First, thanks for the thanks, just trying to be better at all this. Second, I'm glad there's at least one person out there who agrees with me that there SHOULD...
... this. ... Avoid adding home brew rules to your adventure. As a GM, if something in the mod contradicts the rules, I'm going to ignore it anyway (and...
Make sure you include rules for dispersing and replenishing the fog. You should also make it clear to the players when they enter the fog and if you do choose...
... more ... tower ... the ... Different things will plague different party compositions and APL ranges. This is the nature of things. Don't assume a given...
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Apr 2, 2006 2:25 am
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... So you don't think, even if you can hear where a guy is shouting at the top of his lungs, but your blindfloded, that you could put a line down that would...
... map ... EL ... regardless ... out ... remove ... your ... I absolutely admit that the environs that I'm talking about are supposed to hinder the PCs way...
A couple more thoughts for you: Will the PCs be under time pressure? If so how much? - A wizard with 15 minutes can prepare a spell in a blank slot - A wizard,...
... list ... returning so ... Other questions: -Does a fireball (or similar spell) burn up the fog? Turn it into steam? If not, why not? -Are other combats...
My way is similar, except I give them a height equal to their normal reach, so brown bears or horses would have a height of 5', but Trolls or Hill Giants would...
I think the most useful thing to do in these situations is to draw on the map a vertical view of things. That way when the judge says a thing is 30' in the...
... Probably the biggest pain is the less-optimal situation where the flying creature is also not directly above the attacker. The reach rules really tend to...
Things that defeat or mitigate the fog other than blasting spells Blindsense (bats, embrace the wild, listen lorecall) Blindsight (dragon disciples, listen...
... flying creature is also not ... down in three ... mix. You either end up ... away, or you end up with a ... move in 'through' their ... with diagonal ... ...
Hopefully this is a quick question. Suppose a 4th level paladin (caster level 2) casts divine sacrifice (duration 1 round / level) in round 1. In round 2,...
I would think that since it is a standard action it would go in to effect at the end of paladin's init and wouldn't end until the end of the paladin's 3rd init...
Yes, that´s correct. The paladin only takes advantage of the spell for thefollowing round. Although the spell is in effect the moment it is cast, so it...
I disagree. I believe the spell begins when the Paladin finishes the spell, and continues until the end of their turn in 2 rounds. Thus, the lvl 4 paladin...
A one round duration spell that is cast on your action ends immediately before your next action. In the case of divine sacrifice, the 2 round duration gives...
A one round duration spell that is cast on your action ends immediately before your next action. In the case of divine sacrifice, the 2 round duration gives...
That can't be right or a one round spell wouldn't even last for the one round that it was active for. I know that some things, like Glorious Weapons, continue...
Marcia...what you are referring to is called "common sense"...unfortunately this isnt something that everyone uses when adjudicating how a spell works. ... ...
It's right. A 1 round duration spell that takes a standard action to cast tends to not do much for the caster. See true strike for how spells that DO last just...
Divine sacrifice always has a long enough duration (for a paladin) to give them at least one attack with the spell active. There's nothing nonsensical about...
Yes...because if you think about it summon monster one is a "full round casting" and at the BEGINNING of the casters NEXT round it appears and at THAT POINT...
Well, actually the example I'm inclined to think of is a 1-round effect like that from a stunning fist. It ends just before your next action, even though it's...
... one ... standard ... actions ... Spell effects with durations wear off just before the start of the caster's turn. If you cast Ice Storm on your action.....
Could you cite the rules to support your interpretation? Stunning Fist specifically states that it lasts 1 round, ending just before your next action, but...
neither of you are correct on divine sacrifice! the round the spell is casted does not count against it's duration. once the spell is cast, it's a "free action...
That is incorrect. The text you quote is from the Complete Divine version of the spell, which is not the current version. That text no longer appears in the...