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  • Members: 732
  • Category: Classic Games
  • Founded: Mar 3, 2001
  • Language: English
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#1214 From: "passingbyhere2000" <passingbyhere2000@...>
Date: Thu Feb 3, 2005 1:26 am
Subject: Re: lode runner the legend returns on win2000?
passingbyher...
Send Email Send Email
 
I tried the compatibility layer and it doesn't work. So I went to the
Microsoft support site and searched for the error msg, and found out
that my autoexec.nt file was missing or corrupted. Once that's fixed,
everything works beautifully. Thank you very much!


--- In LodeRunner@yahoogroups.com, "viper2843" <viper2843@c...> wrote:
>
> I don't know why it would suddenly stop working.  If you have Windows
> 2000 SP2 or later, you can enable compatibility mode and try running
> it in a compatibility layer.  To get directions on enabling
> compatibility layers, see the following web site:
>
> http://support.microsoft.com/default.aspx?scid=kb;en-us;279792
>
> Another option is to try this installer for TLR.  I am pretty sure it
> will work with Windows 2000
>
> http://www.jcouncil.com/tlrsetup.zip
>
> Hope this helps. :-)

#1215 From: LodeRunner@yahoogroups.com
Date: Fri Feb 4, 2005 1:04 am
Subject: New file uploaded to LodeRunner
LodeRunner@yahoogroups.com
Send Email Send Email
 
Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the LodeRunner
group.

   File        : /jake's Fixed.pzl
   Uploaded by : jean_dodd <jeandodd_@...>
   Description : Jake's Mates Two

You can access this file at the URL:
http://groups.yahoo.com/group/LodeRunner/files/jake%27s%20Fixed.pzl

To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files

Regards,

jean_dodd <jeandodd_@...>

#1216 From: "jean_dodd" <jeandodd_@...>
Date: Fri Feb 4, 2005 1:16 am
Subject: Jake's Mates Two
jean_dodd
Send Email Send Email
 
Sorry for delay. I lost all the files but my son wrote a programme
for me to get them back.  Hope you enjoy them Warren, also everyone
else who plays them.
Jean

#1217 From: "bluebolt13" <Sexi_tompo@...>
Date: Wed Feb 9, 2005 8:01 pm
Subject: HELP ME
bluebolt13
Send Email Send Email
 
i have wanted this game ever since i was in year 6 at primary school,
i am now 16 and have left secondary school, can anybody please tell me
where i can purchase a copy of the game? and will it run on my windows
xp? please help me i am despirate.

#1218 From: "Josh D." <kiwistalk@...>
Date: Wed Feb 9, 2005 8:36 pm
Subject: Re: HELP ME
kiwistalk
Send Email Send Email
 
which Lode Runner?

--- bluebolt13 <Sexi_tompo@...> wrote:

>
> i have wanted this game ever since i was in year 6
> at primary school,
> i am now 16 and have left secondary school, can
> anybody please tell me
> where i can purchase a copy of the game? and will it
> run on my windows
> xp? please help me i am despirate.
>
>
>
>


=====
- J. D.



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#1219 From: "bluebolt13" <Sexi_tompo@...>
Date: Wed Feb 9, 2005 9:48 pm
Subject: Re: HELP ME
bluebolt13
Send Email Send Email
 
any, which one would you reccomend?

#1220 From: "Josh D." <kiwistalk@...>
Date: Wed Feb 9, 2005 9:53 pm
Subject: Re: Re: HELP ME
kiwistalk
Send Email Send Email
 
Lode Runner Online.  If you find a copy, there are
many FAQs online that tell you how to get it running
under NT+ (NT, 2000, XP).  It's not to difficult and
the game is 100% playable.

--- bluebolt13 <Sexi_tompo@...> wrote:

>
> any, which one would you reccomend?
>
>
>
>


=====
- J. D.



