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Rules Digest 01/28/03   Message List  
Reply | Forward Message #18736 of 21643 |
1. Do not answer rules questions on the list, even if they are not
preceded by a [RULES] note.
2. Old rules digests may be found in the Files section of the
listserv:
http://groups.yahoo.com/group/MagiNation/files
Please check previous digests before asking a question to be certain
it has not been answered before.
3. Include [RULES] in the subject of all rules posts, otherwise the
rules team may miss the question for the digest.
4. We must stress again the first rule; those who continually violate
this will be in danger of moderation.


RT = Rules Team

IN THIS DIGEST:

1. Magi in play?
2. Korg holding Zet back?
3. When the Tempest strikes..
4. Staff...It never goes away.
5. Corrupting Cawh.
6. Fading Dagok.
7. Spirit of Rayje playability.
8. Undream Cawh.
9. Frost Raxis and 'legendary' Relics.
10. Frozen freebies.
11. Crushing Mantles.
12. Interchanging and card memory.
13. Niffer's Possession.
14. Flames and Shields.
15. Rabid Frenzy.
16. More Bisiwog melee.

------------------------------------------------------------------------------

-----------------
ANNOUNCEMENTS AND CLARIFICATIONS

Spirit of Rayje
Universal Spell
Cost: 0
You may only play this card as an opposing card discards all of the energy
from your Magi. Add three energy to your Magi. This card can prevent your
Magi from being defeated.
You may only play Spirit of Rayje three times per game.

------------------------------------------------------------------------------

-----------------
Mike (mont1983@...) writes:

1. Is the Magi considered to be a "card in play"? Or does the Magi have
a different status.

RT - Yes; the Magi is in play. The only exception to this is that, while a
Magi is "in play", it does not "have" itself in play.

------------------------------------------------------------------------------

-----------------
ogbonna2 (ogbonna2@...) writes:

2. Korg & Zet are only able to play two cards per turn (since Korg is an
idiot). The text on Haunt says that after you defeat an opposing creature,
you may then play it as your creature ignoring all costs. Now say I play a
haunt and some other card in the same turn. I fI were to discard the opposing
creature, would I then be able to "play" the creature as my own? Or would the
second part of the spell be unable to resolve since Korg is an idiot?

RT - When the Haunt resolves, the Creature would be unable to be played.

------------------------------------------------------------------------------

-----------------
mont1983 asks again:

3. Tempest Hyren says that you can play a spell at a lower cost when you
attack. In what order do things happen? Do I subtract energy from
the attack first and then play the spell? Or can I pay for the spell
before the attack damage comes off?

RT - 'When' effects happen after the action that triggers them resolves; in
this case, after the attack resolution, but before you can begin another
attack. Therefore, the Spell is played after the attack ends, so that would
also be after energy is removed; this is to help prevent some of the sticky
timing situations that playing certain Spells in the middle of an attack
could cause.


------------------------------------------------------------------------------

-----------------
mont1983 asks again:

4. The Nar spell Exposure says, "Each non-Nar Magi loses energy equal to
their energize. Each Core Magi lose two additional energy".

If this spell is being played by a Nar Magi in a two player game, can
it be blocked by a Climbing Staff since it is not targeting the Nar
Magi?

RT - Yes; if Exposure would affect only one Magi, then Climbing Staff may be
discarded to negate it.

If neither Magi is Nar and it affects both Magi, it could not be
staffed. Correct?

RT - Again, correct; if both Magi are affected, then neither can use the
Climbing Staff.

------------------------------------------------------------------------------

-----------------
loque (guildofthemagi@...) writes:

5. if i have a creature in play, can i take control of
cawh using corrupt or turn? or does the spell fizzle?

RT - Playing a Creature and taking control of a Creature are separate
things; however, this scenario is not currently possible. What's more likely
to happen would be playing a Sareb while the opponent only has a Cawh; in
this case, nothing prevents you from giving them control of the Sareb,
because they do not have to play it to gain control of it.

------------------------------------------------------------------------------

-----------------
karsus_avatar (karsus_avatar@...) writes:

6. Spark Chogo says that opposing cards do not alter the amount of
damage discard by fade away.

And Dagok change it to add energy instead of discard. Is this alter
Fade Away? Since is not discarding any more is adding. Will Fade
away will damage the Dagok or not?

RT - The Dagok is not reducing the energy removal of Fade Away, it is instead
changing its function. The amount will be added to the Dagok, not removed.

------------------------------------------------------------------------------

-----------------
bt (brandont@...) writes:

7. I was recently told about a question that came up on the Insiider
boards about Spirit of Rayje.

"You may play this card as an opposing card discards all of the
energy from your magi. Add three energy to your magi. This card can
prevent your magi from being defeated. You can only play Spirit of
Rayje three times per game."

The problem right now is it says "You may play this card", not "you
may [b]only[/b] play this card", and people on the boards are
interpreting this to mean that in addition to playing it "as an
opposing card discards all the energy from your magi" you can also
play it on your turn to simply add three energy to your magi. I'm
REALLY hoping this is not how it was intended to be worded; a free
three energy would be crazy.

