Tony (rules.lawyer@...) asks:
21. Dakat's Power says: Power - Deja Vu: (2) Discard a card from your hand.
The
next time this turn one of your Spells or Powers removes energy from an
opposing Creature, choose another Creature in play. Remove an equal amount
of energy from the chosen Creature.
How does this work with Spells like Thunderquake and Stone Storm? Say I
play a TQ for 10E and choose 3 Creatures removing 5E from the first, 3E from
the second and 2E from the third. Do I then choose 3 more Creatures and
remove the same amounts of energy from each of those Creatures? Could you
choose the same Creatures in a different order after each has damaged
removed? Or do you choose another Creature after assigning the energy loss
to the *first* Creature? Or does his Power even work with Spells like TQ
and Stone Storm?
RT - Deja Vu is worded ambiguously; the intent is the next single Creature,
and so a Thunderquake (or similar multi-affecting Spell) is not triggered by
Deja Vu. If the Thunderquake is discarding energy from only one Creature,
then Deja Vu may then amplify it.
------------------------------------------------------------------------------
zithuan (zithuan@...) writes:
22. Mohani, d'Resh Magi
"Effect - Imbue Spell: When you play a d'Resh creature, you may place
a d'Resh spell from your hand under that creature. Treat that spell
as if it were a Power printed on the creature...."
How does that power work with spells that say to "attach" the spell to
its target? (e.g. Sandswirl, Horizon's Mirage, Sunburn)
Is "attach" formally defined, or is it simply a convention to make
bookkeeping easier and recursion harder?
RT - Attaching is the act of taking the card that is being attached and
placing it with the card it is being attached to, or otherwise note that they
are 'together'. As for Spells that attach being imbued as a Power, the Spell
card is passed off to the Power's first victim, meaning it can no longer be
used as a Power.
------------------------------------------------------------------------------
zelnisquall asks again
23. Sand hyren- the mpr doesnt say to a minimum of one, is this a mistake?
RT - Correct, this is a mistake. The effect should still say 'to a minimum of
one'.
Sand Hyren
d'Resh Dream Creature
Starting Energy: 7
d'Resh Shadow Magi may play Sand Hyren.
Effect - Light Side: Each of your starting cards cost two less energy to
play, to a minimum of one.
Effect - Dark Side: Your MAgi may play Core cards as if they were d'Resh
cards.
specificity- specifically is no longer in the magi-nation lexicon,
correct? then djarvish's effect triggers when anything "discards" a
creature, correct? how would this be effected by my previous question
(the yaromant, szhar one)
RT - Correct; d'Jarvish's Effect will return your Burrowed and Illusionary
Creatures to hand even from opposing energy discard, and even if you caused
it to happen by attacking an opposing Creature and having yours defeated.
Gherish: drift: Do you have to remove energy, as it says up to two,
could you just remove zero energy from one of your creatures.
RT - Yes, you may choose not to move any energy with Drift.
------------------------------------------------------------------------------
c_radd writes again:
24. But the new wording is a just a little
confusing. "Choose any one opposing creature in play with less
energy than the number of your cretures or relics in play, which
ever is less." What if I have zero creatures and three relics in
play? Or the reverse, zero relics and three creatures? Does that
mean I can only take over zero energy creatures because zero is less
than three? Of course, that means I can't take any creatures. Or if
I have just creatures or just relics in play I can take a 2 energy
creature because there is no number of relics/creatures to compare
to?
RT - RT - If you have zero Relics or zero Creatures, there will be no legal
targets for River Abaquist, as the power will look for a creature with "less
than zero energy".
------------------------------------------------------------------------------
dracomordag (dracomordag@...) writes:
25. I was battling a friend of mine. He had a dark cragnoc, I had a grax.
I used tendril to bring Dark Cragnoc to 6. i then used turn. Here's
where the argument started, he said that when I gained control of DC,
it would stay at 6 because energy could not be added to it. I said
that it would be at 12 because it would still be returned to it's
starting energy anyway. Who is right and why?
RT - Your opponent is correct; Turn does not restore the Cragnoc until you
gain control of it, and by then, it would be your card trying to add energy
to the Dark Cragnoc, and so that part of Turn's effect will be unable to
resolve.
