot of legal issues that ccgworkshop was restrained by.
Magic has been playable on lackey for a long time, and if it hasnt been taken
down, i dont see how magi-nation will be.







[Non-text portions of this message have been removed]

#21638 From: "genericadjnoun" <genericadjnoun@...>
Date: Sun Aug 9, 2009 9:33 pm
Subject: Re: The MND plugin is playable
genericadjnoun
Offline Offline
Send Email Send Email
 
STATUS:New update with new link to new update-custom cards, less errors,better
look

RESPONSE: Theres no party. Ive had only a handful of responses and havent found
anyone to play with yet, but yes there is a new way to play online. Lackey at
lackeyccg.com is a program thats compatible with windows, and mac (says a linux
version is in the works, but its said that for over a year) and allows for
bunches of collectible card games to be played on it. A couple weeks ago I
reformatted the magi nation cards to fit.
So to play you need to download lackey http://lackeyccg.com/downloads.html

and then download the MND plugin from http://www.megaupload.com/?d=UNSKTGYB

unzip it and put it into the "plugins" folder in the lackey folder
then open lackey
click on the "preferences" tab
click on the "plugin" subtab
click on the browse button beneath that
select magi-nation

also in that same subtab, you can automatically download tons of plugins for
other ccgs including magic and pokemon.

the interface isnt as smooth as i remember ccgworkshop being but the nice thing
is, with lackey you can host private servers, meaning lackey cant be hacked to
the point where it cant be used, like one of the servers people mentioned on
here, and it avoids a lot of legal issues that ccgworkshop was restrained by.
Magic has been playable on lackey for a long time, and if it hasnt been taken
down, i dont see how magi-nation will be.

#21637 From: "teis96" <brandont@...>
Date: Sun Aug 9, 2009 12:00 am
Subject: Re: The MND plugin is playable
teis96
Offline Offline
Send Email Send Email
 
I think I'm a bit late to the party; is there a new way to play MND online? I
stopped when CCG-Workshop went under, but if there's a new way that'd be great.




--- In MagiNation@yahoogroups.com, "genericadjnoun" <genericadjnoun@...> wrote:
>
> Im wanting to know what formats people play MND in, what they are called and
what sets are included in them. I came across mention of restrictions, but im
not sure what they are. Lackey allows for different formats and i was hoping to
include that in the plugin. Thanks
>
>
> STATUS: I added more cards and filled out more card data for the MND on
lackeyccg. I havent posted this yet becuase i dont know if anyone wants it right
away or if i should just wait until i finished filling out everything (might
take some time).
> Again, all the official cards have images in lackey, so the game is completely
playable. However, it is still incomplete as far as being able to search for key
words in certain card texts when creating a deck. I invite you to bring old
decks and put them together (the search by name is finished, though some cards
with multiple words in their name are alloneword) and contact me for a game.
>

#21636 From: "genericadjnoun" <genericadjnoun@...>
Date: Thu Aug 6, 2009 11:13 pm
Subject: Re: The MND plugin is playable
genericadjnoun
Offline Offline
Send Email Send Email
 
Im wanting to know what formats people play MND in, what they are called and
what sets are included in them. I came across mention of restrictions, but im
not sure what they are. Lackey allows for different formats and i was hoping to
include that in the plugin. Thanks


STATUS: I added more cards and filled out more card data for the MND on
lackeyccg. I havent posted this yet becuase i dont know if anyone wants it right
away or if i should just wait until i finished filling out everything (might
take some time).
Again, all the official cards have images in lackey, so the game is completely
playable. However, it is still incomplete as far as being able to search for key
words in certain card texts when creating a deck. I invite you to bring old
decks and put them together (the search by name is finished, though some cards
with multiple words in their name are alloneword) and contact me for a game.

#21635 From: "genericadjnoun" <genericadjnoun@...>
Date: Mon Jul 27, 2009 4:19 pm
Subject: Re: The MND plugin is playable
genericadjnoun
Offline Offline
Send Email Send Email
 
Has anyone tried it out yet besides me? I havent had any comments.

#21634 From: "genericadjnoun" <genericadjnoun@...>
Date: Sat Jul 25, 2009 4:45 am
Subject: The MND plugin is playable
genericadjnoun
Offline Offline
Send Email Send Email
 
the card data isnt complete, but everything from Hans is in there.That means the
only search function that will be useful is going to be search by region or by
name. but the images are all linked up correctly and the game should be
playable. I havent tested it yet. Heres the link to the thread for the plugin on
lackey http://lackeyccg.com/forum/index.php?topic=643.0

and heres the link to the plugin zip's download
http://www.megaupload.com/?d=BMAO22LP

#21633 From: "Dan" <dedrizen@...>
Date: Thu Jul 23, 2009 5:44 pm
Subject: Re: Magi suicide
dedrizen
Offline Offline
Send Email Send Email
 
Part of the reason I mentioned spending my energy the way I did was because some
of use like to survive those situations with Naroom, d'Resh, Paradwyn, or any
other region or set of Magi that didn't include such mechanics as T'lok or
Wessig. Having played a variety of regions, I wanted to share a method that has
helped me. Although, the most common region for me to sacrifice my own Magi is
Bograth where I am usually setting up to swarm big on the flip of my next Magi.

