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#1106 From: LOTRvariants@yahoogroups.com
Date: Thu Nov 12, 2009 7:35 pm
Subject: New file uploaded to LOTRvariants
LOTRvariants@yahoogroups.com
Send Email Send Email
 
Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the LOTRvariants
group.

   File        : /LOTR  Ancients Skirmish /LORD OF THE RING ANCIENTS.pdf
   Uploaded by : stephenkerslake34 <stephen.kerslake1@...>
   Description :

You can access this file at the URL:
http://groups.yahoo.com/group/LOTRvariants/files/LOTR%20%20Ancients%20Skirmish%2\
0/LORD%20OF%20THE%20RING%20ANCIENTS.pdf

To learn more about file sharing for your group, please visit:
http://help.yahoo.com/l/us/yahoo/groups/original/general.htmlfiles

Regards,

stephenkerslake34 <stephen.kerslake1@...>

#1105 From: "Mike" <mcb19682000@...>
Date: Fri Nov 6, 2009 2:09 am
Subject: Registration Underway for Siege XIX
mcb19682000
Offline Offline
Send Email Send Email
 
Registration Underway for Siege XIX

www.siegeofaugusta.com

Siege of Augusta 2010 is coming.

January 22-24, 2010 in Augusta, Georgia
at the Doubletree Hotel (formerly the Sheraton)
2651 Perimeter Parkway, Augusta, Georgia 30909
Reservations:  (706) 855-8100

We are looking for game hosts, sponsors, and volunteers. While we are billed as
an historical miniatures gaming convention (being sponsored by the Historical
Miniatures Gaming Society-Mid South), events are not limited exclusively to
historically-based games. If you want to host a role-playing, fantasy, science
fiction, or other event, you are welcome to sign up and attend. The only genre
that we do not host is live-action role-playing (LARP) games due to space
considerations. We look forward to ALL GAMERS attending this year's Siege!

Registration is underway now for one of the best gaming conventions in the South
East!  Register early to ensure you get your first choice of location and time
for your vendor's booth or event.

#1103 From: "Rob" <robnik@...>
Date: Wed Oct 21, 2009 7:13 am
Subject: new terrain pieces
robnik_35
Offline Offline
Send Email Send Email
 
I built some new pieces last week, specifically 3 different tones of hill/tree terrain, arid, mediteranean and northern, and a pillbox and trench network piece
I put all the photos up at my site www.red-dragon-terrain.com

#1102 From: "lotrhithero" <lotrhithero@...>
Date: Fri Oct 9, 2009 9:54 pm
Subject: Re: New file uploaded to LOTRvariants
lotrhithero
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Hi Terry,
No problem, they are in early stages at the moment and we have just started
playing them, seems to be working well at the moment.
Have a nice time.

Dave

--- In LOTRvariants@yahoogroups.com, Terry Maltman <terrymaltman@...> wrote:
>
>
> > From: LOTRvariants@yahoogroups.com
> >
> > File : /ECW SBG Lists.xlsx
> > Uploaded by : lotrhithero <lotrhithero@...>
> > Description : ECW SBG Rules V1
> >
> > lotrhithero lotrhithero@...
>
>
> Dave,
>
>
>
> Just because you haven't heard anything don't think we haven't noticed your
upload. I haven't had chance to do anything with it yet but it is just what I
needed. Some of the generic raiding and foraging scenarios should do nicely to
go with it. First off though i need to paint some of my ECW heap. I'll post some
feedback when I get chance (going away for a week just now).
>
>
>
> Terry
>
> _________________________________________________________________
> Save time by using Hotmail to access your other email accounts.
> http://clk.atdmt.com/UKM/go/167688463/direct/01/
>

#1101 From: Terry Maltman <terrymaltman@...>
Date: Fri Oct 9, 2009 5:14 pm
Subject: RE: New file uploaded to LOTRvariants
terry_maltman
Offline Offline
Send Email Send Email
 
> From: LOTRvariants@yahoogroups.com
>
> File : /ECW SBG Lists.xlsx
> Uploaded by : lotrhithero <lotrhithero@...>
> Description : ECW SBG Rules V1
>
> lotrhithero lotrhithero@...

