... My guess is you're applying out-of-game knowledge here. Chances are your clan has not yet realized that there are dragonewts in Dragon Pass. Here's a code...
... David, I love these snapshots... As a coder, I like reading (good) code. What i like about the snippets you have released so far is that the code is...
In ten years of playing this game on and off, I must have had the magisaur come up and ask me which virtue is the most important about a dozen times. And I...
... There's no immediate effect, but some of the answers will lead you to finding the dinosaur eggs (was it earthshakers that they were called?) later on. I'm...
It's been awhile since I've played, but if I recall correctly, I think how it works is that after the magisaur visits you have the chance to "prove" your...
I finished another 6-8 weeks or so of playing KODP. I've played it on and off for the last decade, and will likely put it away for a couple more years. This...
Jim ... Interesting, though it may bother Gloranthaphiles. The magical logic is that quests are pretty much faithful recreations of a myth. While I don't think...
I did read the other thread. Alot of the ideas there are sensible. My main thrust was how to make games of this type into casual/web games. I think KODP is...
Jim ... It's still a lot of work. Assuming reuse of the art and interactive scenes, you're still looking at redoing everything Elise did over a 2 year period....
Those of you who use Facebook might want to visit our new page: <http://www.facebook.com/pages/A-Sharp-LLC/167046497008> -- David Dunham A Sharp, LLC ...
... Insetting the "game window" into a frame with a panel to display the manual might be useful too. The resolution of the game doesn't need to be high (it'd...
Interface design tools have progressed a long way in this past 10 years. I have a hard time believing that remaking, and improving, the KoDP in a modern...
That idea for notes is awesome....in one early game I would occasionally exit the game and then use a text editor to add notes to the log of things that...
... I liked that picture.. I think it added to the flavor of the game. The "feel" of KODP was an important part of it. Better to remove filler and complexity...
The "once-a-year picture" of the tula adds a sense of progress to the game. The player can see the tula start off sparsely settled and built-up. Then, as the...
In the feature-request mode (Bad James! Bad! :) ) I'd like to be able to see the screen at any time -- the picture of the tula gets the overall state of the...
... I agree with respect to the interface. I think the main challenge of a remake would be the task of remaking the interpreter for the massive body of Opal...
... To do my own blueskying about alternate platforms, I'd love to be able to play KODP- the full game- on an iPhone/iTouch. From my pit of ignorance I don't...
... I could be completely off on this, but I believe that the 450mb size comes mostly from the bitmap image and uncompressed text. If compressed, the size...
Why not make it a subscription based web application. The turn based system is ideally suited for a web connection, and it would be easy to ensure that any...
Scott ... Assuming all artwork could be simply scaled to 480x320 (from 640x480), you'd save about 25% moving to iPhone. But remember KoDP was designed for CD...
Jim ... But to some extent, that's looking at things backwards. There is no game. KoDP for iPhone/Flash/Mac OS X does not exist (and none of the old UI code...
...or hacking if you prefer. So having played KoDP on and off for half a decade now, I've taken up hacking the savegame files. Just out of curiosity really....
... I don't *like* it, because frequently people end up breaking the game experience (no, we never tested with 30,000 cows). But it's your game, so I don't...