1. Do not answer rules questions on the list, even if they are not preceded
by a [RULES] note.
2. Old rules digests may be found in the Files section of the listserv:
http://groups.yahoo.com/group/MagiNation/files
Please check previous digests before asking a question to be certain it has
not been answered before.
3. Include [RULES] in the subject of all rules posts, otherwise the rules
team may miss the question for the digest.
4. We must stress again the first rule; those who continually violate this
will be in danger of moderation.
RT = Rules Team
IN THIS DIGEST:
Announcements and Clarifications
1. Ups and Downs.
2. Climbing Staff vs. Lovian and Impact.
3. Intensified Impact and Nightmare's Dawn.
4. Rare Spirit vs. Move
5. Orlon's Barl
6. Staffing Impact...
Non-Legal Limited Cards
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ANNOUNCEMENTS AND CLARIFICATIONS
New Addition to RT: We are glad to announce that Steve "Shteevie" McLaughlin
will be joining Rich, Brad, and Robert as a volunteer in the newest RT. We
look forward to the contributions he can continue to make to the rules and
the game as a whole.
-L "Law" Sterling
Magi-Nation DUEL Rules Team Director
Clarifications:
Nightmare's Dawn
Universal Spell
Cost: 2
Add five energy to each Magi whose cards in play share all of their regions
with their Magi.
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TomCentury21 (tomcentury21@...) writes:
1. The card allows in it's first power that you decrease the starting
energy on one creature while it's second power allows you to increase
one to ten. My question is... can you use both powers in a single
turn?
RT - Yes; you may even choose to use them on the same Creature, though the
last one used will take precedence when checking starting energy. Also note
that while the starting energy change is made, it does not change the printed
value...The change applies almost exclusively to cards that have restore
effects (such as a Weebo's Vitalize) or discard energy based off of starting
energy (Ambush, Regal Presence).
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Dirt Devil (vampiresthemasquerade@...) writes:
2. If someone uses impact on a lovian, can I then
climbing staff the impact, since it did not end up
affecting the lovian as well? I'd tend to think yes,
since in the situation, the only thing being affected
is my magi. Wanted clarification to be sure.
RT - Yes; the Lovian is discarded as part of the cost of the Impact.
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dangerboyeod (dangerboyeod@...) writes:
3. Question: If I played an Intensify and then played an Impact
discarding a creature with 10e, would it do 40e points of damage?
RT - Yes; Impact discards X energy, where X is equal to double the current
energy total. Intensify will double the amount discarded by Impact, as it
doubles the energy loss to a Magi.
Nightmare's Dawn Rerule:
I need to know if this ruling still stands. The last rules team ruled
that Player 2 would receive the 5 energy. I do not agree with their
ruling because a duel region card is not solely of their Magi's
region, unless the Magi is from the same two regions as the creature.
I feel like the word "Only" automatically qualifies then disqualifies
the gain because it is also a card from a region to which the Magi
does not belong. But see for yourself and let me know what you think.
dangerboyeod writes again:
Player 1 is playing an Underneath deck and all the cards Player 1
has in play are solely Underneath with no dual region cards. Player 2
is playing a Weave deck with 2 Weave Relics and a Weave/Naroom Baby
Furok in play.
Nightmare's Dawn reads:
All Magi who only have cards of their region in play gain five energy.
Question: If Player 1 casts Nightmare's Dawn does Player 2 get the
extra five energy on their Magi?
RT - No; Nightmare's Dawn was created and phrased to reward those players
that maintained regional purity, even with the new options presented by
dual-region cards. The second player's Magi is only Weave, and the Baby Furok
is not only Weave, so the Magi does not receive the energy. For the Magi to
receive energy, not only would all of the other cards in addition to the Baby
Furok that Magi had in play have to be Naroom/Weave, but the Magi itself
would have to be as well. To prevent any confusion that can be caused by
sentence structure, however, asnd to fix a generally unwieldy wording, treat
Nightmare's Dawn as if the text were as follows:
Nightmare's Dawn
Universal Spell
Cost: 2
Add five energy to each Magi whose cards in play share all of their regions
with their Magi.