Dave,
 
Just because you haven't heard anything don't think we haven't noticed your upload. I haven't had chance to do anything with it yet but it is just what I needed. Some of the generic raiding and foraging scenarios should do nicely to go with it. First off though i need to paint some of my ECW heap. I'll post some feedback when I get chance (going away for a week just now).
 
Terry


Have more than one Hotmail account? Link them together to easily access both.

#1100 From: "Rob" <robnik@...>
Date: Fri Oct 9, 2009 5:45 am
Subject: new terrain pieces and info
robnik_35
Offline Offline
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I built a few new pieces of terrain this week and added a couple sections to my
terrain building blog. Its all up at my site www.red-dragon-terrain.com , let me
know what you think if you have any ideas or suggestions.

#1099 From: LOTRvariants@yahoogroups.com
Date: Tue Oct 6, 2009 5:40 pm
Subject: New file uploaded to LOTRvariants
LOTRvariants@yahoogroups.com
Send Email Send Email
 
Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the LOTRvariants
group.

   File        : /ECW SBG Lists.xlsx
   Uploaded by : lotrhithero <lotrhithero@...>
   Description : ECW SBG Rules V1

You can access this file at the URL:
http://groups.yahoo.com/group/LOTRvariants/files/ECW%20SBG%20Lists.xlsx

To learn more about file sharing for your group, please visit:
http://help.yahoo.com/l/us/yahoo/groups/original/general.htmlfiles

Regards,

lotrhithero <lotrhithero@...>

#1098 From: "asmoz2003" <asmoz2003@...>
Date: Tue Aug 18, 2009 8:20 pm
Subject: Re: LOTR variant for late 14th century in France?
asmoz2003
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Hello Mick
I'll post comments (or questions) after reading the variant, and then after
having tested it on a table.

Thank you, anyway, for having shared your variant!

Xavier

--- In LOTRvariants@yahoogroups.com, "Mick Farnworth" <farnworth@...> wrote:
>
> Dear Xavier,
> I hpe you enjoy Age of the Trebuchet.  Please post any comments here.  One day
I may get round to an update.
> Mick
>

#1097 From: "Mick Farnworth" <farnworth@...>
Date: Mon Aug 17, 2009 3:23 pm
Subject: Re: LOTR variant for late 14th century in France?
mick_in_swit...
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Dear Xavier,
I hpe you enjoy Age of the Trebuchet.  Please post any comments here.  One day I
may get round to an update.
Mick

#1096 From: "asmoz2003" <asmoz2003@...>
Date: Sun Aug 16, 2009 11:28 am
Subject: Re: LOTR variant for late 14th century in France?
asmoz2003
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Thank you for your answer.

I think we are going to have a try at playing with that LOTR variant, maybe
using some ideas from the Cry Havoc series fan community (game scenarios, for
example).

Xavier


--- In LOTRvariants@yahoogroups.com, "lotrhithero" <lotrhithero@...> wrote:
>
> Hi Xavier, those rules should meet your requirements, if you need stats for
any specific personalities, just select a hero from LOTR that you imagine him to
be like and go from there.
>
> Dave
>

#1095 From: "lotrhithero" <lotrhithero@...>
Date: Sat Aug 15, 2009 5:02 pm
Subject: Re: LOTR variant for late 14th century in France?
lotrhithero
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Hi Xavier, those rules should meet your requirements, if you need stats for any
specific personalities, just select a hero from LOTR that you imagine him to be
like and go from there.

Dave

#1094 From: "asmoz2003" <asmoz2003@...>
Date: Sat Aug 15, 2009 11:31 am
Subject: LOTR variant for late 14th century in France?
asmoz2003
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Hello everybody

I've been a rather silent member of this group, but I come out of the shadows
today with a question: is there a LOTR variant suitable for simulating
skirmishes in the late 14th century?