--- In MagiNation@yahoogroups.com, Antonio Cruz <tekka_skyfire@...> wrote:
>
> That's why T'lok was such a great magi....it could kill those magi campers
that soaked up energy till they were ready. Additionally, with the old
Wessig-Ritual spear combo, you could set up your creatures and wipe out your
opponent's, setting up for a comeback beat down
>
>
>
>
> ________________________________
> From: Dan <dedrizen@...>
> To: MagiNation@yahoogroups.com
> Sent: Thursday, July 23, 2009 10:02:59 AM
> Subject: [MagiNation] Magi suicide
>
>
> My understanding on defeating your own magi is that they did not flip over
until my next turn. I rarely had much problem with other players building up
their side too bad when I sacrificed my own magi. The key might have been to try
and take care of the issue before it was too late. Usually when possible have my
Magi do as much critical damage as they could to the opponent's Magi and
creatures. Something I would do to help this was when an opponent was going to
start building up, I would spend all the energy on my Magi on my turn. The goal
often was off this is that they if were going to "play" with my Magi, they would
have to leave at least one of my creatures in play. Something I might be able to
hit their creatures with on my next turn. Not sure if that will help at all. A
great way to do this is to have a bunch of cards add up to or have a cost of
your Magi's energize rate or one more than that. I learned that from the
Magi-Nation Gameboy game
>  strategy guide as it had some stuff on the card game too.
>
> --- In MagiNation@yahoogro ups.com, "knightpraetor" <knightpraetor@ ...>
wrote:
> >
> >
> > if you kill your magi during your turn (because you know that your opponent
won't kill you because they plan to energize at a much higher rate and build up.
Do you still have to wait till the beginning of your next turn to deploy your
2nd magi? because by then they have an extra 8-10 energy....i just find that
almost all games i've been playing end on the first magi. The player with the
advantage camps till he can overrun the later magi with ease.
> >
> > sincerely,
> >
> > james Street
>
>
>
>
>
>
>
> [Non-text portions of this message have been removed]
>

#21632 From: "hida_dragonbane" <ryuteki@...>
Date: Thu Jul 23, 2009 5:20 pm
Subject: Magi Flipping [rules]
hida_dragonbane
Offline Offline
Send Email Send Email
 
--- In MagiNation@yahoogroups.com, "knightpraetor" <knightpraetor@...> wrote:
>
>
> if you kill your magi during your turn (because you know that your opponent
won't kill you because they plan to energize at a much higher rate and build up.
Do you still have to wait till the beginning of your next turn to deploy your
2nd magi? because by then they have an extra 8-10 energy....i just find that
almost all games i've been playing end on the first magi. The player with the
advantage camps till he can overrun the later magi with ease.
>

You still have to wait, new magi are not revealed until the beginning of your
next turn.  This is why Underneath loves Ormagon and Arderial loves Cataclysm.

-Rich Riley
Redeemer of Ogar
Magi Nation DUEL Rules Team

#21631 From: Patrick Miteff <plmrelm@...>
Date: Thu Jul 23, 2009 5:03 pm
Subject: Re: Restart?
plmrelm
Online Now Online Now
Send Email Send Email
 
The first season was aired, and a second was being talked about. The game and
ccg have been pushed back until a domestic release of the cartoon.

--- On Thu, 7/23/09, Michael Lum <runes@...> wrote:


From: Michael Lum <runes@...>
Subject: [MagiNation] Restart?
To: MagiNation@yahoogroups.com
Date: Thursday, July 23, 2009, 11:48 AM


 



Question,

Did they ever actually start a new game for MND, or did that flop? I
saw one of the new cartoons and was like "ugh" - is it still being
aired?

-Michael



















[Non-text portions of this message have been removed]

#21630 From: Michael Lum <runes@...>
Date: Thu Jul 23, 2009 4:48 pm
Subject: Restart?
wuffle_wuffle
Offline Offline
Send Email Send Email
 
Question,

Did they ever actually start a new game for MND, or did that flop? I
saw one of the new cartoons and was like "ugh" - is it still being
aired?

-Michael

#21629 From: Antonio Cruz <tekka_skyfire@...>
Date: Thu Jul 23, 2009 4:09 pm
Subject: Re: Re: Restricted format [long]
Tekka_Skyfire
Offline Offline
Send Email Send Email
 
Nice....they took out some of broken cards (Cataclysm, Wessig, Rayje, Trug just
to name a few). Forces everyone to the drawing board and make new combos. Works
on bonsais and plants...it might help restart this too!