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#1221 From: "pappyksierra" <pappyksierra@...>
Date: Thu Feb 10, 2005 2:08 am
Subject: Re: HELP ME
pappyksierra
Send Email Send Email
 
If your still looking for a copy pf Lode runner you can find it at
either of these  two sites:

http://www.the-underdogs.org/genre.php?offset=200&id=6&sort=name
or
http://loderunner.asylum1.com/html/general/main_test.htm

The second on has the mad monks revenge cd image.  I try to run it
but it doesn't seem to run under XP.  I get an error message that
Lode runner needs windows 95 or better but does not run under NT

So far I haven't found an FAQ that will help me out.

Pappy

--- In LodeRunner@yahoogroups.com, "Josh D." <kiwistalk@y...> wrote:
> Lode Runner Online.  If you find a copy, there are
> many FAQs online that tell you how to get it running
> under NT+ (NT, 2000, XP).  It's not to difficult and
> the game is 100% playable.
>
> --- bluebolt13 <Sexi_tompo@h...> wrote:
>
> >
> > any, which one would you reccomend?
> >
> >
> >
> >
>
>
> =====
> - J. D.
>
>
>
> __________________________________
> Do you Yahoo!?
> Yahoo! Mail - Helps protect you from nasty viruses.
> http://promotions.yahoo.com/new_mail

#1222 From: "pappyksierra" <pappyksierra@...>
Date: Thu Feb 10, 2005 2:52 am
Subject: Re: Getting Lode Runner On-Line to run in WinXP...
pappyksierra
Send Email Send Email
 
I had downloaded the CD image of Lode runner on-line from
http://loderunner.asylum1.com/html/general/main_test.htm and was
looking forward to playing lode runner after many years.  I was
really disappointed that it didn't run on XP after installation and
thought it was a dead issue.  I couldn't find any info on getting
this problem corrected until I came across your post here and
checked out your web page.  I followed your instructions and now
Lode runner works like a charm.  Thanks Austin

Pappy



--- In LodeRunner@yahoogroups.com, "Austin" <loderunner@a...> wrote:
> Working on a help page for a number of issues with Lode Runner and
> modern platforms.  I cover WinXP Home/Pro compatibility mode:
> http://loderunner.asylum1.com/help/ E-mail me if you have any more
> questions (or post here, whatever works best for you).
>
> -Austin
>
> --- In LodeRunner@yahoogroups.com, "Richard Hurtz"
<kiwistalk@y...>
> wrote:
> > Is there a way for LR Online to run in WinXP?  I've tried
running
> with
> > Win95 and 98 compatibility turned on to no avail.

#1223 From: "ringcaat" <thorin.tatge@...>
Date: Thu Feb 10, 2005 4:16 am
Subject: OVRLODE2?
ringcaat
Send Email Send Email
 
Heya!  I was just browsing the message log to see if there was any
discussion of homemade levels, and I found people talking about a file
called OVRLODE2.pzl, but I didn't see it in the Files directory (or in
Jason's archive).  Where do I find it (and others in the series)?  I
want to try it out. :)

#1224 From: LodeRunner@yahoogroups.com
Date: Thu Feb 10, 2005 4:27 am
Subject: New file uploaded to LodeRunner
LodeRunner@yahoogroups.com
Send Email Send Email
 
Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the LodeRunner
group.

   File        : /Curiosities.zip
   Uploaded by : ringcaat <thorin.tatge@...>
   Description : A collection of unusual concept levels.  Very tricky.

You can access this file at the URL:
http://groups.yahoo.com/group/LodeRunner/files/Curiosities.zip

To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files

Regards,

ringcaat <thorin.tatge@...>

#1225 From: "ringcaat" <thorin.tatge@...>
Date: Thu Feb 10, 2005 4:30 am
Subject: New Level File
ringcaat
Send Email Send Email
 
Hi again!  A few years ago I uploaded a collection of my best level
files.  I just realized that I've made one since then.  It's called
Curiosities, and I'd love to get comments on it!  (I joined this group
hoping to find some people whose levels I could play and discuss in
some silly detail.)  I can also give hints if desired.

