1. Do not answer rules questions on the list, even if they are not
preceded by a [RULES] note.
2. Old rules digests may be found in the Files section of the
listserv:
http://groups.yahoo.com/group/MagiNation/files
Please check previous digests before asking a question to be certain
it has not been answered before.
3. Include [RULES] in the subject of all rules posts, otherwise the
rules team may miss the question for the digest.
4. We must stress again the first rule; those who continually violate
this will be in danger of moderation.
RT = Rules Team
ANNOUNCEMENTS AND CLARIFICATIONS
1. Attaching vs. Affecting
2. Magma Parmalag and lasting effects of Powers
3. Definition of ‘you’ and ‘your’
4. Energy-loss modifiers in attacks
5. Shadow Rain and changing controllers and/or Magi
6. Trigger-on-discard effects (more Twee)
7. Savagery vs. Invulnerability
8. Move vs. Rearrange… again
9. Entomb, Cleansing, and Pet Project
10. Crush vs. Sandsifter
11. Dark Twins are Hrada, not Warrada
12. Phlouk’s Ringtesting
13. Cawh and Shell Game
14. Barqua’s Bubble and Vault of Knowledge Key
15. Defeating Kyg’n
16. Using Dreamwarp
17. Sandsifter and Risha
18. M’ck with Sandstone Hyren
19. Maximum number of starting cards
20. Starting cards and hand size
NON-LEGAL LIMITED CARDS
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ANNOUNCEMENTS AND CLARIFICATIONS
None at this time.
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1a. Can Sunburn be attached to Lovian (is attaching the card considered to
be affecting Lovian)? If Sunburn can be attached to Lovian, when a
damage condition occurs to Lovian to trigger the Sunburn, can Sunburn
damage Lovian?
1b. Is attaching a non-Arderial Spell (such as Sunburn) to a Lovian legal?
In this case, I assume the Lovian wouldn't receive extra damage from
the Sunburn. What if Haunt is attached to a Lovian? Is the Lovian's <BR>
Resistance still active when it is discarded? At what point does the
Resistance shut off?
RT – Attaching a card to something does not necessarily affect it. You
can attach Sunburn (and other non-Arderial Spells) to a Lovian.
Sunburn does not affect the Creature it is attached to, it only
changes the amount of energy removed by other cards. It will work
normally while attached to a Lovian. In the case of Haunt, the Lovian
will be returned to play on the Haunt’s controller’s side because
Resistance only applies when the Lovian is in play.
However, the Lovian will not become Core and can attack on the same
turn it returns to play. This is because the changing of region and
the cannot-attack-this-turn parts of Haunt occur while the Lovian is
in play – Resistance applies.
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2. Does a creature has to be in play at the time I discard Magma Parmalag
for that creature to benefit from the Parmalag's power?
RT – No. Magma Parmalag’s Power affects Creatures that come into play
after it has been used. Unless you are required to choose a Creature
in play (Agram’s Armor), or the card has been clarified to state
otherwise (like Shadow Cloak), cards that affect your Creatures for a
stated duration will apply to those that come into play after it has
been used until the specified duration has elapsed.
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3. If your opponent has taken/stolen one of your Creatures, is that
Creature still considered a Creature you have in play? If so, can you
return it to your hand as part of the requirement to play
Morag's 'Gift'?
RT – No. Whenever a card says ‘you’ or ‘your’ it is referring to the
controller of the card it is printed on. If a card says to return one
of ‘your’ Creatures to its owner’s hand, you can only return Creatures
you control.
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4. Your opponent has a Venger in play and has played a sunburn on one of
your Creatures with 5 energy on it currently. You have an Agram's
Armor in play. At the beginning of you turn you choose to use the
Agram's Armor effect on your creature with the sunburn attached to it.
Moving on to your Attack phase, you then attack your opponent's
Venger. What is the proper resolution of this situation?
RT – For this example, we’ll assume that your opponent’s Venger is at
2 energy and that you are attacking it with your 5-energy Creature
(with Sunburn attached). Your 5-energy Creature will remove 5 energy
from the opponent’s Venger, defeating it. Your opponent’s Venger will
remove 2 energy from your 5-energy Creature; 2 + 2 (Sunburn) – 2
(Shield) = 2. Your Creature will be left at 3 energy.
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5. After your attack step you still have a minimum of 15 on your current
Magi. You play a Gorath. You then proceed to take control of a
player's creature using the Gorath's power. Once you've obtained your
opponent's creature, you play a Shadow Rain on the stolen Creature.
This leaves your Magi with zero energy, and two creatures in play. On
your opponent's turn, they quickly finish off your Gorath, thus
gaining control of their creature again and defeating your Magi. The
question at hand is will your opponent's Creature that had the Shadow
Rain played on it leave play at the end of your opponent's next Attack
phase? If not, will it leave play at the end of your next Attack phase?
RT – Shadow Rain does not require that your Magi remain the same or
that you retain control of the Creature in order to work. At the end
of your next attack step Shadow Rain will move energy from that
Creature to your Magi as normal. Due to the errata to Shadow Rain,
this may or may not discard the Creature from play.