------------------------------------------------------------------------------
c_radd writes again:
26. Does the effect of Plague on Olum Mystic stack if I have more than
one Olum Mystic out in play? Does each player have to select one non-
olum creature at the end of their turn for each Olum Mystic in play?
Or select the same non-olum creature more than once?
RT - Yes, multiple Plagues are cumulative, and each player must choose a
non-Olum Creature (if possible) at the end of their turn for each Olum
Mystic. The same Creature may be chosen for different Plagues.
------------------------------------------------------------------------------
Leanne (lopaskar@...) writes again:
27. A. Mohani & Sunburn. OK, so I Imbue a creature with Sunburn.
Now I want to use my creature's Sunburn power. What
happens? (Reminder: Sunburn attaches itself to a creature as
part of its resolution. With the Imbuement of the spell as a
power, there's no card to attach.)
RT - See question 20A above.
B. Sandsifter. Does its Effect allow the Sandsifter to discard
Oracles to prevent the Sandsifter from being discarded by having
all of its energy removed?
RT - For a brief moment, it would; then, the rules would notice it has zero
energy, and try to discard it again. Because the Sandsifter is now being
discarded specifically by the rules and has 'forgotten' an opposing card
reduced it to zero energy by this point, you could not discard another Oracle
to save it.
C. Nothing prevents you from stacking Crystal Vision, right?
RT - Yes; you cannot play another copy if you have one in play, and there is
currently no way to take control of opposing Spells.
D. Crystal Vision does not prevent you from using Risha's Insight
power, right?
RT - No; you can choose to 'reveal' a card that is already revealed if it is
a valid choice.
E. Old clarification, looking at the new rulebook on page 32: the
Name Rule. "If a Spell or Effect says it affects a specific Creature
type, it affects any Creature with that word in its name. Thus, a
Power that discards all Quors affects Stone Quors and Quor
Pups, too." I presume this is supposed to read, "If a Spell,
Power, or Effect ...." ? Also, I recall a ruling that Liriel was only
supposed to be able to retrieve Bagalas, not Bagala Cubs and
Bagala Hunters with her power. Am I imagining things? Given
the rulebook, she should be able to get any of those, right?
RT - Yes; Spells, Powers, and Effects, not just Spells and Powers. As for
Liriel, she may take any Creature with "Bagala" in the name, including Cub
and Hunter, but not just any card with Bagala (so no Bagala Fangs).
------------------------------------------------------------------------------
lostinap (lostinap@...) writes:
28. "You may play this card only when your ___ Magi is defeated on an
opponent's
turn." Can I do this right before or during their drawstep? Right after I
am defeated? Any time when I feel like declaring it in between?
RT - When your Magi is defeated and placed in the defeated Magi pile is when
you can play those Spirits; Spirit of Rayje is the only exception.
------------------------------------------------------------------------------
c_radd writes again:
29. Magam's Ring says that "if one of your creatures is discard from
play on an opponents turn, you may discard Magam's Ring from play to
restore the Creature to it's starting energy instead." I just want
to be sure. Does Rebirth save both a creature being shockwaved as
well as the creature being discarded by Inferno Xyx's Blast (having
all it's energy directly discarded). Also, does Magam's Ring work
differently from Emec's Forge in that the Creature being Rebirthed
gets restored to starting energy even though it was not at starting
energy when being discarded?
Example: my Rock Slith is at 4 energy. It gets attacked by a Rous at
6 energy and is defeated. Will discarding Magam's Ring restore the
Rock Slith to full?
RT - Yes; Rebirth restores the Creature to its starting energy, regardless of
how it would be discarded during an opponent's turn.
Does the effect on Grizzled Moga stack? If I have more than one
Grizzled Moga in play, does my opponent's magi lose an energy for
each Grizzled Moga I have in play whenever my creatures attack?
RT - Yes; there is no specified limit, and so the effects are cumulative.