My main concern is to find a variant suitable to simulate battles fought by
Gaston III, count of Foix and viscount of Bearn (aka Gaston Febus).
http://fr.wikipedia.org/wiki/Gaston_III_de_Foix-B%C3%A9arn
http://en.wikipedia.org/wiki/Gaston_III_of_Foix-B%C3%A9arn

Our bunch of fellows in our wargaming club would like to offer demonstration
and/or initiation games during a two-day summer "medieval" festival in Bearn,
and we think that a LOTR variant would be very suitable, both for simplicity for
the gamers and for visual impact for the public.

So, I would really appreciate any advice from the members of the list.

For the moment, I have downloaded the files from the "Age of trebuchet" folder
in the list:
http://games.groups.yahoo.com/group/LOTRvariants/files/Age%20of%20Trebuchet/

Thanking you in advance, I send you my greetings from Southwestern France.

Xavier

#1093 From: "lotrhithero" <lotrhithero@...>
Date: Wed Aug 5, 2009 10:04 pm
Subject: Re: Carry on up the Rhine
lotrhithero
Offline Offline
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Excellent report, loved it :)

Dave

--- In LOTRvariants@yahoogroups.com, Paul James Baldwin <pauljamesbaldwin@...>
wrote:
>
> On Sunday we played the first game using the Britain Invaded from the
> files section. The game was 350 - 400 points per side, with some units
> being filtered in during the game. We decided to try the pila where you
> could throw them on the charge, then charge in. The legionaries where
> quite hard to kill apart from my run of 6's.
>
> All enjoyed the game and it is one we will certainly be bringing out at
> the club again.
>
> A battle report and photos can be found at my blog;
>
> http://movealongnownothingtoseehere.blogspot.com/
>
> --
> Paul Baldwin
> Middle Littleton, England
>
> "You wouldn't know a subtle plan, if it danced naked on top of the
> harpsichord singing subtle plans are here again!"
>

#1092 From: Paul James Baldwin <pauljamesbaldwin@...>
Date: Wed Aug 5, 2009 7:07 pm
Subject: Carry on up the Rhine
paul9260
Offline Offline
Send Email Send Email
 
On Sunday we played the first game using the Britain Invaded from the
files section. The game was 350 - 400 points per side, with some units
being filtered in during the game. We decided to try the pila where you
could throw them on the charge, then charge in. The legionaries where
quite hard to kill apart from my run of 6's.

All enjoyed the game and it is one we will certainly be bringing out at
the club again.

A battle report and photos can be found at my blog;

http://movealongnownothingtoseehere.blogspot.com/

--
Paul Baldwin
Middle Littleton, England

"You wouldn't know a subtle plan, if it danced naked on top of the
harpsichord singing subtle plans are here again!"

#1091 From: "Mike Baker" <mcb19682000@...>
Date: Wed Aug 5, 2009 2:19 am
Subject: Siege of Augusta 2010 is coming
mcb19682000
Offline Offline
Send Email Send Email
 
Siege of Augusta 2010 is coming
Siege XIX
http://www.siegeofaugusta.com/cgi/index.php
Siege of Augusta 2010 is coming.  We are looking for game hosts, sponsors, and
volunteers. While we are billed as an historical miniatures gaming convention
(being sponsored by the Historical Miniatures Gaming Society-Mid South), events
are not limited exclusively to historically-based games. If you want to host a
role-playing, fantasy, science fiction, or other event, you are welcome to sign
up and attend. The only genre that we do not host is live-action role-playing
(LARP) games due to space considerations. We look forward to ALL GAMERS
attending this year's Siege!

HISTORY of the SIEGE OF AUGUSTA
The Siege was the brainchild of Dr. James Birdseye. Jim decided to start the
Siege because he was new to the Augusta area and wanted to meet other gamers.