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6. My Abaquist takes over my opponents Twee; I now control the opponents
Twee. My opponent defeats the Twee I control. The Twee is discarded
from play and his effect is triggered. I explained that I am the
target of the Twee's effect, Even though the Twee hits my opponents
discard pile. Now here's the double Jeopardy. A friend to my opponent
said that the Twee first hits my discard pile, giving me the benefit
of his Effect. And then goes to my opponents discard pile also giving
him the benefit. I tried to explain that "only cards you own can ever
go to your discard pile" thus preventing the twice triggered effect. I
know there are a few more cards with discarded-from-play triggered
effects. I would appreciate some official weight to my argument.
RT – Twee’s Effect will only work once, and only for the player who
controlled the Creature when it was discarded from play. When the card
is placed in a discard pile, it will be sent to its controller's discard
pile, but its final destination will be the owner's.
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7. Does Woot!'s effect "Savagery" override Invulnerability? We ruled it
did, but we wanted to be sure.
RT – Yes, Woot!’s Wasperines remove energy as normal in attacks,
regardless of Effects like Invulnerability (or status effects like
Burrow).
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8. Ok, I saw the recent clarification of the "Move" effect, however,
there were still a lot of questions about this locally. The local
consensus was that "move" is a distinct effect, and, although it
involves a removal of energy from one creature, and an addition to
another, is not a "discard" or an "add". It was explained that this
was (in part) to prevent problems with cards like "Flame Control" and
a Magi like "Nara", who doubles energy "added". However, the
conclusion drawn from this is that "move" effects circumvent most
damage prevention/reduction, such as that of a Pylofuf or the Baby
Furok, since the "move" isn't the same mechanism as a "discard"
or "loss", as well as cards that are normally restricted from gaining
energy (i.e. the Deep Wellisk), since the "move" is distinct from
an "addition". Is this understanding correct, based on the most recent
clarification?
8b. Amanax’s ability says "Once per turn, when a Cald spell or power
discards energy from one or more opposing Creatures, you may add one
energy to Amanax for each energy removed." My question is does this
work with Syphon Vortex (his starting card)? It says move not discard.
RT – Move means “Discard energy from one card to add as much energy as
was discarded to another card.” This counts as both energy
loss/discard and energy gain/addition. It will interact normally with
cards that trigger on either adding or removing energy (like Forest
Hyren’s ‘Underbrush’ or Amanax’s ‘Pyromaniac’) or those that prevent
either adding or removing energy (like Tryn, Flame-Saver’s unnamed
Effect or Pylofuf’s ‘Burrow’). ‘Rearrange’ is different from
‘move’ –
‘Rearrange’ is not considered energy removal/discard or energy
gain/addition. The ‘rearrange’ mechanic is only found on two cards:
Flame Control and Gift of the Weave.
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9. Since cards that are regionally changed, by things like Scyalla and
whatnot, pretty much aren't changed until they are actually played -
how does Entomb fit into this? Scyalla actually references playing
the card within her power, but Entomb just says that the card is Core
now, effectively. The reason I ask, is because of the spell
Cleansing. If Entomb doesn't change the card that is chosen until it
is played, Cleansing would not be able to be used to return the
Entombed spell to the light side, correct? Along the same lines, if
Entomb doesn't change the Spell until it is played, does this mean
that Entomb cannot be used to deny a non-Core opponent their good
Spells, as their Magi would still be able to play the chosen Spell
because it is not Core until it is cast? Sorry if this has already
been addressed, but I was pretty sure that Cleansing was only
discussed in relevance to cards like Scyalla.
RT – Entomb and Cleansing change the printed region of the named card.
This change applies immediately (not just when the named cards are
played), and applies to copies of the named cards in any hand, deck,
discard pile, or cards in play. Scyalla’s Power specifically says that
it applies to Creatures you play, and does not work the same way.
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10. My opponent has a Sandsifter in play - and a large pile of other
Oracles. I use my Rockslide Hyren's Power "Crush." Crush states that
it is not affected by opposing cards when it is used, and the amount
of energy removed cannot be altered by opposing cards. Sandsifter's
nameless Effect states that you may discard an Oracle whenever an
opposing card affects Sandsifter to negate the effects of that
opposing card. How does this resolve if the Sandsifter is chosen as a
target of Crush? The new "as" timing seems to say that the
Sandshifters Effect resolves once he is chosen, but before any part of
the power takes effect - while once the Sanshifter is chosen, it seems
that the Crush wording would prohibit Sandsifter's Effect from even
triggering.
RT – Rockslide Hyren’s Power will operate normally until after
energy has been removed. If this loss of energy would discard
Sandsifter from play, you can then use its Effect to save it by
discarding another Oracle from play. If you do, Sandsifter will not be
discarded from play by Rockslide Hyren’s Power – however, it will
still be at zero energy and will be immediately discarded from play by
the game rules.
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11. The limited core card, Dark Twins is a double Magi. On the card it
shows a picture of Hrada and Warrada, but the card only says it is an
alternate Hrada. I was just wondering if it counts as both Hrada and
Warrada.
