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Messages 1048 - 1077 of 3080   Oldest  |  < Older  |  Newer >  |  Newest
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1048
playing an 8th level gnomish druid with the Natural spell and Augment summoning. I primarily play him as a caster, but he still gets involved in melee. Also...
Kerry Burke
scram_nackle
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Sep 6, 2004
9:04 am
1049
playing an 8th level gnomish druid with the Natural spell and Augment summoning. I primarily play him as a caster, but he still gets involved in melee. Also...
waynebo6@...
waynebo6
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Sep 6, 2004
1:24 pm
1050
The * are my points on your post. Nothing more. playing an 8th level gnomish druid with the Natural spell and Augment ... [Non-text portions of this message...
Brian Eberhardt
brianeberhar...
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Sep 6, 2004
2:52 pm
1051
Thanks Brian, Con change = hp change as a general rule, I've never seen anything to say it works otherwise for wildshape, thoug hto tell the truth it wouldnt...
Kerry Burke
scram_nackle
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Sep 6, 2004
3:47 pm
1052
If I may put a word in for Rapid Spell. If you are a summoner then this spell is GREAT. Yes, there are good arguments for Improved Init. and perhaps other...
Michael K. Drummond
mdrummon
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Sep 7, 2004
2:37 am
1053
Hold on, doesn't Rapid Spell say "This feat can be aplied to a spell cast spontaneously as long as its original casting time was longer than 1 full round"...
Kerry Burke
scram_nackle
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Sep 7, 2004
4:10 am
1054
... It does not state it in the spell, but rather in the section that defines the Constitution score. From the SRD document titled "Basics", p.3, under ...
Ed Podsiad
chaos_star2000
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Sep 7, 2004
5:20 pm
1055
No. The Rapid Spell feat text is as follows: "Only spells with a casting time greater than 1 standard action can be made rapid. A rapid spell with a casting...
Michael K. Drummond
mdrummon
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Sep 7, 2004
7:07 pm
1056
I'm still not sure I understand, what do you mean by a spontaneous SNA 2 as a rapid spell is two standard actions?. "This feat can be aplied to a spell cast...
Kerry Burke
scram_nackle
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Sep 8, 2004
1:20 am
1057
... original casting time was longer than 1 full round" CD p84 ... summons ahead of time. I'd rather keep my feat and keep versatility. If the sentence I...
Michael K. Drummond
mdrummon
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Sep 8, 2004
1:29 am
1058
I like this approach. I did something similiar, created a character who I wanted to eventually take levels in the Animal Lord (bears) prestige class. I started...
rubicon209@...
rubicon209
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Sep 8, 2004
5:56 pm
1059
I just wish to ask the group 2 questions conserning barding. 1. can a compaion use mitherl barding, sill question i know but i want to make sure before i buy...
alastac
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Sep 14, 2004
4:17 pm
1060
... Yes. Some people would argue that you shouldn't, but nobody can point to a rulebook and say that your animal companion can't have metal barding. I say...
Michael K. Drummond
mdrummon
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Sep 14, 2004
4:33 pm
1061
1] Animal companions are your friends. You protect your friends. You do not use them as a trap finder or detonator. 2] In MotW there is the skills aid...
Brian Eberhardt
brianeberhar...
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Sep 14, 2004
5:12 pm
1062
... wrote: <SNIP> ... <SNIP> Brian, You can't wilding clasp a ring of protection. It only works on vests, cloaks, and "similar items". Basically it has to...
Michael K. Drummond
mdrummon
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Sep 14, 2004
5:47 pm
1063
I currently have the problem that i come from perrenland. where druids get a kick in the balls on access. so Wild armour is a wish that will never happen due...
alastac
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Sep 15, 2004
3:46 pm
1064
Potions and Scrolls of Mage Armor Barkskin Spells Craft Arms and Armour Feat Animal Growth (DR 10/magic) Combat Expertise...
Jason Davis
ibhappi
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Sep 15, 2004
4:39 pm
1065
i would advice to skip the craft arms&armor feat. under the current rules you only can craft arms&armor you have access to, so if your region is a little low...
Martin
pentaclebreaker
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Sep 16, 2004
10:14 am
1066
Hey all, I was doing an audit of my character yesterday and was planning ahead on purchases and I came across a fun tidbit... I'm going to have a 30 AC after...
Michael K. Drummond
mdrummon
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Sep 16, 2004
1:52 pm
1067
... Before spells: +8 armor (+8 wild bracers of armor) +6 shield (+4 large darkwood shield) +4 deflection (+4 ring of protection) +6 natural (alter self into...
Greg Dreher
reylance
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Sep 16, 2004
9:12 pm
1068
While wildshaped into a polar bear, my druid had an AC of: Natural: +10 (+5, +5 Barkskin) Shield: +4(+2 Large Animated Darkwood Shield) Armor: +4, carried a...
spacelordstratics
spacelordstr...
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Sep 17, 2004
1:32 am
1069
... Are you sure about that? I'm assuming this is just an inference, because I don't see anyplace where it states that war trained = attack unnatural. In fact,...
John Twernbold
jtwernbold
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Sep 17, 2004
3:09 am
1070
I'm creating a character which is my foray into mounted combat. I had initially thought about doing a human paladin, but a halfling on a riding dog is more...
John Twernbold
jtwernbold
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Sep 17, 2004
4:14 am
1071
John, As another thread on this forum discusses, it really isn't that hard to get a good AC and be a druid too. You have to commit to it, however. How does ...
Michael K. Drummond
mdrummon
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Sep 17, 2004
4:53 am
1072
... Inference. Ride skill refers to war-trained mounts, and to mounts trained for combat riding. Handle Animal skill has combat riding as a purpose (a package...
Tom Bollis
tombollis
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Sep 17, 2004
4:54 am
1073
... It depends on how you interpret it. For example: "Almost all animals (except donkeys and mules) can perform the basic Attack trick" This is where it gets...
John Twernbold
jtwernbold
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Sep 17, 2004
6:36 am
1074
... Yeah, I saw--very impressive! And I don't necessarily have to lock in my decisions right away; I may find that a Drd1/Ftr1 is more effective in heavy metal...
John Twernbold
jtwernbold
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Sep 17, 2004
7:01 am
1075
Have you considered a Ranger/Fighter or even a Paladin? A Halfling Paladin Cavalier is painfully great - X4 on a charge, combined with Divine Sacrifice and a...
Qworg
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Sep 17, 2004
1:23 pm
1076
... Yep! In fact, my initial build was a Ranger/Fighter. But the problem with those classes is they don't get the special mount until much later. Since this...
John Twernbold
jtwernbold
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Sep 17, 2004
2:00 pm
1077
Alastac my druid has AC 10 = base 10 = +2 Fullplate Millipede Armor 6 = +2 Tower Shield 1 = Dex 4 = Barkskin 2 = Ring of Protection 2 33 total Alastac...
alastac
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Sep 17, 2004
2:08 pm
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