________________________________
From: plmrelm <plmrelm@...>
To: MagiNation@yahoogroups.com
Sent: Thursday, July 23, 2009 12:09:06 PM
Subject: [MagiNation] Re: Restricted format [long]


Just to keep in line with this conversation, and to guide people to the "new"
Magi-Nation website, I actually typed out the entire Restricted list formatand
posted it on that site:

http://www.magi- nation.com/ forum/viewtopic. php?f=8&t= 241&p=1834&
hilit=restricted #p1834







[Non-text portions of this message have been removed]

#21628 From: Antonio Cruz <tekka_skyfire@...>
Date: Thu Jul 23, 2009 4:11 pm
Subject: Re: Re: MND on lackeyccg.com
Tekka_Skyfire
Offline Offline
Send Email Send Email
 
do you have all the series? Let me know if u ned a hand (or 2)




________________________________
From: genericadjnoun <genericadjnoun@...>
To: MagiNation@yahoogroups.com
Sent: Wednesday, July 22, 2009 10:43:41 PM
Subject: [MagiNation] Re: MND on lackeyccg.com


Yup. Im currently using Hans' work and trying to find/replace it into the format
I need. Its a matter of creating an excel spreadsheet with each cards' name
(done), image file link(done), type(done), region(done) , cost (done?),
energize, and then the pain, combining all the powers, effects,subtypes,
alternatives, etc. into one "text" collumn. I should be done, and it should be
uploaded some time this weekend. I have finals tomorrow and friday, so probably
not before then.







[Non-text portions of this message have been removed]

#21627 From: Antonio Cruz <tekka_skyfire@...>
Date: Thu Jul 23, 2009 3:58 pm
Subject: Re: Magi suicide
Tekka_Skyfire
Offline Offline
Send Email Send Email
 
That's why T'lok was such a great magi....it could kill those magi campers that
soaked up energy till they were ready. Additionally, with the old Wessig-Ritual
spear combo, you could set up your creatures and wipe out your opponent's,
setting up for a comeback beat down




________________________________
From: Dan <dedrizen@...>
To: MagiNation@yahoogroups.com
Sent: Thursday, July 23, 2009 10:02:59 AM
Subject: [MagiNation] Magi suicide


My understanding on defeating your own magi is that they did not flip over until
my next turn. I rarely had much problem with other players building up their
side too bad when I sacrificed my own magi. The key might have been to try and
take care of the issue before it was too late. Usually when possible have my
Magi do as much critical damage as they could to the opponent's Magi and
creatures. Something I would do to help this was when an opponent was going to
start building up, I would spend all the energy on my Magi on my turn. The goal
often was off this is that they if were going to "play" with my Magi, they would
have to leave at least one of my creatures in play. Something I might be able to
hit their creatures with on my next turn. Not sure if that will help at all. A
great way to do this is to have a bunch of cards add up to or have a cost of
your Magi's energize rate or one more than that. I learned that from the
Magi-Nation Gameboy game
  strategy guide as it had some stuff on the card game too.

--- In MagiNation@yahoogro ups.com, "knightpraetor" <knightpraetor@ ...> wrote:
>
>
> if you kill your magi during your turn (because you know that your opponent
won't kill you because they plan to energize at a much higher rate and build up.
Do you still have to wait till the beginning of your next turn to deploy your
2nd magi? because by then they have an extra 8-10 energy....i just find that
almost all games i've been playing end on the first magi. The player with the
advantage camps till he can overrun the later magi with ease.
>
> sincerely,
>
> james Street







[Non-text portions of this message have been removed]

#21626 From: "plmrelm" <plmrelm@...>
Date: Thu Jul 23, 2009 3:09 pm
Subject: Re: Restricted format [long]
plmrelm
Online Now Online Now
Send Email Send Email
 
Just to keep in line with this conversation, and to guide people to the "new"
Magi-Nation website, I actually typed out the entire Restricted list formatand
posted it on that site:

http://www.magi-nation.com/forum/viewtopic.php?f=8&t=241&p=1834&hilit=restricted\
#p1834

#21625 From: "Dan" <dedrizen@...>
Date: Thu Jul 23, 2009 1:33 pm
Subject: Re: Restricted format [long]
dedrizen
Offline Offline
Send Email Send Email
 
Wow, I had missed this one oh so long ago. Had I not signed up as part of this
group yet when this one circulated? I just happened to see it because of someone
else's recent posting. I think I was following InsIIder back then, haven't been
there in ages, and I don't recall seeing this so I certainly overlooked it
there.

--- In MagiNation@yahoogroups.com, "Michael Liesik" <michael@...> wrote:
>
> For those of you that don't read the insiider.com forums, yesterday evening,
> I posted the following statement to help clear up some of the confusion as
> to why some cards were chosen for the Restricted format and why some were
> left out. The entire thread can be found at
> http://www.insiider.com/php-bin/vbulletin/showthread.php?s=&threadid=15557.
>
>
>
> Over the last year, tournament play for Magi-Nation has grown more and more
> stagnant. Typically, the best cure for a stagnant environment is a new set.
> However, as I'm sure you're all aware, 2i has been unable to actually print
> a new set for some time now. Without a foreseeable release date for TR, I
> chose to take a drastic step. Creating the Restricted tournament format.
> Some people don't like this decision, some do.
>

At first, I was one of those who didn't like Restricted. I changed my mind.
Doesn't really matter much anymore it seems. Other than a few who still collect,
or at least hold on to the game like I have been, Magi-Nation seems to be
fairly, um, dead as a CCG right now.