The first convention was held at the Ramada Inn on Washington Road in January
1992. Because the Siege was too large for the Ramada from the get-go, Siege II
was held at the Landmark Hotel on Broad Street. Although many of the "grognards"
enjoyed the Landmark (could it be due to the "gamier" aspects of downtown
Augusta?), that facility was soon outgrown and for the fifth installment (1996),
the convention was moved to the Augusta Doubletree) where it continues for Siege
XIX (2009).

Although ably assisted by various persons throughout the years, Jim was the
driving force behind the planning, organizing, and running of the Siege of
Augusta. Everyone, whether player, event host, dealer, or guest, owe him a great
debt of gratitude for his vision and hard work to have started The Siege and in
keeping it running through all of these years. Jim has now passed the baton to
others to continue the convention-we hope that the seed he first planted in 1992
continues to grow. We also hope that he will enjoy attending the Siege as a
player as much as he did as it's Director.

Jim's dream was realized as the convention proved to be fruitful. During the
90s, the local gamers met on a monthly basis at Augusta State University; at
times there would be 30-40 gamers attending. Although the group has dissipated
over the past 5-6 years, renewed interest and commitment to reform the group has
begun; many of the locals are now meeting regularly at the 2 locations of the
Augusta Book Exchange in Augusta GA and Common Grounds Coffee House in Barnwell,
SC.

Although the convention is one of the "crown jewels" of HMGS Mid-South (a
historical miniature gaming society), it has never been strictly limited to
historical miniatures, but rather, the convention has been open to a multitude
of gaming genres. We like it this way because regardless of whether you are
pushing around an orc or a fusilier, you are a part of the miniature gaming
community.

For more infomation contact Norman Schwartz at nrmn_schwartz@...

or Mike Baker at mcb19682000@...

#1090 From: Eladio Fernández <Efernandez@...>
Date: Sun Aug 2, 2009 8:17 am
Subject: Re: Legends of the Pulp World
summin829
Offline Offline
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Hallo,


Only a few words for greeting your job in this rules. I really apreciate them.

Thank you very much.



Regards,


Eladio

#1089 From: "mcmordain@..." <mcmordain@...>
Date: Sat Aug 1, 2009 9:48 pm
Subject: Re: Legends of the Pulp World
mcmordain...
Offline Offline
Send Email Send Email
 
Ahoy!

I uploaded the 1.1 version. I made up some point cost, but I still didn't have
the chance to test the game.

A PDF would be nice, but I think it's a long way of... but if I get there I will
be glad for the help.

Mc

--- In LOTRvariants@yahoogroups.com, "Tony Rymer" <therymer@...> wrote:
>
> Hi McMordain,
>
> I'm very interested in this setting. I will be only to pleased to help but it
will have to fit around my very busy life.
>
> I have design and layout skills so we could make this a very nice PDF once the
rules are firmed up. I already have roster sheets that use an Indiana Jones
style font.
>
> I will download the rules and have a ready through them in my lunch hour.
>
> Cheers Toe
>

#1088 From: James Reynolds <reyndat@...>
Date: Sat Aug 1, 2009 10:43 am
Subject: Re: Re: Napoleonics
reyndat
Offline Offline
Send Email Send Email
 
I will try it, thanks

--- On Sat, 8/1/09, lotrhithero <lotrhithero@...> wrote:

From: lotrhithero <lotrhithero@...>
Subject: [LOTRvariants] Re: Napoleonics
To: LOTRvariants@yahoogroups.com
Date: Saturday, August 1, 2009, 2:49 AM

 
How about amending the values to:
Poor Troops 6
Regular Line 5+
Light Infantry 4+
Riflemen 3+

