Hi, long time KoDP player, new to the list. Will the source code for KoDP ever be opened up to the public? I suspect not, since I expect a game like this still...
I'm sure many people in this group will have harboured the desire to make a KoDP-a-like at one point or another. Did anyone ever do it? Are there any other...
I'm a new member - and not sure how many folks are out there. Anyway, I've been playing on and off since 2000. With the new HeroQuest 2.0 coming out soon I...
Not as far as I know. I too have scoured the gaming world for similar games, even if just in taste or spirit. But it seems to me that, sadly, KoDP is truly...
For my part, I'd love nothing more than to have a look at the KoDP source code. I hope A# seriously consider this possibility. They have little to lose on...
... After seeing the demo for Spirited Heart (Winterwolf Games), I was struck by the similarity in gameplay between the two games, even though Spirited Heart ...
... You can't compile KoDP without mTropolis header files. So there's not a lot of point to it. (Ignoring all the other issues, like the fact that it uses IDEs...
... Exactly. It really cannot hurt the KoDP sales in anyway. It would just be a fascinating look into the workings of the game for us fans. I am of the...
I'm using a virtual machine with windows 98 installed to run the game (VirtualBox on MacOS X, but could be VMWare, VirtualPC etc etc, just choose VBox 'cause...
... I wouldn't actually want to compile it, I'd just like to look inside to see how it ticks. ... Yes, it left me hungry for more! I totally understand if you...
Greetings all Been scanning through some of the messages to find the best solution for getting Kodp to work on a new intel mac running os x. Is there anyone...
You could try VMWare Fusion or Parallels to run it seamlessly in OS X. http://www.vmware.com/products/fusion/ http://www.parallels.com/ Or install a VM of...
... For those of you who are new members and are interested in seeing what the code looks like, have a peek at: http://a-sharp.com/kodp/osl.html I wonder if...
Thinking of doing a Java high definition version for Blu-ray discs leads me to think of a business plan. The missing link is a web based version of King of...
... The fact there was never a KoDP2 speaks volumes: in commercial terms, I think it was just too much work for too little reward. I am just a bit suprised...
The scripting system is not a problem. Content generation would be. The big problem with making a KODP-like game would be the enormeous amount of game content...
... That's right. KoDP isn't very complicated in terms of programming. In fact it can probably be emulated well enough just with Flash. But to recreate...
Alex ... IIRC, there are something like 450000 words in KoDP -- more than most novels. Everyone who approached us to sell a localized version decided it was...
... Sounds like something only dedicated volunteers could do. Really dedicated. ... Right, I'd forgotten that. At best it would then be as good as a generic...
From the position of 10 years of hindsight, most of that in the casual game business, I think KoDP is more complex than it needs to be. I have a few ideas on...
[I'm posting this reply to a private message here, because it's probably of general interest, and because the direct reply bounced] ... I have yet to see any...
... Hmm, interesting question. The only thing that springs to mind is that there may be too many different blessings to choose from. I suspect many designers...
... Not trying to be personal, but I'm afraid developers rarely do. And this is from someone who has been programming since the early 1980's. When we have our...
... I'm pretty sure David meant "the technical details are pretty serious, because they prevent the game from being recompiled and run from the source. Thus...
... I think most existing fans consider its complexity to be a good thing. A simplified version for the casual market probably wouldn't appeal to people who...
... The compelling reason is the same compelling reason any software is made open source - you open the code up to a huge pool of talent who will improve your...
... Without knowing the code, at least more than has already been shown, I would be remarkably surprised (read: astounded) that there couldn't a) be an...
I readjust the composition of my clan (farmers, crafters, hunters) every year, and I readjust my patrols almost every season. For me, those things are a major...