RT - Spirit of Rayje should be templated like the others, and may 'only' be
played when the condition of losing all of the energy from an opposing card
is met; this condition is not an additional means of playing it, it is the
only means.

------------------------------------------------------------------------------

-----------------
Chris Jilot (rudwot@...) writes:

8. Alaban reads:
5 Choose any one creature in play. Return the chosen creature to
owner's hand. Discard the chosen crreature's energy.

This would seem to circumvent Cawh's anti return to hand ability
because the return effect is not keyed to the discard all energy
effect- being separated in the ability . Just wondering if Cawh might be
clarified to read
the effects related to the return power are negated, otherwise in the
strictest sense Cawh's ability (which was added in playtesting to
stop Alaban) does not help very much.

RT - The part of 'discard the chosen Creature's energy' on Alaban's Undream
Power is extraneous reminder text, and should be ignored for the most part,
because the rules for card memory will automatically remove the energy
counters from play. The text is there mainly because, without it, there would
be some beginning players that try to find a place to put the energy. Cawh
ignores Undream just like it would any other 'return to hand' effect.

------------------------------------------------------------------------------

-----------------
rexcolier (rexcolier@...) writes:

9. 2 Questions about the Frost Raxis and the indestructible relics
(Tomes of the Great Library, TJ, etc).
1) Can Frost Raxis choose a non-discardable relic as the target of
its power if the player has other, discardable, relics in play?

RT - Yes, a normally non-discardable Relic may be chosen, even if there are
other moare valid targets.

2) Can Frost Raxis choose a non-discardable relic in play if its the
only relic in play? Does it get discarded?

RT - The Relic may be chosen, but it's not discarded.

If the non-discardable relic can be choosen in either instance is
this the way around its "cannot be discarded" ability? As it not a
specific discard but rather an indirect discard as the opponent
chooses what relic to destroy.

RT - Though the opponent is allowed to choose what is discarded, Thermal
Stress is still the source of the discard effect; this means that if the
Relic the opponent chooses cannot be discarded by opposing cards, it ignores
Thermal Stress's discard effect. Additionally, because Thermal Stress needs
to reference a Relic that was actually discarded from play by the Power, not
just a Relic that was attempted to be discarded by it, even if the opponent
tries (and fails) to discard one of these 'legendary' Relics, the Raxis will
not gain the energy from using Thermal Stress if the Relic's not the one you
chose.

------------------------------------------------------------------------------

-----------------
douglascamp (douglascamp@...) writes:

10. You have in play a Giant Carillion and a K'Teeb Cub with 4e on it.
Your opponent is playing Nar and Frozen all creatures in play. You
use K'Teeb Cub's power, which under un-Frozen conditions would allow
the Giant Carillion to use its power for free. However, since all
creatures are Frozen, does the Giant Carillion have to spend 1e for
using its power?

RT - The Power would cost one energy to use; though the K'Teeb Cub reduces
the cost of Stomp to zero, the cost modifier by frozen isn't inclusive with
the Power cost; instead, of "X (base cost) + 1 = Y (total cost)", frozen
modifiers make "X + 1 = X + 1". Therefore, even if you remove X, the base
cost, the one energy penalty from being frozen still exists.

(The modifications of a status aren't valued by who causes it; additionally,
ruling based on timing of who used it would create a scenario whereas
freezing your own cards would allow you to undo the frozen penalty.)

------------------------------------------------------------------------------

-----------------
razzbarry (razzbarry@...) writes:

11. Crushing Darkness
Core Spell
Cost: 4

Choose any one Creature in play. Discard four energy from the chosen
Creature. If this discards the chosen Creature from play, play it as
a Core Creature with half of its starting energy, rounded up,
ignoring all costs. That creature cannot attack or use any of its
Powers this turn.
Shadow Magi cannot play this Spell.

I know it was ruled that you can play this spell if you have a Shadow
of Mantles handy, but can you still play the Creature you discarded
even if you aren't a Core Magi? (or if you don't have Obgren, Niffer,
or Abwyn's Quill in play) It says ignore all costs, but it does not
say regional restrictions (unlike Haunt) and the Mantle only allows
you to play Core Spells, not Creatures or Relics.

RT - No; the secondary effect of Crushing Darkness will be unable to play the
Core Creature.

------------------------------------------------------------------------------

----------------
razzbarry asks again:

12. I was just wondering if Nagsis possessed M'Rika and she used
her Interchange (or via Agram's staff and a Giant Parathin for that
matter). If M'Rika ever gets put back into the fray (let's just say
that Agram "co-incidently" happened to be the 3rd Magi and he "co-
incidently" has an energize of 10+), would she still be an Orothe
Shadow Magi? Or does she count as a new Magi altogether once
revealed and, therefore, is a pure (and wholesome) Orothe Magi once
again?