#1226 From: "bluebolt13" <Sexi_tompo@...>
Date: Thu Feb 10, 2005 2:05 pm
Subject: problem
bluebolt13
Send Email Send Email
 
i got this stupid error message on my pc:(click the link below or copy
and paste it into your internet brouser)
http://img237.exs.cx/img237/5631/loderunnerprob9lr.jpg
i suspect it is because of norton anti-virus because that uses
symantec but i had uninstalled in and when i looked that folder wasn't
in C:/program files, can anyone help?

#1227 From: "bluebolt13" <Sexi_tompo@...>
Date: Thu Feb 10, 2005 2:07 pm
Subject: Re: problem
bluebolt13
Send Email Send Email
 
--- In LodeRunner@yahoogroups.com, "bluebolt13" <Sexi_tompo@h...> wrote:
>
> i got this stupid error message on my pc:(click the link below or copy
> and paste it into your internet brouser)
> http://img237.exs.cx/img237/5631/loderunnerprob9lr.jpg
> i suspect it is because of norton anti-virus because that uses
> symantec but i had uninstalled in and when i looked that folder wasn't
> in C:/program files, can anyone help? (this was when i tried to
install both lode runners

#1228 From: "scrose" <scrose@...>
Date: Fri Feb 11, 2005 12:07 am
Subject: Re: OVRLODE2?
scrose
Send Email Send Email
 
On Jason's site, you can find homemade puzzles at the following
location.

http://www.entropymine.com/jason/lr/pzl/

In particular, OVRLODE2.PZL can be downloaded from the following
location. Let me know if you can get past level 008 -- this one has
got me stumped!

http://www.entropymine.com/jason/lr/nr/tlr1/001/ovrlode2.zip


--- "ringcaat" wrote:
>
> Heya!  I was just browsing the message log to see if there was any
> discussion of homemade levels, and I found people talking about a
> file called OVRLODE2.pzl, but I didn't see it in the Files directory
> (or in Jason's archive).  Where do I find it (and others in the
> series)?  I want to try it out. :)

#1229 From: "scrose" <scrose@...>
Date: Fri Feb 11, 2005 12:09 am
Subject: Re: problem
scrose
Send Email Send Email
 
Does this happen while you're trying to download Lode Runner?


--- "bluebolt13" wrote:
>
> i got this stupid error message on my pc:(click the link below or
> copy and paste it into your internet brouser)
> http://img237.exs.cx/img237/5631/loderunnerprob9lr.jpg
> i suspect it is because of norton anti-virus because that uses
> symantec but i had uninstalled in and when i looked that folder
> wasn't in C:/program files, can anyone help?

#1230 From: acs6502@...
Date: Fri Feb 11, 2005 6:52 pm
Subject: Re: Re: HELP ME
acs6502
Send Email Send Email
 
In a message dated 2/9/2005 4:48:52 PM Eastern Standard Time, "bluebolt13"
<Sexi_tompo@...> writes:

>
>
>any, which one would you reccomend?
>

My opinion is, why not begin at the beginning...play the original Lode Runner
(1983) on the Apple II system.  Download M.E.S.S. or another software which
emulates the Apple II, then get the disk image for Lode Runner.

Then try Lode Runner Returns (1994).  It is hard to get the MS-DOS version to
run on a modern PC, so download the Windows version instead.

I have run both of these programs on Windows 98 and XP without incident.
If you need more detailed information, email me.

ACS

#1231 From: "ringcaat" <thorin.tatge@...>
Date: Mon Feb 14, 2005 1:31 am
Subject: Re: OVRLODE2?
ringcaat
Send Email Send Email
 
--- In LodeRunner@yahoogroups.com, "scrose" <scrose@y...> wrote:
> In particular, OVRLODE2.PZL can be downloaded from the following
> location...

