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[RULES] Spell costs with multiple modifiers   Message List  
Reply | Forward Message #20182 of 21643 |
Re: [RULES] Spell costs with multiple modifiers

--- In MagiNation@yahoogroups.com, davester64@a... wrote:
> Really?
>
> So are Thunderquakes played by Karse also reduced by 3 (if he
spends the 7 or
> more)?

Yes, absolutely. Karse's effect looks for cards that "cost seven or
more energy" to play, and a 7+ cost Thunderquake meets that
requirement.

-Rich Riley
Redeemer of Ogar
Magi Nation DUEL Rules Team




Mon Feb 9, 2004 6:21 pm

hida_dragonbane
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Message #20182 of 21643 |
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Alright, the situation was an Orothe player against a Nar player. The Orothe player had out Karse, and the Nar player had out an Essence of Frost, freezing...
Zach
zelr44
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Feb 8, 2004
7:57 pm

Both possibilities are technically correct. Because all of the effects happen at the same time, and the opponent can choose the order they all resolve, then he...
L. Sterling
lawofsteel
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Feb 9, 2004
3:54 pm

Really? So are Thunderquakes played by Karse also reduced by 3 (if he spends the 7 or more)? Dave In a message dated 2/9/2004 9:56:19 AM Central Standard Time,...
davester64@...
davester64
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Feb 9, 2004
5:15 pm

... spends the 7 or ... Yes, absolutely. Karse's effect looks for cards that "cost seven or more energy" to play, and a 7+ cost Thunderquake meets that ...
ryuteki@...
hida_dragonbane
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Feb 9, 2004
6:22 pm
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