John
Mar 27, 2009 09:07:45 AM, HourofGlory@yahoogroups.com wrote:
*...cough...
*
...have i said something wrong?
--- In HourofGlory@yahoogroups. , "parduz" <pardpubb@..com .> wrote:
>
> While i still have not got a chance to play the game, i'm in the process to "rewrite" my own manual, including all the new rules appeared in KT1 and 3.
> I often translate in italian/rewrite my rulebooks: it helps me to not "fly" on some rules or "hidden, important notes".
>
> So i'm writing 3 rulebooks, in the style of a more famous RPG game: a "Basic", one for the Defender and one for the Intruders, with the appropriate page references.
> (if the authors are interested in the final result, i'll glad to send them the DOCs.)
>
> By the way i'm stumbled in some troubles, while adding the new rules.
> As english is not my language, pls pardon me if some answers are already stated somewhere and i've missed them.
>
> 1) Intruder weapons/equipement: what about the weapons and stuffs listed in the Intruder profiles? Are they now completly at the choice of the player?
>
> 2) Silenced Pistol, Garrotte: the rule that states that in Raiding mode you MUST prime your combat knife (P14) is no more valid? What can you put on the top of your weapon pile while raiding?
>
> 3) Defender Phase 3 "Administration": i see it divided in THREE sub-phases: KT1 says 1)Mobilisation, 2)Commander Replacement. . When should i change alerted Sentry to Guards?
>
> 4) Defender Phase 4 "take time": am i right if i say: "Deduct 1 minute from the Mission Timer. For each Assaulter in the Stronghold that not spend a Subversion Marker another minute is deducted" ?
>
> 5) I'd like to have a Rachael's "personal data table" (birthday, height etc.) ad for the others intruders: it will be coherent with the other profiles and i like a lot the "flavour" it adds to the game. There's someone who like to write it?
>
> Thanks.
>