RT - M'Rika would 'forget' that she is a Shadow Magi and when she enters play
again, she will be purely Orothe (and in a lot of trouble if she has no cards
to play). Similarly, if a Spirit Spell makes a 'permanent' change to a Magi
and it Interchanges from play, when it returns it will no longer have the
benefits of the Spirit.

------------------------------------------------------------------------------

-----------------
douglascamp writes again:

13. Alright, we've gone over how The Dark Twins does not affect Niffer if
Niffer were to follow them. Now it is time to go over what happens in
the following situation.

Nagsis goes before Niffer and Niffer chooses a region other than Core
as her secondary region, let's say Orothe for the fun of it.

Would the following be true or false?
Niffer could play Core, Shadow Aderial, and Orothe cards.
Why or why not?

RT - As both Nagsis's Possession and Allies are effects triggered by the
revealing of Niffer, you would choose the order to apply them. If you applied
Allies first, she would end up being an Arderial Shadow Magi as well as a
Shadow Magi of the region named. If you applied Possession first, then Niffer
would be Arderial and the region named. The final result of these changes is
permanent as long as Niffer remains in play. Regardless of what type of Magi
she ends up being, as long as Allies is active, she will only be able to play
cards from Arderial, Universal, and the region named.

------------------------------------------------------------------------------

-----------------
c_radd (c_radd@...) writes:

14. When my creature, say a Quor, is attacked by a Parmalag and a pack
hunting Korrit, can I Flame Spurt the Parmalag for 2 energy if it is
using it's shield power? Or is the Parmalag immune to any damage
because of shield? What about the Korrit? Can I flame spurt the pack
hunting Korrit or does it have to actually attack directly on it's
own?

RT - Either Creature could be chosen to lose energy from the Flame Spurt, but
in either case, the effects of their abilities (Pack Hunt and Shield) would
prevent them from losing energy in the attack.

Also, if I flame spurt the Parmalag and it is not shielded and it
kills the Parmalag, does the Korrit that was pack hunting with it
still remove energy? Does it still not take any attack damage in
return?

RT - The Korrit would still resolve its attack, and lose no energy in it
either.

------------------------------------------------------------------------------

-----------------
c_radd writes again:

15. A Rabid Bisiwog attacks two Striped Korrits. The Rabid Bisiwog is at
6 energy thanks to Gloves of Crystal. The Pack Korrits are at 2 and 3
energy each. The Striped Korrits try to pack defend eachother. How
much energy would the Rabid Bisiwog lose? 3? 5? Maybe more?

RT - The Bisiwog would lose ten energy, because each Pack Korrit could Pack
Defense in the attack with the other Korrit. Additionally, the Korrits would
lose no energy in the attack; though they resolve their defense separately,
the 'attack' is still singular to the one attack for the Bisiwog, and because
Pack Defense stops them from losing energy from the attack, this wall can't
be breached by the Bisiwog.

What is there was a third Striped Korrit at 1 energy? Could it pack defend
with both of it's fungoid bretherin and remove an additional 1 energy from
the Bisiwog for each Striped Korrit under attack?

RT - Yes; the end result would be two additional energy removed from the
Bisiwog.

If the Striped Korrits were controlled by Strag would both of the Striped
Korrit being attacked get the one energy from Defense? What about the third
Pack Defending Striped Korrit?

RT - All defending Striped Korrits would receive the Defense bonus; while the
Rabid Bisiwog is only performing one attack with multiple defenders (and
would therefore not trigger multiple instances of "when xxxx attacks"
effects), each of the individual defenders are performing separate defenses,
and each one triggers Defense.

------------------------------------------------------------------------------

-----------------
c_radd writes again:

16. If Vorga has two Flame Spurts attached to her, can she
set off both of them on a Rabid Bisiwog if both her Coal Ergar
and her Spark Chogo are being attacked?

RT - No; to the Bisiwog, it is only one attack. Only one Flame Spurt may be
used.

------------------------------------------------------------------------------

-----------------

NON-LEGAL LIMITED CARDS

The following list of cards is provided as a reference to cite
current, non-legal promotional cards, and their expected legal date:

Tempest Hyren: Jan 29th, 2003.
Rejuvenate: Jan 29th, 2003.
Morag's Gift: Feb 1st, 2003.
Gragling: Feb 1st, 2003.
Nagsis' Sigil: Feb 1st, 2003.
Jalex: Feb 1st, 2003.
Power of the Creators: No date currently planned.
Tony at a Con: No date currently planned.
Dan (including alternate artwork): No date currently planned.
Ludi: No date currently planned.

----------------------------------------------------------------------

1. Do not answer rules questions on the list, even if they are not
preceded by a [RULES] note.
2. Old rules digests may be found in the Files section of the
listserv:
http://groups.yahoo.com/group/MagiNation/files
Please check previous digests before asking a question to be certain
it has not been answered before.
3. Include [RULES] in the subject of all rules posts, otherwise the
rules team may miss the question for the digest.
4. We must stress again the first rule; those who continually violate
this will be in danger of moderation.



















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Wed Jan 29, 2003 2:50 am

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