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ogbonna2 (ogbonna2@...) writes:
4. Nara's effect says that whenever a cald spell adds energy to a creature it
adds 2x as much to the creature. In previous rulings I think it was stated
that move is "remove from X-creature, add to X-creature." But does this
trigger Nara's effect when I use a spell like Fireflow or Flame Control?
RT - Fireflow - Yes, Flame Control - No. Fireflow is a move effect, which is
shorthand for discard then add (with a few additional rules), but Flame
Control is a rearrange effect, which does not add or remove energy from play,
but merely changes its position.
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ogbonna2 asks again:
5. Tonight we were playing a game, and a question came up: my opponent was
playing with Wence and he had a barl out. I played a bagala fangs setting the
barl's starting energy to one. I then played a sneak attack and chose for it
to remove its starting energy. The issue was: does a sea barl played by Orlon
ignore all spells? The issue's moot now, but I would like to know for later
reference.
RT - No; Orlon's Barls and Wellisks ignore opposing Spells only. This would
allow it to ignore an opposing Sneak Attack's energy removal replacement
effect.
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Tony (rules.lawyer@...) writes:
6. <snip>
ANNOUNCEMENTS AND CLARIFICATIONS: COSTS
Previously, RT made the statement that a good 'rule of thumb' when
determining if something is an additional cost for the use of a Spell, Power
or Effect is whether or not you lost something before getting a generally
beneficial effect. However, this 'rule of thumb' is not an absolute, and
there are some exceptions. Because of this, we have a small addendum to that
unofficial 'rule': 'Whenever a Spell, Power, or Effect causes you to choose
something of yours that you will lose as part of the Spell, Power, or Effect,
regardless of which point in the resolution that loss occurs, it is a cost.'
Generally, it is common sense what is and is not a cost, and all cards are
played the vast majority of the time the way they are supposed to be. There
are exceptions when players prefer a strict, sometimes non-intuitive
interpretation of wording, sometimes even for the sake of personal advantage,
and in those cases these clarifications are made. If anyone is uncertain how
this addendum affects the way things have been played, then just ask
<snip>
So does this ruling now make the discarded Creature on Impact a cost so that
Impact may now be Climbing Staffed?
RT - Yes; discarding a Creature for Impact is a cost, just as returning a
Creature to your hand and discarding its energy for the Gift Spells is a cost
as well. And since the Creature loss for Impact is a cost, it can be
'Staffed'.
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ogbonna2 writes again:
7. Recently a few of my players have brought up an interesting point: Barak
the Red and Arawan don't specifically say that you have to show your opponent
the card that you pull. I have no problems with the honor system, but I'm
worried about when accusations about cheating begin to fly around. Unless
they show the opponent which card they pulled there's no way to accurately
retrace the events of the match. Should I assume that you guys intended for
the person using the power should show their opponent the card or should the
honor system continue on? (I personally think it's cool that you guys think
most players are honest enough not to cheat)
RT - Yes; though we'd like to trust players to get only what they're supposed
to, for competitive play at least, when you search for a specific class of
card, you must show it to all players so that they know you have taken the
appropriate type of card.
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NON-LEGAL LIMITED CARDS
The following list of cards is provided as a reference to cite current,
non-legal promotional cards, and their expected legal date:
Shivara: October 29, 2002
League Elder: October 31, 2002
Kayliel: November 2, 2002
Coral Pyder: November 2, 2002
Orlon's Ring: November 2, 2002
Owinda's Gift: November 2, 2002
Oranragon: November 9, 2002
Power of the Creators: No date currently planned.
Tony at a Con: No date currently planned.
Dan (including alternate artwork): No date currently planned.
Ludi: No date currently planned.
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1. Do not answer rules questions on the list, even if they are not preceded
by a [RULES] note.
2. Old rules digests may be found in the Files section of the listserv:
http://groups.yahoo.com/group/MagiNation/files
Please check previous digests before asking a question to be certain it has
not been answered before.
3. Include [RULES] in the subject of all rules posts, otherwise the rules
team may miss the question for the digest.
4. We must stress again the first rule; those who continually violate this
will be in danger of moderation.
[Non-text portions of this message have been removed]