Ullig wants to cast Stand and Take It twice and put both spells on
the Greater Garganor, and then discard them one per attack? Or will
one attack trigger both spells at once, saving the Greater Garganor
from the first Uwamar attack but letting it get slaughtered by the
second and leaving Ullig to take on the Drush alone?
RT - All copies of Stand and Take it attached to the Creature are triggered
and discarded from play.
Oranragon has Stand and Take It attached. Does Oranragan gain 2 energy from
Vengeance
when Stand and Take It is discarded from play by the opposing
creature attack?
RT - No, because it is being discarded by its own effect, not the effect of
an opposing card.
------------------------------------------------------------------------------
Reddius asks again:
30. A. Cawh says:
Other cards cannot prevent Cawh from losing energy.
First I guess this is a text and is not part of the Fearsome effect,
right?
Second other can't prevent Cawh from lossong energy, so an Inferno
Xyx and a Storm Cloud could easyly wipe out Cawh.
But my question is that: If I can save Cawh from cards like Inferno
Xyx and a Storm Cloud with the Barqua's Bubble and Shell since is
not preventing it from losing energy, it's just that Cawh cannot be
affected by Powers and Spells.
RT - 'Other cards cannot prevent Cawh from losing energy' is part of
Fearsome. Additionally, nothing can stop Cawh from losing energy, even the
effects of Barqua's Bubble's Power or Shell.
B. Can Brothers of Vengeance use Giant Parathing's Interchange Power
since they count as two Magi?
RT - Yes, they may Interchange normally.
C. Can Niffer Revive The Dark Twins using as Abwyn's Qill and a Ritual
Spear, since The Dark Twin counts as two Magi? The same can be done
with the Brothers of Vengeance.
RT - Yes; generally, this is pointless, however, because most every dual-Magi
is worthy of that only from their starting energy totals, which are lost
because the Spear passes the energy of the Magi using it. However, it could
very well be a remarkable strategy with Korg & Zet, that have great
energizes, though having them first is asking for trouble. So, all in all,
not very helpful, but still allowed, because it is still a single Magi in the
game, just counts as two when making a deck.
D. Tunnel Spell
Can a burrow creature can attack the Magi without having a Digging
Goggles or any other thing that allows burrow creatures to attack?
RT - Tunnel grants the ability for the Creature to attack without Goggles or
similar cards, but to only choose the Magi as a defender in the attack.
E. Wasperine Stalker
I want to know if the part that says: "When you play wasperine
stalker and to energy to it if your Magi is Woot." Is a text or part
of the blur effect?
RT - The energy add for Woot is rules text, not part of Blur.
F. If is text the it could be activate again if it's revive with a
Furok Guardian, right?
RT - Yes, it would be reused if it is brought into play again.
G. Rabid Wasperine
If this creature can attack before energy is remove from the
defending creature?
RT - No; the initial attack must be fully resolved before Rabid Wasperine can
attack.
H. Is the wasperine taking the place of the defender? Protecting it.
RT - Neither; it is making a separate attack after the attack triggering it
entering play has resolved.
I. Rabid Bisiwog
Can it choose 2 creatures to attack if a Sarazen Guard or a Mosp is
in play? The defending creature lose twice the amount of energy?
RT - Rabid Bisiwog says "you MAY choose two Creatures." If you decide to
choose two, you must choose two that can be legally attacked. If the opponent
controls Mosp, you may not choose a non-Mosp Kybar's Teeth Creature as a
defender, though if your opponent had a non-Kybar's Teeth Creature in play,
you could choose to attack both the non-Kybar's Teeth creature and the Mosp.
Further, Rabid Bisiwog will only remove energy once from each creature it
attacks, including Sarazan Guard, even if the Guard's Protect effect prevents
the Bisiwog from attacking two other creatures.
------------------------------------------------------------------------------
Ryan Mitchell (ryanmitchell79@...) writes:
31. spellfire: does it activate when harror plays spirit of rayje, or spirit
of
core when defeated? since it was ruled before that spellfire can target a
creature before choosing a target for the turn spell, can it remove the last
energy of an opponent's intentional target and cause the spell to fizzle? a
detailed description of at what point spellfire takes effect would be nice
too.