Dave

--- In LOTRvariants@ yahoogroups. com, James Reynolds <reyndat@... > wrote:
>
> I had a ten man light infantry company get lucky with their first shot and decimate a cavalry company.  six out of ten casualties.  It worried me, but the cavalry was able to stick in for most of the game.  They just kept on the infantry.  It seems odd that they would shoot as well as the riflemen.  I am going to do more testing amongst my group before the next con.  We have invested in more Sash and Saber 40mm.  We have enough to do a six player game with each person getting a 20 man company and two characters.  I would be interested to hear anyone else's experiences.  Ans I think even here in America, Sharpe and Napoleonics are more popular than AWI.  I just like it, and have about 3,000 28mm. 
>
> --- On Fri, 7/31/09, lotrhithero <lotrhithero@ ...> wrote:
>
>
> From: lotrhithero <lotrhithero@ ...>
> Subject: [LOTRvariants] Re: Napoleonics
> To: LOTRvariants@ yahoogroups. com
> Date: Friday, July 31, 2009, 2:45 AM
>
>
>  
>
>
>
> --- In LOTRvariants@ yahoogroups. com, "reyndat" <reyndat@ > wrote:
> >
> > At Historicon, I ran a skirmish game using the Napoleonic variant and the Alamo company rules from LoTOW. Extra people showed up and we let them in. This gave everybody a ten man unit and a character. From the variant, I used the stats and cost for troops and characters, and the weapons chart. It went well and everyone seemed to have fun. One change I think I will make is the shoot of the light company. The variant gives them a 3+, just like the rifles, this seems high for muskets. I am thinking about running another bigger game at Fall in. I am just not sure wether to do another Sharpe skirmish or one from the AWI. Thanks for the variant.
> >
>
> On paper a 3+ would appear high, but in your game was this the case? Was the casualty rate to high for the game?
>
> Personally I'd stick to Sharpe as it has more character and appeal to me but to Americans the opposite may be true.
>
> Dave
>



#1087 From: "lotrhithero" <lotrhithero@...>
Date: Sat Aug 1, 2009 6:49 am
Subject: Re: Napoleonics
lotrhithero
Offline Offline
Send Email Send Email
 
How about amending the values to:
Poor Troops 6
Regular Line 5+
Light Infantry 4+
Riflemen 3+

Dave

--- In LOTRvariants@yahoogroups.com, James Reynolds <reyndat@...> wrote:
>
> I had a ten man light infantry company get lucky with their first shot and
decimate a cavalry company.  six out of ten casualties.  It worried me, but the
cavalry was able to stick in for most of the game.  They just kept on the
infantry.  It seems odd that they would shoot as well as the riflemen.  I am
going to do more testing amongst my group before the next con.  We have invested
in more Sash and Saber 40mm.  We have enough to do a six player game with each
person getting a 20 man company and two characters.  I would be interested to
hear anyone else's experiences.  Ans I think even here in America, Sharpe and
Napoleonics are more popular than AWI.  I just like it, and have about 3,000
28mm. 
>
> --- On Fri, 7/31/09, lotrhithero <lotrhithero@...> wrote:
>
>
> From: lotrhithero <lotrhithero@...>
> Subject: [LOTRvariants] Re: Napoleonics
> To: LOTRvariants@yahoogroups.com
> Date: Friday, July 31, 2009, 2:45 AM
>
>
>  
>
>
>
> --- In LOTRvariants@ yahoogroups. com, "reyndat" <reyndat@ > wrote:
> >
> > At Historicon, I ran a skirmish game using the Napoleonic variant and the
Alamo company rules from LoTOW. Extra people showed up and we let them in. This
gave everybody a ten man unit and a character. From the variant, I used the
stats and cost for troops and characters, and the weapons chart. It went well
and everyone seemed to have fun. One change I think I will make is the shoot of
the light company. The variant gives them a 3+, just like the rifles, this seems
high for muskets. I am thinking about running another bigger game at Fall in. I
am just not sure wether to do another Sharpe skirmish or one from the AWI.
Thanks for the variant.
> >
>
> On paper a 3+ would appear high, but in your game was this the case? Was the
casualty rate to high for the game?
>
> Personally I'd stick to Sharpe as it has more character and appeal to me but
to Americans the opposite may be true.
>
> Dave
>

#1086 From: "Hixon, Timothy" <hixont@...>
Date: Fri Jul 31, 2009 3:03 pm
Subject: RE: Re: Napoleonics
hixont
Offline Offline
Send Email Send Email
 
Sharpe is a favourite style of Napoleonic skirmish.  I used to do a fair bit of it a while ago, but haven't in years.
 