Thanks!  I hadn't realized it was made with TLR instead of MMR.  I
love the Ovrlode levels!  Is Mr. DeSelm active here?  If not, I think
I'll e-mail him.

> Let me know if you can get past level 008 -- this one has
> got me stumped!

I was able to get past 1 through 7, but I'm in the same boat.  That
piece of turf just isn't going away.  I thought perhaps it was one of
those cases of using a tool when you're on the borderline between
squares, like where you use a pickaxe after taking a running start and
move one square out if you time it perfectly.  (I figured that trick
out in a small set of homemade levels I found here years ago and have
used it now and then since in my own...and now here it is again in
some of the Ovrlodes.)  So I tried igniting a bomb just an instant
after letting go of the bar.  I tried it several times, but never
managed it, and it doesn't seem to be possible.  So I don't know how
to do it.

#1232 From: "scrose" <scrose@...>
Date: Tue Feb 15, 2005 12:36 am
Subject: Re: OVRLODE2?
scrose
Send Email Send Email
 
--- "ringcaat" wrote:
> Is Mr. DeSelm active here?  If not, I think I'll e-mail him.

I haven't seen Joel post here. I emailed him at the AOL address listed
in the text files included with the zip files. I posted part of his
reply in the following message.

http://games.groups.yahoo.com/group/LodeRunner/message/973

He wasn't able to offer any suggestions other than to skip over the
level and not to get frustrated by it.

> So I tried igniting a bomb just an instant after letting go of the
> bar.  I tried it several times, but never managed it, and it doesn't
> seem to be possible.  So I don't know how to do it.

That was the only strategy I figured would work, but I agree with your
assessment: it doesn't seem possible. I've tried with both TLR
(patched and unpatched) and MMR, but to no avail.

#1233 From: "jamesleairdwinkler" <jamesleairdwinkler@...>
Date: Wed Feb 16, 2005 9:09 am
Subject: Lode Runner Hacker's Editor
jamesleairdw...
Send Email Send Email
 
I wrote the Hacker's Editor a while ago.  Does anyone have any
questions, requests, or interested in the source code?  The program
was one of my first Windows programs with it's associated learning
curve.

#1234 From: "viper2843" <viper2843@...>
Date: Wed Feb 16, 2005 11:03 pm
Subject: Re: Lode Runner Hacker's Editor
viper2843
Send Email Send Email
 
One easy thing you could do, requiring no updating of code, is to
attach a manifest file to the resoruce file of the application to gain
Windows XP style compatiblity.  I tested it by opening the
application's resource file and placing the manifest in and it worked
great.  That way it can conform a bit better to the many different
themes that are created for Windows XP.  As for any other suggestions,
I don't really have any.  You created a very cool, solid app.

Now if I could get my hands on the source code to the game... ;-)

#1235 From: Anthony Kozar <anthony.kozar@...>
Date: Thu Feb 17, 2005 4:56 am
Subject: Re: Lode Runner Hacker's Editor
creatureofth...
Send Email Send Email
 
Is this program for LR TLR/MMR or a different game?  (Sorry I am on a Mac,
so I have not tried it).

I would be interested in having a copy of the source code if that is not too
much trouble.  I could possibly port it to the Mac someday.  (And I could
share some code for generating LodeRunner 2 levels if you were interested).

Thanks.

Anthony Kozar
anthony.kozar@...
http://akozar.spymac.net/


On 2/16/05 4:09 AM, jamesleairdwinkler <jamesleairdwinkler@...> etched
in stone:

> I wrote the Hacker's Editor a while ago.  Does anyone have any
> questions, requests, or interested in the source code?  The program
> was one of my first Windows programs with it's associated learning
> curve.

#1236 From: LodeRunner@yahoogroups.com
Date: Thu Feb 17, 2005 7:39 am
Subject: New file uploaded to LodeRunner
LodeRunner@yahoogroups.com
Send Email Send Email
 
Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the LodeRunner
group.