> The Restricted format is not a storyline simulation. It is not (necessarily)
> what Second Order will look like. It is simply a new tournament format that
> may or may not stick around after Second Order is released. Again, the only
> motivation behind the Restricted format was to mix up the tournament
> environment.
>
> Some of you may view this as banning cards. Some of you have chosen to use
> the "What ever happened to `No banned cards'?" argument. I could argue back
> that, technically, the cards aren't really banned (they can still be used in
> non-sanctioned play and in the Unlimited tournament format) because banning
> a card means that it can never be played. I don't recall ever making the
> promise that cards would never be banned. I'm not sure who did but I doubt
> that they said, "No cards will ever be banned." More likely, the statement
> was intended to be interpreted as, "Currently, there are no banned cards."
> The state of CCGs is that things change. Any company that promises to never
> ban any cards is just asking for trouble.
>
> Here's what I looked at when creating the Restricted list, had a Second
> Order-type environment in mind:
>
> 1. The very first thing that I decided was to remove all dual region Magi. I
> am strongly of the belief that the single worst thing that has ever happened
> to MND is the creation of dual region Magi. I could go on at some length
> about why I feel this way, but I won't right now. Dual region Magi will not
> be making an appearance in Second Order.
>

This didn't bother me. I was just getting into dual region stuff. Then again, my
best dual-region deck didn't use dual region magi and none of the creatures,
relics, and spells crossed regions with the two regions the deck was built based
on, a Kybar's - d'Resh deck.

> 2. The next thing I looked at was cards that inhibited the creation of new
> cards. Scyalla, Abwyn's Quill, Abraxin's Crown and Slime Stone are a few of
> the cards that are guilty of this crime. Cards like this are definitely not
> going to be in Second Order. Rayje's Belt and Sandswirl have the reverse
> effect. I can't tell you how many times I've read, "That card's not broken!
> Just Belt/Sandswirl it!" They were left out as well.
>

I missed Sandswirl. Wasn't a fan of the Belt, so I didn't mind at all. I think I
messed a few of the others but really didn't feel any pain at their loss.

> 3. Cards that directly discard Creatures from play, especially en masse.
> Lets not kid ourselves. The heart of Magi-Nation as a brand and as a game is
> Dream Creatures. Dream Creatures mean combat. While I left in some staples
> like Shockwave, cards like Cataclysm and Ormagon detract from the heart of
> the game by preventing combat.
>

Didn't mind this decision here at all either.

> 4. Cards that helped to create locks were removed (also known as "NO!"
> cards). Tranquility, Will of Orothe, Osatch and more were all key cards that
> prevented your opponent from participating in the game. What's the point of
> playing a game if you're never allowed to play the game? Not gonna be in
> Second Order.
>

My poor Orothe got chopped to pieces on this one! I did sort of cry over this
one. The reason I like playing Orothe was that it played so differently than all
the other regions and made a great change of pace. I didn't fear playing Orothe
and even had a local Orothe player refuse to play much out when I played Cald.
:) .... Anyways, I ended up trying some Brother's of Vengeance and while
Restricted Format legal was a strong deck that I took against several Open decks
and won games.

> 5. Troublesome mechanics were left out. While it's true that I'm a huge
> Underneath fan, I know that Burrow is an overly powerful mechanic (see point
> 2 and think about Rabid Bisiwog). Granas stayed around because it's not true
> Burrow, but anything else that said Burrow on it was left in the cold. Any
> card that allowed you to discard a card from your opponent's hand was left
> out as well. I still remember Worlds 2001 and just how exciting the final
> game was. Ron Padgett played his discard deck while his opponent, Craig
> Edwards, sorted cards that he'd gotten earlier in the con. Craig didn't even
> look at the cards he drew at the end of his turn because, on Ron's turn, the
> cards were discarded anyway.
>

Cannot say I experienced the full impact of a deck that discarded my hand. I had
a few people try and fail. I suspect the deck described at the end of this
argument was a far better build than the ones I faced. Anyways, as for burrow, I
never had a trouble with it. I was only suspected that Celebrated Hero would do
what burrow couldn't do before. And, that includes crushing a burrow deck with
an aggressive Weave deck (all about attacking frequently) with not a single copy
of any Rayje's item (Belt or Sword) in the deck. Sure, frequently my creatures
lost five energy to the two of the Pylofuf, Granas, or whatever they had
burrowed. Still, my deck was victorious in the end. Then again, probably not the
quality burrow deck that you would see in a World's tournament. The only burrow
deck I ever feared on the local scene was the one I built - no Ormagons and no
Tunnel Hyrens in the deck.