Timothy Hixon

From: LOTRvariants@yahoogroups.com [LOTRvariants@yahoogroups.com] On Behalf Of lotrhithero [lotrhithero@...]
Sent: Thursday, July 30, 2009 11:45 PM
To: LOTRvariants@yahoogroups.com
Subject: [LOTRvariants] Re: Napoleonics

 

--- In LOTRvariants@yahoogroups.com, "reyndat" <reyndat@...> wrote:
>
> At Historicon, I ran a skirmish game using the Napoleonic variant and the Alamo company rules from LoTOW. Extra people showed up and we let them in. This gave everybody a ten man unit and a character. From the variant, I used the stats and cost for troops and characters, and the weapons chart. It went well and everyone seemed to have fun. One change I think I will make is the shoot of the light company. The variant gives them a 3+, just like the rifles, this seems high for muskets. I am thinking about running another bigger game at Fall in. I am just not sure wether to do another Sharpe skirmish or one from the AWI. Thanks for the variant.
>

On paper a 3+ would appear high, but in your game was this the case? Was the casualty rate to high for the game?

Personally I'd stick to Sharpe as it has more character and appeal to me but to Americans the opposite may be true.

Dave


#1085 From: James Reynolds <reyndat@...>
Date: Fri Jul 31, 2009 11:57 am
Subject: Re: Re: Napoleonics
reyndat
Offline Offline
Send Email Send Email
 
I had a ten man light infantry company get lucky with their first shot and decimate a cavalry company.  six out of ten casualties.  It worried me, but the cavalry was able to stick in for most of the game.  They just kept on the infantry.  It seems odd that they would shoot as well as the riflemen.  I am going to do more testing amongst my group before the next con.  We have invested in more Sash and Saber 40mm.  We have enough to do a six player game with each person getting a 20 man company and two characters.  I would be interested to hear anyone else's experiences.  Ans I think even here in America, Sharpe and Napoleonics are more popular than AWI.  I just like it, and have about 3,000 28mm. 

--- On Fri, 7/31/09, lotrhithero <lotrhithero@...> wrote:

From: lotrhithero <lotrhithero@...>
Subject: [LOTRvariants] Re: Napoleonics
To: LOTRvariants@yahoogroups.com
Date: Friday, July 31, 2009, 2:45 AM

 
--- In LOTRvariants@ yahoogroups. com, "reyndat" <reyndat@... > wrote:
>
> At Historicon, I ran a skirmish game using the Napoleonic variant and the Alamo company rules from LoTOW. Extra people showed up and we let them in. This gave everybody a ten man unit and a character. From the variant, I used the stats and cost for troops and characters, and the weapons chart. It went well and everyone seemed to have fun. One change I think I will make is the shoot of the light company. The variant gives them a 3+, just like the rifles, this seems high for muskets. I am thinking about running another bigger game at Fall in. I am just not sure wether to do another Sharpe skirmish or one from the AWI. Thanks for the variant.
>

On paper a 3+ would appear high, but in your game was this the case? Was the casualty rate to high for the game?

Personally I'd stick to Sharpe as it has more character and appeal to me but to Americans the opposite may be true.