   File        : /LodeEdit.zip
   Uploaded by : jamesleairdwinkler <jamesleairdwinkler@...>
   Description : Hacker's Editor Source Code

You can access this file at the URL:
http://groups.yahoo.com/group/LodeRunner/files/LodeEdit.zip

To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files

Regards,

jamesleairdwinkler <jamesleairdwinkler@...>

#1237 From: "jamesleairdwinkler" <jamesleairdwinkler@...>
Date: Thu Feb 17, 2005 7:46 am
Subject: Re: Lode Runner Hacker's Editor
jamesleairdw...
Send Email Send Email
 
It's for Windows.  Written with Visual C++ 5.0 and 6.0.  I am not
sure how difficult it would be to port.  One thing that I was
thinking of is an import / export feature.  Then one could easily
write a level generator...  I presume your level generator is for Mac?

The code has been uploaded; zipped with WinXP.

Best Regards,

Jim

--- In LodeRunner@yahoogroups.com, Anthony Kozar <anthony.kozar@u...>
wrote:
> Is this program for LR TLR/MMR or a different game?  (Sorry I am on
a Mac,
> so I have not tried it).
>
> I would be interested in having a copy of the source code if that
is not too
> much trouble.  I could possibly port it to the Mac someday.  (And I
could
> share some code for generating LodeRunner 2 levels if you were
interested).
>
> Thanks.
>
> Anthony Kozar
> anthony.kozar@u...
> http://akozar.spymac.net/
>
>
> On 2/16/05 4:09 AM, jamesleairdwinkler <jamesleairdwinkler@y...>
etched
> in stone:
>
> > I wrote the Hacker's Editor a while ago.  Does anyone have any
> > questions, requests, or interested in the source code?  The
program
> > was one of my first Windows programs with it's associated learning
> > curve.

#1238 From: James Winkler <jamesleairdwinkler@...>
Date: Thu Feb 17, 2005 7:57 am
Subject: Re: Re: Lode Runner Hacker's Editor
jamesleairdw...
Send Email Send Email
 
Source has been uploaded.  I compiled it without
problems, so unless I have been hacking in my sleep
again, everything might work.

Best of Luck!

Jim


--- viper2843 <viper2843@...> wrote:

>
> One easy thing you could do, requiring no updating
> of code, is to
> attach a manifest file to the resoruce file of the
> application to gain
> Windows XP style compatiblity.  I tested it by
> opening the
> application's resource file and placing the manifest
> in and it worked
> great.  That way it can conform a bit better to the
> many different
> themes that are created for Windows XP.  As for any
> other suggestions,
> I don't really have any.  You created a very cool,
> solid app.
>
> Now if I could get my hands on the source code to
> the game... ;-)
>
>
>
>

#1239 From: Anthony Kozar <anthony.kozar@...>
Date: Thu Feb 17, 2005 9:22 pm
Subject: Re: Re: Lode Runner Hacker's Editor
creatureofth...
Send Email Send Email
 
On 2/17/05 2:46 AM, jamesleairdwinkler <jamesleairdwinkler@...> etched
in stone:

> It's for Windows.  Written with Visual C++ 5.0 and 6.0.  I am not
> sure how difficult it would be to port.

Yeah, I don't know how hard it would be either, but ... at least the code is
in C++ and not VB.

> One thing that I was
> thinking of is an import / export feature.  Then one could easily
> write a level generator...  I presume your level generator is for Mac?

My level generator is written in ANSI C++ and should compile on any platform
as a console program.  However, there could be endian issues when writing
the binary level files.

I will try to upload the code later.  It is in a very early stage of
development but works for me.  I should also be clear that it generates
random maze levels for Lode Runner 2 (the 1998 game from Presage and GT
Interactive?).

> The code has been uploaded; zipped with WinXP.

Thanks very much for posting the source, Jim !