> 6. Overly complicated cards were left out purely to simplify the
> environment. Some of you may call this "dumbing down" but I call it good
> game design.
>

I didn't mind this.

> 7. "Updraft" effects were removed as well. While it's true that all of these
> cards have been "fixed" via errata, I still don't like the mechanic. There's
> too much room for abuse. This effect may not necessarily be removed from
> Second Order, but it will be limited.
>

"Updraft" was a fun twist. I didn't mind though.

> 8. Cards that are played from your hand on your opponent's turn are not
> covered in our patent, thus, there is potential for legal action. While I
> can't erase the fact that these cards were ever created, I can leave them
> out of the new environment. Second Order will not have any of these cards.
>

This is a decision I whole-heartedly agreed with. Not for the legal sense. This
is why I loved Orothe control as opposed to other games. Every Orothe control
card that interrupted an opponent's turn had to be in play for the opponent to
read and puzzle their way around it. This is why I didn't fear Orothe. Could I
fool my opponent to use Phrup on the wrong card? Such as using Shockwave while
holding Storm Cloud in my hand and Shimmer (the original) as my Magi, so the
creature was gone whether they Phrup-ed or not but the Phrup wouldn't be there
anymore to stop me from playing the creatures I REALLY needed to play first.

> After that, I trimmed down each region so that it had 60 cards total. Some
> regions have more of one card type than others but I don't see it as a big
> enough problem to worry about. Some of the cards that were trimmed out were
> due to personal preference (Delia/Vellup decks have had their day) and some
> were due to poor card abilities (Quor Pup, Chaos Jile, etc.)
>
> I hope that this clears up a bit of why some cards were left out of the
> list. For those of you that still hate the Restricted format, I urge you to
> give it a chance before you decide that Magi-Nation isn't worth playing
> anymore.
>
> Michael Liesik
> Interactive Imagination
> michael@...
> www.magi-nation.com
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.611 / Virus Database: 391 - Release Date: 3/3/04
>

I wish I had read this way back then. Some things make a lot more sense now. I
only wish the game was still "alive."

Daniel Burke
Spokane, WA

#21624 From: "Dan" <dedrizen@...>
Date: Thu Jul 23, 2009 1:02 pm
Subject: Magi suicide
dedrizen
Offline Offline
Send Email Send Email
 
My understanding on defeating your own magi is that they did not flip over until
my next turn. I rarely had much problem with other players building up their
side too bad when I sacrificed my own magi. The key might have been to try and
take care of the issue before it was too late. Usually when possible have my
Magi do as much critical damage as they could to the opponent's Magi and
creatures. Something I would do to help this was when an opponent was going to
start building up, I would spend all the energy on my Magi on my turn. The goal
often was off this is that they if were going to "play" with my Magi, they would
have to leave at least one of my creatures in play. Something I might be able to
hit their creatures with on my next turn. Not sure if that will help at all. A
great way to do this is to have a bunch of cards add up to or have a cost of
your Magi's energize rate or one more than that. I learned that from the
Magi-Nation Gameboy game strategy guide as it had some stuff on the card game
too.

--- In MagiNation@yahoogroups.com, "knightpraetor" <knightpraetor@...> wrote:
>
>
> if you kill your magi during your turn (because you know that your opponent
won't kill you because they plan to energize at a much higher rate and build up.
Do you still have to wait till the beginning of your next turn to deploy your
2nd magi? because by then they have an extra 8-10 energy....i just find that
almost all games i've been playing end on the first magi. The player with the
advantage camps till he can overrun the later magi with ease.
>
> sincerely,
>
> james Street

#21623 From: "genericadjnoun" <genericadjnoun@...>
Date: Thu Jul 23, 2009 1:43 am
Subject: Re: MND on lackeyccg.com
genericadjnoun
Offline Offline
Send Email Send Email
 
Yup. Im currently using Hans' work and trying to find/replace it into the format
I need. Its a matter of creating an excel spreadsheet with each cards' name
(done), image file link(done), type(done), region(done), cost (done?), energize,
and then the pain, combining all the powers, effects,subtypes, alternatives,
etc. into one "text" collumn. I should be done, and it should be uploaded some
time this weekend. I have finals tomorrow and friday, so probably not before
then.

#21622 From: Antonio Cruz <tekka_skyfire@...>
Date: Wed Jul 22, 2009 10:40 pm
Subject: Re: MND on lackeyccg.com
Tekka_Skyfire
Offline Offline
Send Email Send Email
 
By spoilers you mean the text?




________________________________
From: genericadjnoun <genericadjnoun@...>
To: MagiNation@yahoogroups.com
Sent: Monday, July 20, 2009 8:46:28 PM
Subject: [MagiNation] MND on lackeyccg.com


Im working on it, but i could use spoilers for the cards. All i can find are
spoilers for unlimited.