Dave



#1084 From: "lotrhithero" <lotrhithero@...>
Date: Fri Jul 31, 2009 6:45 am
Subject: Re: Napoleonics
lotrhithero
Offline Offline
Send Email Send Email
 
--- In LOTRvariants@yahoogroups.com, "reyndat" <reyndat@...> wrote:
>
> At Historicon, I ran a skirmish game using the Napoleonic variant and the
Alamo company rules from LoTOW.  Extra people showed up and we let them in. 
This gave everybody a ten man unit and a character.  From the variant, I used
the stats and cost for troops and characters, and the weapons chart.  It went
well and everyone seemed to have fun.  One change I think I will make is the
shoot of the light company.  The variant gives them a 3+, just like the rifles,
this seems high for muskets.  I am thinking about running another bigger game at
Fall in.  I am just not sure wether to do another Sharpe skirmish or one from
the AWI.  Thanks for the variant.
>

On paper a 3+ would appear high, but in your game was this the case?  Was the
casualty rate to high for the game?

Personally I'd stick to Sharpe as it has more character and appeal to me but to
Americans the opposite may be true.

Dave

#1083 From: Jon Christenson <prjon@...>
Date: Thu Jul 30, 2009 9:35 pm
Subject: RE: Napoleonics
prjonc
Offline Offline
Send Email Send Email
 
Thanks for the report. I thought the Alamo rules might work well for other eras. Glad to know it works.

Jon Christenson 



 

To: LOTRvariants@yahoogroups.com
From: reyndat@...
Date: Thu, 30 Jul 2009 21:26:05 +0000
Subject: [LOTRvariants] Napoleonics

 
At Historicon, I ran a skirmish game using the Napoleonic variant and the Alamo company rules from LoTOW. Extra people showed up and we let them in. This gave everybody a ten man unit and a character. From the variant, I used the stats and cost for troops and characters, and the weapons chart. It went well and everyone seemed to have fun. One change I think I will make is the shoot of the light company. The variant gives them a 3+, just like the rifles, this seems high for muskets. I am thinking about running another bigger game at Fall in. I am just not sure wether to do another Sharpe skirmish or one from the AWI. Thanks for the variant.




Bing™ brings you maps, menus, and reviews organized in one place. Try it now.

#1082 From: "reyndat" <reyndat@...>
Date: Thu Jul 30, 2009 9:26 pm
Subject: Napoleonics
reyndat
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At Historicon, I ran a skirmish game using the Napoleonic variant and the Alamo
company rules from LoTOW.  Extra people showed up and we let them in.  This gave
everybody a ten man unit and a character.  From the variant, I used the stats
and cost for troops and characters, and the weapons chart.  It went well and
everyone seemed to have fun.  One change I think I will make is the shoot of the
light company.  The variant gives them a 3+, just like the rifles, this seems
high for muskets.  I am thinking about running another bigger game at Fall in. 
I am just not sure wether to do another Sharpe skirmish or one from the AWI. 
Thanks for the variant.

#1081 From: "lotrhithero" <lotrhithero@...>
Date: Fri Jul 10, 2009 7:02 am
Subject: Re: Spears
lotrhithero
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--- In LOTRvariants@yahoogroups.com, "Paul Baldwin" <pauljamesbaldwin@...>
wrote:
>
> I'm pretty sure this will have been raised before. In a few weeks I am
planning a multi player romans vs germans game. Just reading through Britain
Invaded and my LOTR rulebook, my question relates to spears particulary in the
hands of auxila.
>
> Do you allow 2 ranks to fight?
>
> Paul
>
Auxilia spears, yes, as this means that if they (and legionairy's) can keep
formation they should be able to handle the Celts, but once the fight developes
into a brawl, they are in serious trouble.

Celt spears are throwing spears so cannot support but they do have the Celtic
Rush (1 Will to use 6" range) that allows Celts to have +1F and +1S (this has
changed from +1F & +3" Move as pila rarely got thrown) and seems to be working
better.

Good luck with the game and I'm not around for the weekend as I'm up in
Nottingham for the LOTR GT doubles.

Dave

#1080 From: "Al" <broadsword@...>
Date: Fri Jul 10, 2009 1:36 am
Subject: Re: Vikings question.
secretofblue
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Thanks for the information! Small skirmish is the intent. As in: less
than 20 figures per warband/player.

Good news: there's a LOTR (modified) game at Historicon on Saturday
afternoon.

