... That is bad metagaming imo. A NPC (or PC) would realize that AoO on the character are bad ideas, but he wouldn't know about the flanking part of the feat. ...
When you're made to hit your flank-buddy it's pretty obvious that flanking is a bad idea. ... That is bad metagaming imo. A NPC (or PC) would realize that AoO...
... Just as when a player's character encounters a monster that they only as a player know the capabilities and weaknesses thereof, a DM must try to separate...
... flanking is a ... Yes, but IIRC overreach allows you to trip someone if he misses an AoO ads you pass. It is another benefit from the feat, but it is not ...
I doubt anyone would disagree that avoiding flanking after seeing that part of the feat at work is fine. What was suggested was someone using a different...
Yes sorry about that. I misremembered the name. I don't think it's entirely unreasonable for the different abilities of a FEat to be associated in an NPC's...
... causing ... He would if the OTHER aspect of the feat went off (you attack your buddy). Once the boss got hit in the face by a minion, they all stopped...
... abilities of a FEat ... one Feat but ... have learnt ... intelligence ... it. I'd likely only give out that knowledge to an NPC if they either have the...
Is there another feat/ability that causes a trip attempt if the npc/pc misses on the AOO? I don't recall one. It's the same think as a bull-rushing shock...
By my reading of the feat, although the other two abilities (attacking the wrong target and negating power attack) only work against your Dodge buddy, the ...
... There is indeed. It is in the same Complete book at the Ellusive Target feat. It's not tied to AOOs but when a dodge buddy misses you. Which brings up a...
... You're probably right. I'm not that familiar with the feat, so I trusted the player to know how it worked. I based my NPC behavior on what occurred, so I...
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Mar 2, 2006 12:48 am
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Guys, this discussion about feats, alternate ways to achieve some results, etc.. is all fine and good but isn't tied at all to my original question. If you...
Unique monsters have been created for LG modules (we had a regional with one) and I believe that nothing prevents authors from making monster (as long as it's...
... But unless it is a 'simple' templated creature, or an existing creature with a custom (that is, only cosmeticly different) look, the monster has to go...
I've got a system for figuring out if the opposition can recognize Feats-in-use. Recognizing any no-prereq. Feat from the PHB is a DC 10 Knowledge check. Note...
I don't believe that The Eye and Hand of Vecna Templates I created went through R&D. I did base them on the 2nd Ed monsters from a TSR module. Later Mark...
I've run across a few modules that specify a magical trigger type trap with auto reset. Unfortunately, there was no info in the mod (or the DMG for the traps...
In the SRD, I found the following on traps that reset: Reset A reset element is the set of conditions under which a trap becomes ready to trigger again. No...
... Yeah. Given the actual rules and the fact that the mod didn't bother to give a reset time, my reset time would be "longer than it takes the PC's to be...
These are Magic Device traps, not Spell Traps. Look at http://www.d20srd.org/srd/traps.htm#magicDeviceTrapCost I like the idea of having it go off every 1d4...
That would be basically creating a wand-like trap, rather than a spell trap (below). Magic traps are further divided into spell traps and magic device traps....
Is there any place where that is stated to avoid confusion? I certainly have never seen anything about it, although I'm pretty sure I've seen mods that say...
This is my problem, there is no info as to how often it resets. Based on what I've seen posted so far.... I will have it reset each round or in 1d4 rounds. (I...
You are creating confusion where none exists. You've already researched the wording for Automatic reset. An automatic trap resets either immediately or after a...