[Non-text portions of this message have been removed]

#21621 From: "knightpraetor" <knightpraetor@...>
Date: Thu May 14, 2009 5:07 am
Subject: Re: Restricted format [long]
knightpraetor
Offline Offline
Send Email Send Email
 
if you kill your magi during your turn (because you know that your opponent
won't kill you because they plan to energize at a much higher rate and build up.
Do you still have to wait till the beginning of your next turn to deploy your
2nd magi? because by then they have an extra 8-10 energy....i just find that
almost all games i've been playing end on the first magi. The player with the
advantage camps till he can overrun the later magi with ease.

sincerely,

james Street




--- In MagiNation@yahoogroups.com, "Michael Liesik" <michael@...> wrote:
>
> For those of you that don't read the insiider.com forums, yesterday evening,
> I posted the following statement to help clear up some of the confusion as
> to why some cards were chosen for the Restricted format and why some were
> left out. The entire thread can be found at
> http://www.insiider.com/php-bin/vbulletin/showthread.php?s=&threadid=15557.
>
>
>
> Over the last year, tournament play for Magi-Nation has grown more and more
> stagnant. Typically, the best cure for a stagnant environment is a new set.
> However, as I'm sure you're all aware, 2i has been unable to actually print
> a new set for some time now. Without a foreseeable release date for TR, I
> chose to take a drastic step. Creating the Restricted tournament format.
> Some people don't like this decision, some do.
>
> The Restricted format is not a storyline simulation. It is not (necessarily)
> what Second Order will look like. It is simply a new tournament format that
> may or may not stick around after Second Order is released. Again, the only
> motivation behind the Restricted format was to mix up the tournament
> environment.
>
> Some of you may view this as banning cards. Some of you have chosen to use
> the "What ever happened to `No banned cards'?" argument. I could argue back
> that, technically, the cards aren't really banned (they can still be used in
> non-sanctioned play and in the Unlimited tournament format) because banning
> a card means that it can never be played. I don't recall ever making the
> promise that cards would never be banned. I'm not sure who did but I doubt
> that they said, "No cards will ever be banned." More likely, the statement
> was intended to be interpreted as, "Currently, there are no banned cards."
> The state of CCGs is that things change. Any company that promises to never
> ban any cards is just asking for trouble.
>
> Here's what I looked at when creating the Restricted list, had a Second
> Order-type environment in mind:
>
> 1. The very first thing that I decided was to remove all dual region Magi. I
> am strongly of the belief that the single worst thing that has ever happened
> to MND is the creation of dual region Magi. I could go on at some length
> about why I feel this way, but I won't right now. Dual region Magi will not
> be making an appearance in Second Order.
>
> 2. The next thing I looked at was cards that inhibited the creation of new
> cards. Scyalla, Abwyn's Quill, Abraxin's Crown and Slime Stone are a few of
> the cards that are guilty of this crime. Cards like this are definitely not
> going to be in Second Order. Rayje's Belt and Sandswirl have the reverse
> effect. I can't tell you how many times I've read, "That card's not broken!
> Just Belt/Sandswirl it!" They were left out as well.
>
> 3. Cards that directly discard Creatures from play, especially en masse.
> Lets not kid ourselves. The heart of Magi-Nation as a brand and as a game is
> Dream Creatures. Dream Creatures mean combat. While I left in some staples
> like Shockwave, cards like Cataclysm and Ormagon detract from the heart of
> the game by preventing combat.
>
> 4. Cards that helped to create locks were removed (also known as "NO!"
> cards). Tranquility, Will of Orothe, Osatch and more were all key cards that
> prevented your opponent from participating in the game. What's the point of
> playing a game if you're never allowed to play the game? Not gonna be in
> Second Order.
>
> 5. Troublesome mechanics were left out. While it's true that I'm a huge
> Underneath fan, I know that Burrow is an overly powerful mechanic (see point
> 2 and think about Rabid Bisiwog). Granas stayed around because it's not true
> Burrow, but anything else that said Burrow on it was left in the cold. Any
> card that allowed you to discard a card from your opponent's hand was left
> out as well. I still remember Worlds 2001 and just how exciting the final
> game was. Ron Padgett played his discard deck while his opponent, Craig
> Edwards, sorted cards that he'd gotten earlier in the con. Craig didn't even
> look at the cards he drew at the end of his turn because, on Ron's turn, the
> cards were discarded anyway.
>
> 6. Overly complicated cards were left out purely to simplify the
> environment. Some of you may call this "dumbing down" but I call it good
> game design.
>
> 7. "Updraft" effects were removed as well. While it's true that all of these
> cards have been "fixed" via errata, I still don't like the mechanic. There's
> too much room for abuse. This effect may not necessarily be removed from
> Second Order, but it will be limited.
>
> 8. Cards that are played from your hand on your opponent's turn are not
> covered in our patent, thus, there is potential for legal action. While I
> can't erase the fact that these cards were ever created, I can leave them
> out of the new environment. Second Order will not have any of these cards.
>
> After that, I trimmed down each region so that it had 60 cards total. Some
> regions have more of one card type than others but I don't see it as a big
> enough problem to worry about. Some of the cards that were trimmed out were
> due to personal preference (Delia/Vellup decks have had their day) and some
> were due to poor card abilities (Quor Pup, Chaos Jile, etc.)
>
> I hope that this clears up a bit of why some cards were left out of the
> list. For those of you that still hate the Restricted format, I urge you to
> give it a chance before you decide that Magi-Nation isn't worth playing
> anymore.
>
> Michael Liesik
> Interactive Imagination
> michael@...
> www.magi-nation.com
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.611 / Virus Database: 391 - Release Date: 3/3/04
>

