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Messages 17 - 47 of 7328   Oldest  |  < Older  |  Newer >  |  Newest
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17
The more I read up on it, the more impressed I am with the new Imperial Guard Codex. They have basically included rules for players to adapt their armies to...
Black Sabbath
blksabbath74
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Nov 2, 2004
5:10 pm
19
Well, I think we had a number of logistacal problems Saturday, but everyone seemed to have fun despite this... I will be making some ammendments to the rules,...
Black Sabbath
blksabbath74
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Nov 7, 2004
10:25 pm
20
... I would say to keep the rule in which force fields dont work in close combat. If not, the characters would be virtually invincible....unless that it what...
JR
jryinandyang
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Nov 8, 2004
4:14 am
21
... Well, it kind of is...or at least more survivable than they currently are...put it in games terms, would you consider a Dungeons and Dragons game in which...
John Weismann
blksabbath74
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Nov 8, 2004
12:44 pm
22
... That's awesome! When James and I last checked it out, they had two wings, but one was solely devoted to americans comics, and the other solely to anime,...
John Weismann
blksabbath74
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Nov 8, 2004
12:48 pm
23
Well, apart from the issue of Armor Piercing Modifiers and shuffling through rulebooks, the biggest hang-up in the game was the clunky close combat system. ...
Black Sabbath
blksabbath74
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Nov 8, 2004
2:46 pm
24
Enter your vote today! A new poll has been created for the WarhammerMercenaries group: How should Field Generators work in Close Combat? o They should work in...
WarhammerMercenaries@...
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Nov 8, 2004
2:47 pm
25
Enter your vote today! A new poll has been created for the WarhammerMercenaries group: Should all Player Characters automatically recieve the skill Dodge? o...
WarhammerMercenaries@...
Send Email
Nov 8, 2004
2:47 pm
26
I'm going to start on the creation of a rules Cyclopedia, which will be an all-inclusive A-Z encyclopedia of the Warhammer Mercenaries rules. Version 1.0 will...
Black Sabbath
blksabbath74
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Nov 8, 2004
4:30 pm
27
... Yeah I know...but in D&D there is always the possibility of the character dying....especially in the early stages of the game..thats what makes it...
JR
jryinandyang
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Nov 9, 2004
5:24 am
28
... Yes, and we're not making the character's immortal, but they SHOULD be a little more survivable, especially considering that there's not a WHOLE lot more...
John Weismann
blksabbath74
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Nov 9, 2004
12:48 pm
29
So any opinions on close combat? Each have their advantages and disadvantages. The current system is just very clunky... I'd kind of like to go back to the...
John Weismann
blksabbath74
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Nov 9, 2004
12:55 pm
30
So what did everyone think of the cityscape combat? That cityscape was the best I could do on short notice, but I plan to begin creating a good-sized ...
John Weismann
blksabbath74
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Nov 9, 2004
3:53 pm
31
I just wanted to remind everyone that they can roleplay their character between game sessions on our Online Campaign site. I've removed all the member...
Black Sabbath
blksabbath74
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Nov 9, 2004
4:12 pm
32
Seems like we might be setting ourselves up for even more rolls...making the game tediuos. I mean, roll to hit, roll to wound, dodge, cover save, armor save,...
JR
jryinandyang
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Nov 9, 2004
9:37 pm
33
Why don't we go by the normal rules of the game, as far as saves... Is it really so much trouble, especially when each player is only running a single...
John Weismann
blksabbath74
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Nov 10, 2004
12:23 am
34
... Sure...Isn't the dodge something you added? So it isnt really just going by the rules....
JR
jryinandyang
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Nov 10, 2004
10:34 pm
35
... No, Dodge is pretty common. A number of characters feature a 4+ unmodified save. So if a player pays the points for it, then it's IS going by the rules... ...
John Weismann
blksabbath74
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Nov 11, 2004
2:35 am
36
I like Dodge. I just don't want to be the only one getting pelted by the ball....
James
drb13_agito
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Nov 11, 2004
2:45 pm
37
This is going to be my last word of the discussion of whether or not Fields should work in close combat. We've wasted enough time on it, and we REALLY should...
Black Sabbath
blksabbath74
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Nov 11, 2004
3:17 pm
38
... by ... I got some balls for you......
Black Sabbath
blksabbath74
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Nov 11, 2004
3:17 pm
39
Okay, we've already agreed to switch to the second edition Armor Piercing rules, which adds a given amount to the difficulty of the Armor save rather than...
Black Sabbath
blksabbath74
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Nov 11, 2004
3:35 pm
40
Enter your vote today! A new poll has been created for the WarhammerMercenaries group: Should models always recieve a 6+ armor save regardless of the Armor...
WarhammerMercenaries@...
Send Email
Nov 11, 2004
3:37 pm
41
After really looking at the rules, and their effects on the game, it becomes clear that there is no easy solution to close combat... The Warhammer Quest combat...
Black Sabbath
blksabbath74
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Nov 12, 2004
5:13 pm
42
Well, I've currently got 3 projects in the works. The first, and man one, is the rules compendium, which will feature a single-page quick reference sheet and a...
Black Sabbath
blksabbath74
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Nov 13, 2004
9:40 pm
43
Since nearly everyone has had a good introduction to large-scale battle, we will probably stick to smaller scale battles for the first few games, once we begin...
Black Sabbath
blksabbath74
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Nov 13, 2004
9:49 pm
44
I've found a free, printable copy of Inquisitor, which is an official Games Workshop RPG, or as they call it, Narrative Wargame (nice term, we might steal...
Black Sabbath
blksabbath74
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Nov 13, 2004
9:53 pm
45
The following WarhammerMercenaries poll is now closed. Here are the final results: POLL QUESTION: Should all Player Characters automatically recieve the skill...
WarhammerMercenaries@...
Send Email
Nov 15, 2004
5:26 pm
46
The following WarhammerMercenaries poll is now closed. Here are the final results: POLL QUESTION: How should Field Generators work in Close Combat? CHOICES...
WarhammerMercenaries@...
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Nov 15, 2004
5:26 pm
47
... Okay, that wraps that one up... Characters do NOT automatically recieve Dodge......
Black Sabbath
blksabbath74
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Nov 15, 2004
5:30 pm
Messages 17 - 47 of 7328   Oldest  |  < Older  |  Newer >  |  Newest
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