Anthony

#1240 From: LodeRunner@yahoogroups.com
Date: Fri Feb 18, 2005 10:41 pm
Subject: New file uploaded to LodeRunner
LodeRunner@yahoogroups.com
Send Email Send Email
 
Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the LodeRunner
group.

   File        : /LR2_LevelGens.zip
   Uploaded by : creatureofthedigitalrealm <anthony.kozar@...>
   Description : Source code for generating Lode Runner 2 levels.

You can access this file at the URL:
http://groups.yahoo.com/group/LodeRunner/files/LR2_LevelGens.zip

To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files

Regards,

creatureofthedigitalrealm <anthony.kozar@...>

#1241 From: "scrose" <scrose@...>
Date: Fri Feb 18, 2005 10:45 pm
Subject: Re: New Level File
scrose
Send Email Send Email
 
Ha, ha! At first I thought, "These green doors make these levels
really easy." It took me a while to clue in to the "wimp" message.

I thought levels 6, 12, and 22 were excellent puzzles. So I've been
able to finish all of them except levels 8, 10, 16, and 24. And now I
need some hints.

Level 8: My suspicion is that I get the gold and then (somehow) lure
the monk into the right chamber and walk on top of him all the way to
the ladder. Am I on the right track?

Level 10: I assume the level title is a clue. But I can't figure out
how to "break the chain" so that the big bomb doesn't explode, or if
that is even possible. Or do I have to get down to the bottom fast
enough to cross over the monk as he regenerates and get under the big
bomb before it explodes? But I can't figure out how to get through
that zig zag fast enough. Hint?

Level 16: I can figure out how to get into the transporter that is
hanging in mid-air. Not that it helps; by the time I get to it, at
least one of the monks is trapped where the exit appears. I've also
tried throwing the gloop over the left side of the platform to try and
slow down the lower monk over there, but it doesn't help. Hint?

Level 24: I can release the top and middle monk and run over one of
them to get the gold. Am I supposed to be able to release the bottom
monk as well?


--- "ringcaat" wrote:
> Hi again!  A few years ago I uploaded a collection of my best level
> files.  I just realized that I've made one since then.  It's called
> Curiosities, and I'd love to get comments on it!  (I joined this
> group hoping to find some people whose levels I could play and
> discuss in some silly detail.)  I can also give hints if desired.

#1242 From: Anthony Kozar <anthony.kozar@...>
Date: Fri Feb 18, 2005 10:46 pm
Subject: LR2 level generators posted
creatureofth...
Send Email Send Email
 
Hi everyone,

I added a ZIP archive to the Files section which contains C++ source code
for two programs that create Lode Runner 2 levels (LR2_LevelGens.zip).
There are also some example levels showing the output of the programs.

Sorry that there are no binaries.  I work on a Mac and could send Mac
binaries privately to anyone who wants them.  Perhaps if there is a demand,
someone else will post Windows .EXEs.

Enjoy!

Anthony Kozar
anthony.kozar@...
http://akozar.spymac.net/


On 2/17/05 4:22 PM, Anthony Kozar <anthony.kozar@...> etched in
stone:

> My level generator is written in ANSI C++ and should compile on any platform
> as a console program.  However, there could be endian issues when writing the
> binary level files.
>
> I will try to upload the code later.  It is in a very early stage of
> development but works for me.  I should also be clear that it generates random
> maze levels for Lode Runner 2 (the 1998 game from Presage and GT
> Interactive?).

#1243 From: "scrose" <scrose@...>
Date: Sat Feb 19, 2005 3:15 am
Subject: Re: New Level File
scrose
Send Email Send Email
 
On Level 24, I figured out how to release the bottom monk and solved
the level. Still stymied by 8, 10, and 16.

--- "scrose" wrote:
> Level 24: I can release the top and middle monk and run over one of
> them to get the gold. Am I supposed to be able to release the bottom
> monk as well?

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