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Messages 3211 - 3240 of 3240   Oldest  |  < Older  |  Newer >  |  Newest
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3211
Jim ... Interesting, though it may bother Gloranthaphiles. The magical logic is that quests are pretty much faithful recreations of a myth. While I don't think...
David Dunham
alakoring
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Sep 17, 2009
10:46 pm
3212
I did read the other thread. Alot of the ideas there are sensible. My main thrust was how to make games of this type into casual/web games. I think KODP is...
jimr1199
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Sep 19, 2009
2:24 pm
3213
Jim ... It's still a lot of work. Assuming reuse of the art and interactive scenes, you're still looking at redoing everything Elise did over a 2 year period....
David Dunham
alakoring
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Sep 20, 2009
4:55 pm
3214
Those of you who use Facebook might want to visit our new page: <http://www.facebook.com/pages/A-Sharp-LLC/167046497008> -- David Dunham A Sharp, LLC ...
David Dunham
alakoring
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Sep 20, 2009
8:20 pm
3215
... Insetting the "game window" into a frame with a panel to display the manual might be useful too. The resolution of the game doesn't need to be high (it'd...
John Machin
orichalka
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Sep 20, 2009
11:45 pm
3216
Interface design tools have progressed a long way in this past 10 years. I have a hard time believing that remaking, and improving, the KoDP in a modern...
outis02
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Sep 21, 2009
10:43 am
3217
That idea for notes is awesome....in one early game I would occasionally exit the game and then use a text editor to add notes to the log of things that...
Bryan Thexton
bethexton
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Sep 21, 2009
1:59 pm
3218
... I liked that picture.. I think it added to the flavor of the game. The "feel" of KODP was an important part of it. Better to remove filler and complexity...
jimr1199
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Sep 21, 2009
4:27 pm
3219
The "once-a-year picture" of the tula adds a sense of progress to the game. The player can see the tula start off sparsely settled and built-up. Then, as the...
Michael Jason Teegarden
mjteegarden
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Sep 21, 2009
4:40 pm
3220
In the feature-request mode (Bad James! Bad! :) ) I'd like to be able to see the screen at any time -- the picture of the tula gets the overall state of the...
James Sterrett
jamessterret...
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Sep 21, 2009
4:46 pm
3221
... I agree with respect to the interface. I think the main challenge of a remake would be the task of remaking the interpreter for the massive body of Opal...
Michael Akinde
tayo_akinde
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Sep 21, 2009
8:32 pm
3222
... To do my own blueskying about alternate platforms, I'd love to be able to play KODP- the full game- on an iPhone/iTouch. From my pit of ignorance I don't...
Scott Kullberg
sekullbe
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Sep 21, 2009
9:07 pm
3223
... I could be completely off on this, but I believe that the 450mb size comes mostly from the bitmap image and uncompressed text. If compressed, the size...
outis02
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Sep 21, 2009
11:53 pm
3224
Why not make it a subscription based web application. The turn based system is ideally suited for a web connection, and it would be easy to ensure that any...
trevor.ellis@...
trevor.ellis...
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Sep 22, 2009
11:39 am
3225
Scott ... Assuming all artwork could be simply scaled to 480x320 (from 640x480), you'd save about 25% moving to iPhone. But remember KoDP was designed for CD...
David Dunham
alakoring
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Sep 23, 2009
1:22 am
3226
Jim ... But to some extent, that's looking at things backwards. There is no game. KoDP for iPhone/Flash/Mac OS X does not exist (and none of the old UI code...
David Dunham
alakoring
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Sep 23, 2009
1:41 am
3227
Hi All, I just want to be able to run KoDP (as it is) on my hand-held. DonMoody...
donmoody@...
donmoody_pro...
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Sep 23, 2009
1:44 am
3228
Not at all related to KoDP, but I am in the process of bringing my first published game to iPhone/iPod touch (it was originally on Newton). See ...
David Dunham
alakoring
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Oct 17, 2009
5:27 pm
3229
...or hacking if you prefer. So having played KoDP on and off for half a decade now, I've taken up hacking the savegame files. Just out of curiosity really....
outis02
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Nov 2, 2009
12:27 am
3230
... I'd be interested, mostly from a curiosity point of view. But first, any objections from A-Sharp? - Alex...
Alexander G. M. Smith
alexandergms
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Nov 2, 2009
1:49 am
3231
... Like Alex, I am curious. DonMoody...
donmoody@...
donmoody_pro...
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Nov 2, 2009
2:10 am
3232
... I don't *like* it, because frequently people end up breaking the game experience (no, we never tested with 30,000 cows). But it's your game, so I don't...
David Dunham
alakoring
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Nov 3, 2009
4:13 am
3233
... Me too. I'm very unlikely to actually edit my own saves, but I am very curious as to exactly what *is* saved....
James Casey
waferthinninja
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Nov 3, 2009
2:35 pm
3234
... It certainly breaks the "game experience" as it is originally intended, but for some, breaking the game is quite an experience all in itself. Some kids...
outis02
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Nov 3, 2009
5:12 pm
3235
Anyway, before there's a better suggestion, I'm just gonna post what I've got so far. Below is the content of my KoDP.bt file, you can run it on any save file...
outis02
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Nov 3, 2009
7:50 pm
3236
... Not too often that you see a GOD structure in code :-) Looks like you must have spent quite a while figuring out that many details! So, what do you...
Alexander G. M. Smith
alexandergms
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Nov 4, 2009
2:00 am
3237
Oh, forgot to mention a few things. First of all, sorry that the code is terribly commented. Feel free to ask any questions though. In general, all variables...
outis02
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Nov 4, 2009
12:59 pm
3238
Might as well just post the whole thing. Here is the included KoDPinc.bt, which is just a list of variable names, event tags, treasures and names. Not...
outis02
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Nov 4, 2009
3:12 pm
3239
... I wonder how the original authors came up with all those names. Were there some rules inspired by real world clan names? Names of adventurers in games of...
Alexander G. M. Smith
alexandergms
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Nov 5, 2009
2:16 am
3240
Alex ... I think they all came from King of Sartar, which was then the definitive sourcebook on the Dragon Pass region. -- David Dunham A Sharp, LLC ...
David Dunham
alakoring
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Nov 5, 2009
5:05 pm
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