RT – No. You can play The Dark Twins in the same Magi Stack as
Warrada. In addition, Tomes of the Great Library and Warrada’s Ring
are not starting cards for The Dark Twins.
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12. Plouk's power ‘Ringtesting’ lets him put out a creature before the
attack step. I was using this power in my Bograth deck to put out
things like Anjer, Bolobob, Moob, and Moss Quido. But this issue came
up during a game I had: If Phlouk ‘Ringtests’ out a creature before
the attack step and then immedideately uses that creature's power
which causes it to discard itself, does Phlouk still have to pay the
cost for the creature at the end of the turn? I assumed that I did
not, but my Cald-playing opponent said that maybe I did.
RT – You only discard energy from Phlouk at the end of the turn if
there is an energy value to check. If the Creature is no longer in
play, you discard no energy from Phlouk.
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13. This came up in a tournament this past weekend and I ruled that you
could not use Shell Game with Cawh because you could not fulfill the
obligation of Shell Game since you opponent could not take control of
Cawh. The other theory was that since you are using Shell Game that
you are giving up control of Cawh (temporarily) and the trade would
happen. The player with Cawh was starting that he would get control of
his opponent’s creature (temporarily) and still retains control of
Cawh. What I need to know is what, if any, of the 3 possibilities I
have stated are correct or is the correct answer something different?
RT – Cawh only prevents opposing cards from taking control of Cawh.
Nothing prevents you from giving an opponent control of Cawh. If you
control both Cawh and Shell Game, you will exchange control of
Creatures normally – however, when control would switch the Creatures
back, Cawh will remain where it is (since Shell Game is now on an
opposing card); the other Creature will return to its previous
controller normally.
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14. My opponent has a Barqua's Bubble, a Vault of Knowledge Key, and
another Relic in play. I use a Spell to remove energy from one of his
creatures. When he activates the Bubble, since he has the Vault in
play, can he choose then to discard the other Relic instead of
shuffling the Bubble into his deck? Since Bubble says 'shuffle'
instead of discard, I ruled that he must shuffle it in, and keep the
other Relic in play. We were only playing casually, not a tourney, so
I would like to have an official ruling for future tourneys.
RT – Correct; the Bubble must be shuffled back, and the Vault cannot prevent
this.
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15. Kyg'n has no creatures and 10 energy. Kyg'n gets attacked by a 15-
energy creature. A friend argued that he was directly attacked, and
had no energy, fullfilling all conditions to defeat him. I said that
Kyg'n effect gets triggered after all conditions are met, which is
after the attack, which means he must be attacked once more. Who's
right?
RT – You are correct. An attack which removes the last of Kyg’n’s
energy does not defeat him. In order to be defeated, Kyg’n must be
attacked while in a state which would normally defeat him (like having
no energy and no Creatures).
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16. Can the RT please explain exactly how to use dreamwarp? Does the magi
pay the full cost of the creature plus an additional x (whatever the
creature is dreamwarping for)? What happens at the end of turn?
RT – A Creature with a printed starting energy of 5 that has Dreamwarp
can be played for 4, 5, or 6 energy. If you pay 6, it will come into
play with 6 energy. Until the end of the turn, any cards that check
that Creature’s starting energy value (Dream Balm, Ookami’s Drums,
etc.) will treat that Creature as if its starting energy were 6
instead of 5. At the end of the turn, the Creature’s starting energy
value reverts back to 5 (its printed starting energy value). This does
not add or remove energy from the Creature.
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17. Can I discard Risha from play to save my Sandsifter from being
discarded by an opposing card? Would this defeat Risha?
RT – Yes to both questions. Discarding a Magi from play defeats that
Magi. In the above example, you could prevent your Sandsifter from
being discarded by an opposing card by defeating your Magi, Risha –
however, when your Magi is defeated, all of its cards are discarded
from play (including the Sandsifter) by the Magi Defeat Rule.
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18. This question was brought up during a tournament. When using M'ck as
your Magi, are you able to reduce the cost of Sandstone Hyren because
it has ‘stone’ in it or does Stone/Stones have to be a single word as
in ‘Crushing Stones’?
RT – M’ck’s Effects state that the cards must have the “word” in their
name, not just the letters. It will not apply to cards like Sandstone
Hyren.
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19. If my magi has 6 cards in his/her starting can I search for all of
them in my first turn?
RT – No, you can search for up to five starting cards when revealing a
new Magi. If your Magi has more than five starting cards (like Strag),
you may only search for five of them. (Pg. 27, VotS Rulebook.)
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20. If my opponent used 2 vortex of knowledge in his/her first turn (I
drew 4 cards) and now is my first turn. Can I search for my 4 starting
cards?
RT – Yes. When you reveal a new Magi, you may search for any of your
Magi’s starting cards (up to 5), regardless of how many cards you have
in your hand.
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NON-LEGAL LIMITED CARDS
The following list of cards is provided as a reference to cite
current, non-legal promotional cards, and their expected legal date:
Power of the Creators: No date currently planned.
Tony at a Con: No date currently planned.
Dan (including alternate artwork): No date currently planned.
Ludi: No date currently planned.
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