Bad news: it starts a hour after the game I'm running gets under way. :(
Ah, well. Maybe after I clean up mine theirs will still be going.

Al.

#1079 From: "Hixon, Timothy" <hixont@...>
Date: Thu Jul 9, 2009 10:04 pm
Subject: RE: Spears
hixont
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The second rank adds an additional attack to the lead (fighting) model.  The supporting spearmen is not considered to be engaged unless it is in base contact with an enemy model.  Engaged spear armed models may not support another model.

 

From: LOTRvariants@yahoogroups.com [mailto:LOTRvariants@yahoogroups.com] On Behalf Of Paul Baldwin
Sent: Thursday, July 09, 2009 2:46 PM
To: LOTRvariants@yahoogroups.com
Subject: [LOTRvariants] Spears

 




I'm pretty sure this will have been raised before. In a few weeks I am planning a multi player romans vs germans game. Just reading through Britain Invaded and my LOTR rulebook, my question relates to spears particulary in the hands of auxila.

Do you allow 2 ranks to fight?

Paul


#1078 From: "Paul Baldwin" <pauljamesbaldwin@...>
Date: Thu Jul 9, 2009 9:45 pm
Subject: Spears
paul9260
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I'm pretty sure this will have been raised before. In a few weeks I am planning
a multi player romans vs germans game. Just reading through Britain Invaded and
my LOTR rulebook, my question relates to spears particulary in the hands of
auxila.

Do you allow 2 ranks to fight?

Paul

#1077 From: nck@...
Date: Wed Jul 8, 2009 10:52 am
Subject: Re: Re: Vikings question.
ar_go_nor
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And the Courage test for 'On Your Own' is void. (Probably because of the 'remove model failing C test - change)

I like the original version better for small skirmishes. I can see the broken models running around becoming a liability in larger games, but still...

----- Original meddelelse -----
Fra: lotrhithero <lotrhithero@...>
Til: LOTRvariants@yahoogroups.com
Dato: Ons, 08. jul 2009 08:47
Emne: [LOTRvariants] Re: Vikings question.



--- In LOTRvariants@yahoogroups.com, "Al" <broadsword@...> wrote:
>
> --- In LOTRvariants@yahoogroups.com, "lotrhithero" <lotrhithero@> wrote:
>
> > The Fellowship rules do not include rules for cavalry, but that shouldn't really mater to you, but the rules have changed a fair amount, no reason why you can't use them though.
> >
> > Dave
> >
>
> I was afraid that might be the case. Changed for the better?
>
> Al.
>
I can hardly remember the changes to be honest, I'd not say they are better, just slightly different in the way they handle things and stat changes. For example; instead of spears fighting through with 1 Attack, they now support the model fighting by giving him 1 extra Attack, and because they are no longer fighting themselves can be shot at. O'h and Courage change big time for when a force is broken, a model failing now is removed from play instead of running around the board.

Dave

 

Med venlig Hilsen
Niels Chr. Kragh


#1076 From: "lotrhithero" <lotrhithero@...>
Date: Wed Jul 8, 2009 6:47 am
Subject: Re: Vikings question.
lotrhithero
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--- In LOTRvariants@yahoogroups.com, "Al" <broadsword@...> wrote:
>
> --- In LOTRvariants@yahoogroups.com, "lotrhithero" <lotrhithero@> wrote:
>
> > The Fellowship rules do not include rules for cavalry, but that shouldn't
really mater to you, but the rules have changed a fair amount, no reason why you
can't use them though.
> >
> > Dave
> >
>
> I was afraid that might be the case. Changed for the better?
>
> Al.
>
I can hardly remember the changes to be honest, I'd not say they are better,
just slightly different in the way they handle things and stat changes.  For
example; instead of spears fighting through with 1 Attack, they now support the
model fighting by giving him 1 extra Attack, and because they are no longer
fighting themselves can be shot at.  O'h and Courage change big time for when a
force is broken, a model failing now is removed from play instead of running
around the board.

Dave

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