Why don't we go by the normal rules of the game, as far as saves... Is it really so much trouble, especially when each player is only running a single...
Seems like we might be setting ourselves up for even more rolls...making the game tediuos. I mean, roll to hit, roll to wound, dodge, cover save, armor save,...
I just wanted to remind everyone that they can roleplay their character between game sessions on our Online Campaign site. I've removed all the member...
So what did everyone think of the cityscape combat? That cityscape was the best I could do on short notice, but I plan to begin creating a good-sized ...
So any opinions on close combat? Each have their advantages and disadvantages. The current system is just very clunky... I'd kind of like to go back to the...
... Yes, and we're not making the character's immortal, but they SHOULD be a little more survivable, especially considering that there's not a WHOLE lot more...
... Yeah I know...but in D&D there is always the possibility of the character dying....especially in the early stages of the game..thats what makes it...
I'm going to start on the creation of a rules Cyclopedia, which will be an all-inclusive A-Z encyclopedia of the Warhammer Mercenaries rules. Version 1.0 will...
Enter your vote today! A new poll has been created for the WarhammerMercenaries group: Should all Player Characters automatically recieve the skill Dodge? o...
WarhammerMercenaries@...
Nov 8, 2004 2:47 pm
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Enter your vote today! A new poll has been created for the WarhammerMercenaries group: How should Field Generators work in Close Combat? o They should work in...
WarhammerMercenaries@...
Nov 8, 2004 2:47 pm
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Well, apart from the issue of Armor Piercing Modifiers and shuffling through rulebooks, the biggest hang-up in the game was the clunky close combat system. ...
... That's awesome! When James and I last checked it out, they had two wings, but one was solely devoted to americans comics, and the other solely to anime,...
... Well, it kind of is...or at least more survivable than they currently are...put it in games terms, would you consider a Dungeons and Dragons game in which...
... I would say to keep the rule in which force fields dont work in close combat. If not, the characters would be virtually invincible....unless that it what...
Well, I think we had a number of logistacal problems Saturday, but everyone seemed to have fun despite this... I will be making some ammendments to the rules,...
The more I read up on it, the more impressed I am with the new Imperial Guard Codex. They have basically included rules for players to adapt their armies to...
Well, drop your socks and brab your cocks, we have officially scheduled a game session for next Staurday, which is November 6, from about 3:30pm through the...
I am ammending the rules for close combat. I'll try to update the rulebook sometime within the next week. Basically, we are going to update to the system used...
Hey guys, we're looking possibly at November 6 for the first game session, but no word yet. As soon as I find out, one way or the other, I'll make it...
As you can see, I've decided to change the game setting from a Cyberpunk world to a straight Warhammer 40k universe. The reasons for this were basically; 1) It...
I'm currently working on the basic rulebook, which is a literal rewrite of the Warhammer Quest Book. Once I have that done and posted, for a basis of the...