Jim ... Interesting, though it may bother Gloranthaphiles. The magical logic is that quests are pretty much faithful recreations of a myth. While I don't think...
I did read the other thread. Alot of the ideas there are sensible. My main thrust was how to make games of this type into casual/web games. I think KODP is...
Jim ... It's still a lot of work. Assuming reuse of the art and interactive scenes, you're still looking at redoing everything Elise did over a 2 year period....
Those of you who use Facebook might want to visit our new page: <http://www.facebook.com/pages/A-Sharp-LLC/167046497008> -- David Dunham A Sharp, LLC ...
... Insetting the "game window" into a frame with a panel to display the manual might be useful too. The resolution of the game doesn't need to be high (it'd...
Interface design tools have progressed a long way in this past 10 years. I have a hard time believing that remaking, and improving, the KoDP in a modern...
That idea for notes is awesome....in one early game I would occasionally exit the game and then use a text editor to add notes to the log of things that...
... I liked that picture.. I think it added to the flavor of the game. The "feel" of KODP was an important part of it. Better to remove filler and complexity...
The "once-a-year picture" of the tula adds a sense of progress to the game. The player can see the tula start off sparsely settled and built-up. Then, as the...
In the feature-request mode (Bad James! Bad! :) ) I'd like to be able to see the screen at any time -- the picture of the tula gets the overall state of the...
... I agree with respect to the interface. I think the main challenge of a remake would be the task of remaking the interpreter for the massive body of Opal...
... To do my own blueskying about alternate platforms, I'd love to be able to play KODP- the full game- on an iPhone/iTouch. From my pit of ignorance I don't...
... I could be completely off on this, but I believe that the 450mb size comes mostly from the bitmap image and uncompressed text. If compressed, the size...
Why not make it a subscription based web application. The turn based system is ideally suited for a web connection, and it would be easy to ensure that any...
Scott ... Assuming all artwork could be simply scaled to 480x320 (from 640x480), you'd save about 25% moving to iPhone. But remember KoDP was designed for CD...
Jim ... But to some extent, that's looking at things backwards. There is no game. KoDP for iPhone/Flash/Mac OS X does not exist (and none of the old UI code...
...or hacking if you prefer. So having played KoDP on and off for half a decade now, I've taken up hacking the savegame files. Just out of curiosity really....
... I don't *like* it, because frequently people end up breaking the game experience (no, we never tested with 30,000 cows). But it's your game, so I don't...
... It certainly breaks the "game experience" as it is originally intended, but for some, breaking the game is quite an experience all in itself. Some kids...
Anyway, before there's a better suggestion, I'm just gonna post what I've got so far. Below is the content of my KoDP.bt file, you can run it on any save file...
... Not too often that you see a GOD structure in code :-) Looks like you must have spent quite a while figuring out that many details! So, what do you...
Oh, forgot to mention a few things. First of all, sorry that the code is terribly commented. Feel free to ask any questions though. In general, all variables...
Might as well just post the whole thing. Here is the included KoDPinc.bt, which is just a list of variable names, event tags, treasures and names. Not...
... I wonder how the original authors came up with all those names. Were there some rules inspired by real world clan names? Names of adventurers in games of...
Alex ... I think they all came from King of Sartar, which was then the definitive sourcebook on the Dragon Pass region. -- David Dunham A Sharp, LLC ...