--- In MagiNation@yahoogroups.com, "squall82003" <davisj14@...> wrote:
>
> Hello. I have a question about the creature Colossus's power
> "anti-magic," which says, "colossus may not be affected by spells
> powers or effect that specifically discard Creatures from play. your
> spells, powers, and effects may not alter the amount of energy on
> colossus, or prevent colossus from losing energy." My question is
can
> you use powers on cards like "warrior's boots" and the
magi "Whall's"
> power "dream twist," to summon colossus, since you are using a power
> to put energy on him, even though you are basically just summoning
> him? Thanks for your help.
>
If you use Warpath from Warrior's Boots to bring Colossus into play,
he gains his summoning energy "as normal." Warpath does not add or
remove energy as a result of the Power, it simply changes the timing
and allows you to "immediately play a creature from your hand" using
the normal Play Creatures rules.
However if you use Whall's Dream Twist (and indeed most other methods
of bringing a Creature into play during the P/S/R step), he is not
played "as normal." Instead, you are instructed to play him and
then "Put Energy onto the Creature" as part of the result of the
power. It is a minor but important distinction that prevents Dream
Twist from giving energy to the Colossus - if you target a Colossus
with Dream Twist he will enter play but receive no energy, and
therefore be discarded.
-Rich Riley
Redeemer of Ogar
Magi Nation DUEL Rules Team
http://mndigest.shadowdragon.net