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LGDMs@yahoogroups.com
Jul 1, 2005 7:21 am
8045
... Well, we're probably talking about the same series. In the second module of the series my players started accepting the assignment from one group, later a...
Spoiler space Spoiler space Spoiler space At APL 2, did you find the final encounter against the Harpy balanced? The 2 times I ran it the Harpy managed to...
... balanced? ... didn't leave a watch). ... exploration of the crater, knowing they would confront the Harpy. ... group (all of them combatants) had to save...
Sergio, see comments below. ... Luckily, my guys had a bard, though they were a little low on hit points entering this last encounter and didn't have too many...
Comments below. ________________________________ From: LGDMs@yahoogroups.com [mailto:LGDMs@yahoogroups.com] On Behalf Of Sergio Bruno Fedi de Oro Sent:...
... <snip> ... I've run it once at APL 2, and I too thought it was going to be a TPK. In the first round everybody but one person failed the will save. The one...
... That encounter was totally off. It had 6 of the creatures (at APL 2) when it should have been only 2 (they were CR 2, but they were listed or calculated as...
Spoiler space Spoiler space Spoiler space ... Look in the files section of this group. Files > Official Scenario Errata > Core has a file for COR4-06 or go...
Here are the rules for which APLs you can play at, from the LGC version 4.2. Underlines added. A character that is four or more levels higher _than the maximum...
... Hmmm. My group was all level 1 at the time on the cusp of going up to level 2 when they were TPK'd. I would have started them off with intro mods if I had...
... http://games.groups.yahoo.com/group/LGDMs/message/3279 ... Thanks for the tip. Unfortunately, the first assault with the greek fire took out the party's...
... Hmmm. My group was all level 1 at the time on the cusp of going up to level 2 when they were TPK'd. I would have started them off with intro mods if I had...
... Although it would be completely legitimate (though, not legal ;) I don't consider a death due to GROSSLY miscalculated EL to be a fair loss of character. ...
... Since the Errata was posted here by the Circle, it is official. Tearing up ARs is against the rules. So is transferring ARs from one PC to another (even...
... Tim, that is certainly the way I saw it at the time. However, someone just forwarded me a link to a message in the archives here that acknowledges the...
... [snip] ... [snip] ... (SPOILER snipped) ... Hang on a sec. That sounds like it's assuming a lot. For instance: - if your PC dies at a Con because the...
I have what I hope to be a quick question. With the push of the Bright Sands campaign and the introduction of the centaur PC, I have encountered a issue. I...
... I don't think so. They are a monstrous humanoid and so the spell wouldn't work. Neither would Charm Person. There are however not that many spells that...
You have it exactly right, centaurs are not Humanoids. This makes them immune to a few harmful spells (like charm person) and also immune to some helpful ones ...
... The answer is strictly 'no'. Humanoid type and monstrous humanoid type are two different things. See monster manual p.311 for the monstrous humanoid type...
The arcane heirophant from races of the wild has been listed as a core class, and I was wondering if there was an official ruling as to whether or not a...
I would disagree. I think the familiar spells would work just fine on familiar companions. From the description, it appears that a familiar companion gets ...
I would have to say no. You are required to dismiss your familiar when you become an Arcane Hierophant. The ability states that the animal companion gains ...
I have a question about running Mods in general.Lets say you have a 2 Round Mod that YOU find hard to read,and run,you also have a 3 Round Mod that YOU think ...
The mod takes however long it takes. I've seen some one-round mods that took an hour and some that took 8 hours. Likewise, there are some 2-round mods that...
... LGDMs@yahoogroups.com, Marcia Schoonover ... long it takes. I've seen some one-round mods that ... that took 8 hours. Likewise, there are some ... ...
I agree. It takes however long it takes. Most of the time, if its a home game, game time is a luxury. At cons and gamedays, the 4 hour limit per round takes...
Note that the RPGA recommends 5 hour slots (including paperwork and mustering). The 4 hour slot has been dead for years, I wish the few holdouts in convention...