RT - For Spirit of Rayje, yes; for Spirit of Core, no, because she is no
longer in play.
frozen magi: can they play spirit of rayje?
RT - Currently, no, as there's no way the Magi could pay the one additional
cost.
wence's travelog/weave mat/empress gia, etc. and creatures in play under
gia's tome: it was ruled at gen-con that creatures under the tome
could be discarded for the mat. r creatures under the tome considered in
play for purposes of the other effects?
RT - No; these cards are not truly 'in play' and cannot be affected as such.
braggle and barak's ring: will it be discarded by purity if morphed?
RT - If it is not Cald, yes; Morph changes the region of Braggle entirely,
and it is no longer Cald (Unless Cald was chosen for the Morph).
sandcape and nemsa: will the sandcape's effect allow u to trigger the
nemsa's effect from the discard?
RT - Yes; even if playing the starting card is what lessened your hand, you
may still then use Nemsa's Effect combined with Sand Cape's to put it into
play.
------------------------------------------------------------------------------
Lazarus Agbowo asks again:
32. The text on spirit of paradwyn says that the cost of your creatures
played before the attack step is increased by 2 and cannot be reduced. Does
this mean that you can't dreamwarp your creatures in, or can you dreamwarp
them, but still pay the 2 extra energy?
RT - You may still use Dreamwarp, because reducing the starting energy amount
changes the base cost (without technically reducing it), but the cost of the
Creatures cannot be reduced (Robe of Petals and the like).
------------------------------------------------------------------------------
razzbarry (razzbarry@...) writes:
33 A. Does Corathan count as an Orathan?
RT - No; the taint of the Core has twisted it to the point where it has no
such familial connections.
B. When you play Foucs, can O'Qua or Tony Jones still use their
Powers to bring Creatures or Relics into play?
RT - No; any method of bringing a card into play is still considered playing
it, and if something forbids you from playing cards, you cannot with outside
means.
------------------------------------------------------------------------------
Ben (yahoo@...) writes:
34. This is probably a basic question that may have been answered already.
I apologize beforehand if it has. I am just a bit confused on the
Illusion creatures nameless effect that states "As you play illusion
creature, reduce its cost by x". In Drahkar's case, it is an eleven
energy dream creature and its x reduction cost is 5. So, reading it
word for word, as I should, Am I understanding this correctly that when
I play Drahkar from my hand, I am paying 6 energy from my magi and
putting it into play as a 6 energy creature? To get to 11 energy, I
would need a way to return it to its starting energy, right? Thanks
much for your help.
RT - When a Creature comes into play, with few exceptions, it enters play
with its starting energy value, regardless of the cost paid. An Illusion that
has a starting energy of nine and a cost reduced to five will still receive
nine energy when it enters play. The main exception to this rule are
Dreamwarpers; they do not Dreamwarp their cost, but starting energy as a
whole, and that will alter the amount they enter play with.
------------------------------------------------------------------------------
SSJ_Mato writes again:
35. A. Does a Rock Slith's Hide trigger when it is discarded from play by
having all of it's energy discarded by Dessicate or a Storm Cloud
plus Scroll of Fire or Valkan's Pyromancy?
RT - Yes; it has no energy to move, however, but you do still get to draw a
card.
B. Does Sandstone Hyren's Monolith kick in each time a spell or power
tries to target it or just the first time that turn?
RT - As long as it remains the largest Creature in play, three additional
energy must be payed by a Magi to choose it for Spells and Powers.
C. Also, if a player has more than one Sandstone Hyren in play does the
extra energy cost from Monolith count for each one or once one has
been triggered the other one is null?
RT - When a card refers to itself, it applies only to that specific copy.
Additionally, there is nothing in Monolith's text that would limit the use of
the Effect as long as the conditions are met. Though in the case of multiple
Sand Hyrens, they can't all be the largest Creature in play; if each one has
the greatest energy total, but all have the same amounts, Monolith cannot be
used.
D. What if there are two Sandstone Hyrens of the same size? Assume that
they both are bigger than all the other creatures on the field. Is
Monolith now void?
RT - See C, above.
------------------------------------------------------------------------------
[Non-text portions of this message have been removed]