#21620 From: Antonio Cruz <tekka_skyfire@...>
Date: Thu Jun 11, 2009 1:29 am
Subject: Re: Re: Magi-Nation Search
Tekka_Skyfire
Offline Offline
Send Email Send Email
 
Hi:

Kudos on the effort.

http://dukenostalgia.com/mnd/OfficialCards_index.htm

This page can help you on the visual references to both official and custom
cards.
 (snif, Gatling engine days...snif)

Has someone done a MND style gaming in Lackey CCG?

Later guys!

--- On Wed, 6/3/09, Hans <zephyrfalcon@...> wrote:

From: Hans <zephyrfalcon@...>
Subject: [MagiNation] Re: Magi-Nation Search
To: MagiNation@yahoogroups.com
Date: Wednesday, June 3, 2009, 2:44 PM

















       Hi,



--- In MagiNation@yahoogro ups.com, blackdaggr@. .. wrote:

>

>  I tried this. While the concept is good, I'm not sure what the simple search
criteria matches. I typed in "twee" and got 56 matches.



It matches any card that has the text "twee" *anywhere* in its text.
Unfortunately this also matches other words, like "between".



If I put spaces around "twee" (without the quotes), it returns two cards (Twee
and Magma Jile, which has "twee" in its flavor text). But this is a bug really,
as it's supposed to strip whitespace from the query... =)



Well, it's still under construction. .. ^_^'



In advanced search, looking for 'twee' in the name only finds one card (Twee
itself, naturally).



> It was nice that this let me find multiple references to various creatures. A
search on "weebo" returned not only the different weebo varieties, but also
where weebo appeared as a starter card for a magi, and even in flavor text.



Yes, it's the same principle as with the "twee" query above, except it returns
fewer false positives, because the string "weebo" doesn't appear in common
English words. :-)



Maybe I can change this to find "twee", possibly surrounded by whitespace and
punctuation, but not as part of another word... hmm...



> It might be nice if it also included references within illustrations (e.g.,
the weebo on Gia's card).



I might add this, but it requires that I look at the card image and figure out
what it shows... which is not always straightforward. .. but maybe it'll be
worth the effort when/if we have a bit more of a user base.



Anyway, thanks for your feedback.



--Hans































[Non-text portions of this message have been removed]

#21619 From: "jennyncummings" <jennyncummings@...>
Date: Sat Jun 13, 2009 8:52 pm
Subject: Just Wondering
jennyncummings
Offline Offline
Send Email Send Email
 
I know that it is an old game, and finding anything for it is very difficult,
but can anyone tell me where to find the Platheus, Thunder Hyren, Lightning
Hyren, and Xyx in the Magi Nation Gameboy Color Game?!?

It's bugging the hell out of me and I really love the game alot. Considering
that I've had it longer than even my pokemon games and I play it more than all
my other games.

Thanks,
-Jenny

#21618 From: "sithmaster113" <sk8er.01@...>
Date: Thu Jul 16, 2009 7:58 pm
Subject: Re: Collection to go Bye bye.
sithmaster113
Offline Offline
Send Email Send Email
 
I'd be interested in some core cards namely Entomb, Gorath, Drush, and Shadow
Cloak.

--- In MagiNation@yahoogroups.com, "fluffydeath" <jbcheney@...> wrote:
>
> I'm just putting some feelers up there as I try to pare down my collection.
>
> I have a complete set of every release, and I quite probably have more than a
play set of nearly everything including a power of the creators, 3 Elemental
shields, and a foil set of Dream's End. Outside of that I have more foilies to
shake a stick at.
>
> Before I go through the work of cataloging everything. What would folks be
interested in, and what return could I expect?
>
> No I will never give up my Original Art of Warrada looking at her old self in
the mirror.
>
> I will be keeping only weave and some naroom, and my play decks. Creatureless
Cald, Bograth/Core swarm cheese, but other than that it's just taking up space
and I have no one left in the area who has any interest.
>
> Right now I have playsets of Cald, d'Resh, Naroom, Orothe, Paradwyn and
Underneath and Universal available.
>
> I also came across my 3 copies of Elemental Shield
http://www.dukenostalgia.com/mnd/PRimages/elementalshield.jpg I do not think I
will be including these in an universal playset. no clue how much I'll part with
them for so maybe to ebay they'll go unless I recieve an offer I can't refuse...
>
> So you have a sense of scale of the project.
> http://picasaweb.google.com/lh/photo/9oFz28GNwXCTehKMAPcPaA
>
> just off screen to the left is another full 3200 count box.
>
>
> Send me an email if you are interested.
>
> I miss this game, I miss the community. The reason why you folks haven't seen
me around and posting much is some of that heartache. Sometimes you just can't
return "home" sometimes you can't recapture what you once had.
>
> Much love to the old crew. Rich, Law, Shawn, Jeff, Matt, Mike.
>
> -FD
> Former Magi-Nation DUEL Rules Team Mascot
> Gen-Con 03 Tournament Coordinator and Judge.
> Magi-Nation Mr. Suitcase of CNY
>

