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Messages 636 - 665 of 1105   Oldest  |  < Older  |  Newer >  |  Newest
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636
... I started to think some more about the big legionary scutum (and some other stuff). It doesn't seem right that a barbarian with a skinny shield gets the...
terry_maltman
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Jul 1, 2008
1:15 pm
637
When I designed my Late Roman list I had the Romans shields count as Large Shields (like WAB) and add +2 Defense.  I thought that was the easiest way to do...
Sam Fradsham
fire4effect82
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Jul 1, 2008
1:34 pm
638
On point 2, about the Romans forming a shield wall for defence. Well, yes they did do that on accasions, but most Roman armies were attacking forces, who, once...
ANDREW HAWES
andrew447023
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Jul 2, 2008
6:41 am
639
To: LOTRvariants@yahoogroups.com ... It is certainly quick and easy but somehow I hoped for something a bit more special for a combination of the big shield...
Terry Maltman
terry_maltman
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Jul 2, 2008
6:57 am
640
To: LOTRvariants@yahoogroups.com On point 2, about the Romans forming a shield wall for defence. Well, yes they did do that on accasions, but most Roman armies...
Terry Maltman
terry_maltman
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Jul 2, 2008
7:02 am
641
Perhaps One Roman fighting One Opponent Shield is plus one defence Multiple Romans fighting One Opponent Shield is plus two defence To show how they are...
Duncan Bolt
duncanbolter
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Jul 2, 2008
8:10 am
642
... I quite like that. It is purely defensive so they have no better chance of winning a fight but a better chance of surviving if they lose. Also it only...
Terry Maltman
terry_maltman
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Jul 2, 2008
8:38 am
643
I am all for making Romans the hard asses they were, but it is my opinion you can represent them with a greater fight value and more might points for heroes...
Sam Fradsham
fire4effect82
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Jul 2, 2008
1:46 pm
644
... I think that would work to some extent as you will tend to have a higher number of heroes (centurions & optios). However it doesn't give much flavour or...
Terry Maltman
terry_maltman
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Jul 2, 2008
2:14 pm
645
It is hard to strike a balance!  I agree with not wanted to add special rules so I am trying to think of good and easy ideas that will not change the game.  ...
Sam Fradsham
fire4effect82
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Jul 2, 2008
3:05 pm
646
In theory, under LOTR rules the Legionary should only be classed as having light armour, so in effect the scutum is already giving him a +2D, which I think is...
lotrhithero
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Jul 2, 2008
3:39 pm
647
... True. It wouldn't make any real difference to the final values but I would rather give them +1D for light armour and +2 for the big shield just to account...
Terry Maltman
terry_maltman
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Jul 3, 2008
7:24 am
648
... Not really as this would reduce the effect or need of a banner. ... equivalent of fighting with a spear and so are able to support but only other similarly...
lotrhithero
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Jul 3, 2008
8:28 am
649
... Ah. The law of unintended consequences. OK we do not want to do that.> > <snip> Does it replace the > pilum as a throwing weapon or is that still an...
Terry Maltman
terry_maltman
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Jul 3, 2008
9:03 am
650
... It would allow the support rule to be put onto the legionary rather than a prohibition being put on the auxilia. Although I like the idea for simulating...
lotrhithero
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Jul 3, 2008
3:23 pm
651
Hello All! Been playing Legends of the Old West and enjoying it but I have a nice huge pile of Foundry's Street Violence range of miniatures and want to start...
chowdah666
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Jul 24, 2008
2:05 pm
652
Do you have LOTR rules? If so the flash grendes could operate like a Transfix spell which basically means the target can't do anything and has the minimum of...
lotrhithero
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Jul 26, 2008
4:53 pm
653
... nice ... to ... need ... as ... I've been scratching away at the same sort of thing myself. IIRC, I had assault rifles rolling 3D6 if stationary, 2D6 at...
jbarkergroups
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Jul 27, 2008
9:44 am
654
... To keep things simple and in-system, why not have body armour give a point of Fortune/Fate? Keeps it abstract, doesn't dominate and makes use of an...
gav
dusnomia
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Jul 27, 2008
11:07 am
655
Well, Historicon is now behind us, I hope you all had as much fun as I did! I am almost caught back up on my sleep! Now it is time to turn our thoughts...
Andrew Turlington
andrewturlin...
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Aug 2, 2008
2:33 am
656
The usual priority marker has a symbol for Good on one side and a symbol for Evil on the other. We have found that in the heat of battle, it can be easy to...
Bruce McBain
brucejmcbain
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Aug 4, 2008
2:52 pm
657
In Lord of The Rings Strategy Battle Game, models that lose a hand-to-hand combat but are not killed, are pushed back 1 cm, out of contact with their foe....
Bruce McBain
brucejmcbain
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Aug 6, 2008
2:14 pm
658
... I think it works well, because it gives you a 50% chance of disengaging if you wish. In reality people are not 'locked' in close combat - they can try to...
Steve Burt
pyruse
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Aug 6, 2008
2:20 pm
659
For LOTR I like it. I see the "press" of fighters causing all sorts of havoc when trying to back away from a superior enemy. So even if I won initiative, I may...
George Bachman
gamerviix
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Aug 6, 2008
2:49 pm
660
Hi Bruce, I agree with Steve, it works well and is actually one of my favorite things about these rules. What it allows for is a much more dynamic, swirling...
Wyn Robertson
wyndhamr
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Aug 6, 2008
2:55 pm
661
Or use their Zones of Control defensively to limit how and where the opponent can charge. This rules mechanic works very well in my opinion. It does a fair...
Hixon, Timothy
hixont
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Aug 6, 2008
3:45 pm
662
... This is one of the many things I like about the LOTR system, I never was a fan of the locked until death melee found in Warhammer. The lack of a lock-in...
gav
dusnomia
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Aug 6, 2008
4:00 pm
663
I agree with all the others, by not locking models in combat means you don't have to mess around with more rules, such as free strikes and breaking away. You...
lotrhithero
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Aug 6, 2008
7:10 pm
664
To: LOTRvariants@yahoogroups.com Or use their Zones of Control defensively to limit how and where the opponent can charge. This rules mechanic works very well...
Terry Maltman
terry_maltman
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Aug 7, 2008
6:46 am
665
... Agreed. It works well enough for Warhammer as a battle game. Once units are engaged they do fight until one side breaks and runs away. When that was...
Terry Maltman
terry_maltman
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Aug 7, 2008
6:49 am
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