... I suggested that the PCs be allowed to form their own organizations without Triad approval provided that they receive no in-game benefit other than the...
1536
Tyler Bannister
tbannist@...
Jun 1, 1999 3:11 pm
... Tim's point is that the Triad should decide whether or not the PCs can or cannot form organizations. And he's right on this issue, it is purely regional. ...
1537
Pete Winz
pwinz@...
Jun 1, 1999 4:53 pm
... Given your premise, this all sounds logical, but I would hope that a Triad would have a good reason to say that their region "doesn39;t like adventurers"...
1538
AgapeIM@...
Jun 1, 1999 6:09 pm
Hi all! ... I agree that it would be somewhat tyrannical to limit players from doing informal, in-character type of things, such as forming an unofficial...
1539
Pete Winz
pwinz@...
Jun 1, 1999 8:45 pm
... <Snip good example of potential abuse> You're right - there is a potential for abuse here. I would suggest that informal companies would be allowed to...
1540
loryn@...
Jun 1, 1999 8:53 pm
<00d301be7272$e6a713a0$39f833c-@vucqpqlj> wrote: Original Article: http://www.egroups.com/group/livingworld/?start=78 ... I have my cert right here for a...
1541
Creese, Timothy
Timothy.Creese@...
Jun 1, 1999 9:08 pm
Pete obviously has too much time on his hands... ;-> If a region has 50 different adventuring companies, the effort to keep up to date would nearly require a...
1542
Creese, Timothy
Timothy.Creese@...
Jun 1, 1999 9:17 pm
Yes, you can have change.... <rip> <rip> <rip> How many sections did you want? <rip> <rip> Although your point is in exaggeration, it is still valid. When do...
1543
PwrGamer@...
Jun 1, 1999 9:51 pm
In a message dated 6/1/99 12:54:19 PM Eastern Daylight Time, pwinz@... ... Peter, A very plausible plot element would be the fact that having these ...
1544
loryn@...
Jun 1, 1999 10:01 pm
<f88a285d.36fb22d-@...> wrote: Original Article: http://www.egroups.com/group/livingworld/?start=153 ... Not really, only have fame for the Core Modules,...
1545
loryn@...
Jun 2, 1999 1:22 pm
<2110cf38.3700baf-@...> wrote: Original Article: http://www.egroups.com/group/livingworld/?start=228 ... I'm really sorry, but you are going to take a...
1546
Pete Winz
pwinz@...
Jun 2, 1999 2:13 pm
... You're right about that - I'm a computer support person who spends most of his time "on call" (read, "sitting at my desk") given that our network is very...
1547
Pete Winz
pwinz@...
Jun 2, 1999 2:23 pm
... A good model for this from history would be the mercenary companies that formed in the late Middle Ages/early Renaissance. Machiavelli had some good ideas...
1548
Creese, Timothy
Timothy.Creese@...
Jun 2, 1999 3:30 pm
Another aspect that wasn't mentioned, but remains a constant: I have several different characters, and most belong to various and different adventuring...
1549
loryn@...
Jun 2, 1999 5:45 pm
<199905201547.laa9604-@...> wrote: Original Article: http://www.egroups.com/group/livingworld/?start=1353 ... Why don't you go to a...
1550
AgapeIM@...
Jun 2, 1999 5:54 pm
Hi all! ... I apologize to those who've already had to listen to my ranting on the subject a couple of months back, but certing spells does not make a mage...
1551
loryn@...
Jun 2, 1999 6:24 pm
... I would have to say I would not miss the non-magical modules, but I would begin to miss them if they didn't give out something (even an increadible ...
1552
loryn@...
Jun 2, 1999 6:35 pm
... In a reply I sent out today, I pointed out that Certs could be set up with a point based value (determined by Co5) This would allow a way of tracking the ...
1553
Pete Winz
pwinz@...
Jun 2, 1999 6:40 pm
... I think that your arguments for certing spells are good ones - I usually hold off on giving PCs in my home campaigns some of the nastier spells until...
1554
AgapeIM@...
Jun 2, 1999 9:07 pm
Hi all! ... Hmmm, I don't think that I or anybody else has ever suggested "taking away" the ability of mages to cast spells. This would be very bad!!!! I was...
1555
Tyler Bannister
tbannist@...
Jun 2, 1999 9:29 pm
... You're wrong! ;) Err I mean... ;) One thing I'd worry about is if a mage has a chance to get one spell per adventure normally, it won't make much of a...
1556
Creese, Timothy
Timothy.Creese@...
Jun 2, 1999 9:40 pm
What if each mage had to acquire (lets say) ruin stones in order to learn spells. If each module could cert a ruin stone (more for the more difficult ...
1557
PwrGamer@...
Jun 2, 1999 9:41 pm
In a message dated 6/2/99 10:24:42 AM Eastern Daylight Time, loryn@... ... tracked ... One of the things I like about certed spell Loryn, is the concept...
1558
Daniel Llewellyn
daniel@...
Jun 2, 1999 9:42 pm
... If we are going to limit mages from acquiring spells by trading with other mages (an idea I am very opposed to BTW). Then I think we have to add in another...
1559
loryn@...
Jun 2, 1999 9:44 pm
I also do not like the way LC mages run around casting some of the more powerful spells without checks, but I dislike the certed spells for reasons of having...
1560
PwrGamer@...
Jun 2, 1999 9:46 pm
In a message dated 6/2/99 12:45:31 PM Eastern Daylight Time, ... a ... Just to play Devil's Advocate here, what is to stop a player from having 5 (assuming 5...
1561
PwrGamer@...
Jun 2, 1999 9:52 pm
In a message dated 6/2/99 2:57:33 PM Eastern Daylight Time, ... reasoning, ... I normally try to post to this list with a modicum of decorum and maturity ...
1562
PwrGamer@...
Jun 2, 1999 9:59 pm
In a message dated 6/2/99 2:58:00 PM Eastern Daylight Time, loryn@... ... Loryn, A problem I see inherent with this concept is whomever assesses the ...
1563
loryn@...
Jun 2, 1999 10:51 pm
... This is very true, but there is a value that most items already have, being an xp value. Not trying to say that we need to invent the wheel, but with at...
1564
TSROThar@...
Jun 2, 1999 10:55 pm
In a message dated 6/2/99 3:52:25 PM Pacific Daylight Time, Timothy.Creese@... writes: << What if each mage had to acquire (lets say) ruin stones in order...