#21617 From: "genericadjnoun" <genericadjnoun@...>
Date: Mon Jul 20, 2009 11:43 pm
Subject: Re: Magi-Nation Search
genericadjnoun
Offline Offline
Send Email Send Email
 
This would be mighty useful. Im working on putting MND on lackeyccg.com and ive
got all the images set up, but i cant find a list of the cards' text (besides
unlimited) if you could send that, i could post the game files online and get we
can get the mnd community back and running again on lackey. Thanks

--- In MagiNation@yahoogroups.com, "Hans" <zephyrfalcon@...> wrote:
>
> Hi,
>
> Not sure if anybody still reads this list, but here goes...
>
> I made a searchable card database for Magi-Nation... kind of like Gatherer.  I
know, I'm a few years late, right? But I always liked MND, and I figured this
would be a good way to learn about Google App Engine.
[http://maginationsearch.appspot.com/doc/faq] And surely it will still be useful
to *somebody*. Even if not, it was good practice. :-)
>
> This is for the *original* Magi-Nation Duel, by the way.
>
> Anyway, the URL is:
>
> http://maginationsearch.appspot.com/
>
> It's still under construction... I still need to add some promo cards, soup up
the result list, etc. But it's essentially usable.
>
> Let me know what you think...
>
> Thanks,
>
> --Hans
>

#21616 From: "sithmaster113" <sk8er.01@...>
Date: Fri Jul 10, 2009 12:08 am
Subject: WTB Core Cards
sithmaster113
Offline Offline
Send Email Send Email
 
I'm looking for the following:

1x Nightmare hyren
1x gorath
1x core hyren

3x shadow cloak

1x anarchy
3x entomb

#21615 From: "nemealamoda_mnd" <knowyourenemy72@...>
Date: Sun Jul 19, 2009 12:57 am
Subject: Re: Magi-Nation Search
nemealamoda_mnd
Offline Offline
Send Email Send Email
 
Very cool, Hans.

If I ever get the time I'll try to write up a quick app to fill in the void that
gEngine left, too. Doubt it'll happen, though.

#21614 From: "genericadjnoun" <genericadjnoun@...>
Date: Mon Jul 20, 2009 11:46 pm
Subject: MND on lackeyccg.com
genericadjnoun
Offline Offline
Send Email Send Email
 
Im working on it, but i could use spoilers for the cards. All i can find are
spoilers for unlimited.

#21613 From: "Hans" <zephyrfalcon@...>
Date: Wed Jun 3, 2009 6:44 pm
Subject: Re: Magi-Nation Search
electric_gri...
Offline Offline
Send Email Send Email
 
Hi,

--- In MagiNation@yahoogroups.com, blackdaggr@... wrote:
>
>  I tried this. While the concept is good, I'm not sure what the simple search
criteria matches. I typed in "twee" and got 56 matches.

It matches any card that has the text "twee" *anywhere* in its text.
Unfortunately this also matches other words, like "between".

If I put spaces around "twee" (without the quotes), it returns two cards (Twee
and Magma Jile, which has "twee" in its flavor text). But this is a bug really,
as it's supposed to strip whitespace from the query... =)

Well, it's still under construction... ^_^'

In advanced search, looking for 'twee' in the name only finds one card (Twee
itself, naturally).

> It was nice that this let me find multiple references to various creatures. A
search on "weebo" returned not only the different weebo varieties, but also
where weebo appeared as a starter card for a magi, and even in flavor text.

Yes, it's the same principle as with the "twee" query above, except it returns
fewer false positives, because the string "weebo" doesn't appear in common
English words. :-)

Maybe I can change this to find "twee", possibly surrounded by whitespace and
punctuation, but not as part of another word... hmm...

> It might be nice if it also included references within illustrations (e.g.,
the weebo on Gia's card).

I might add this, but it requires that I look at the card image and figure out
what it shows... which is not always straightforward... but maybe it'll be worth
the effort when/if we have a bit more of a user base.

Anyway, thanks for your feedback.

--Hans

Messages 21613 - 21643 of 21643   Newest  |  < Newer  |  Older >  |  Oldest
Advanced
Add to My Yahoo!      XML What's This?

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help